DomiNations Update 12.6 - Manufactory Updates

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Greetings Leaders,

The latest DomiNations update is on the way! For Update 12.6 we introduce the ability to loot Materials from destroyed Manufactory buildings in multiplayer attacks. Additionally, we’re adding the ability to use several buildings as they’re upgrading, which comes at a perfect time for Automation Age players with the next set of upgrades on the way! We also reveal the latest Councilor coming to DomiNations and a tease for the next set of Legendary Artifacts you’ll soon be able to obtain.

Manufactory Updates

Nearly six months have passed since the release of the Manufactory Building! In that time, we’ve received a ton of great feedback and have been carefully monitoring the progression of your Munition builds. With that being said, we’re making a couple of changes to the Manufactory building, including the ability to acquire Materials in multiplayer attacks and two additional slots for Assembly and Production!

Material Looting
Update 12.6 brings the ability to loot Materials from bases during multiplayer attacks! This should help with a bit of the progression grind to your Munition planning, however, there are some restrictions with Material looting.
  • You can loot Materials ONLY in multiplayer battles, World War battles will not have Material drops.
  • Platinum cannot be looted; this being a rare resource (taking extended time to develop) we want to keep this Material as is to require careful planning of your Manufactory progress.
  • Attackers will gain 5% of unclaimed Materials from each production slot of a destroyed Manufactory. The sum of which will be displayed on the victory screen as a generic Material (tapping the “?” icon will give a detailed list of the looted Materials).
image (92).png

  • Attackers will need at least 3-Stars to successfully loot from a destroyed Manufactory
Thanks to your feedback we’ve improved details for Munition requirements. Tapping the “?” within the Munition information window will reveal a list of Units and Buildings and the level requirement for assigning. This way, it should be easier to see how far you’ll need to progress to assign a Munition!

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This update to the Manufactory also removes the ability to change Munition benefits during World War. Being able to change active Munition benefits during a World War was unintentional. At the start of War Day your Munition benefits are set for the duration of the war. As usual, you can swap Munitions, but it will only affect your regular Multiplayer battles.

Additional Assembly and Production Slots
We’ve heard your feedback regarding the need for additional slots in the Manufactory. Originally, you would unlock two more Production and Assembly slots by upgrading the Manufactory building to level 5 after reaching Automation Age. For Update 12.6, you’ll unlock your third slot at Space Age building level 3, fourth slot at Information Age building level 4, and finally two more slots at Automation Age building level 5. Leaders that have already upgraded their Manufactory to level 5 will receive the two additional slots automatically after the update!

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Buildings Usable While Upgrading

In Update 12.6 you’ll be able to Upgrade buildings and still access their functionality. This includes:
  • Library
  • University
  • Parliament
  • Barracks
  • Factory
  • Airstrip
Now you can freely upgrade, research, and retrain while still participating in battle at full strength! As you get higher in Ages upgrades can take quite a bit of time, and we didn’t want to hold you back from participating in multiplayer while progressing your base.

We’ve introduced new countdown timers for these buildings and the Museum. These timers will indicate the time left for any active upgrades and notify you when an upgrade is complete!



This update should also fix the issue where some players were unable to retrain their Troops due to insufficient space.

Automation Age Upgrades

BuildingUpgrade TimeCostCitizensHPXP AmountDPS
Redoubt Level 1119d22,500,000 Gold422,9506,000540
Claymore
Level 5
13d7,500,000 Gold

24,000 Gold Rearm Cost
112,5002,5001,435
Factory
Level 19
21d340,000 Oil434,2506,000
UnitUpgrade TimeCostHPXP AmountDPS
Captain’s Machine Gun II
Level 18
21dUpgrade
320,000 Oil

Build
162 Oil
6,6203,500636
(2,900 vs Defenders)
Captain’s Infiltrator
Level 18
21dUpgrade
330,000 Oil

Build
355 Oil
17,5603,500795
(39,750 vs Buildings and Walls)
Captain’s Heavy Tank II
Level 17
21dUpgrade
340,000 Oil

Build
2,950 Oil
86,9503,5006,233
(12,466 vs Cavalry, General, Heavy Tanks)
Captain’s Bazooka II
Level 16
21dUpgrade
330,000 Oil

Build
468 Oil
8,3403,500790
(5,530 vs Tanks, Walls, Buildings)
Captain’s Armored Car II
Level 16
21dUpgrade
330,000 Oil

Build
785 Oil
18,5503,5003,160
(9,480 vs Resource Buildings)
Captain’s APC II
Level 14
21dUpgrade
330,000 Oil

Build
785 Oil
8,1903,500646
Captain’s Tactical Helicopter II
Level 13
21dUpgrade
330,000 Oil

Build
1,100 Oil
9,4703,500261 Heal Per Second
(783 on Generals, Heavy Cavalry, Heavy Tank)
Captain’s MRL II
Level 12
21dUpgrade
330,000 Oil

Build
930 Oil
4,8203,500676 DPS

2,705 DMG Per Rocket

Upcoming Legendary Artifacts
Three more Legendary Artifacts are on the way! Two Main Hall and one War Hall, you’ll find the first of these available in June. Keep an eye out for the Week Ahead posts where we’ll feature the full reveals and availability information in the coming months.






New Councilor: Lü Bu
Glorified within the novel Romance of the Three Kingdoms, there are very few warriors in history who can embody the chaos of war like Lü Bu.

The next Councilor will focus on increasing your resources and Defender Spawns in Multiplayer battles. The War version of Lü Bu gives your enemies some defensive debuffs while increasing the potency of your Generals and Heavy Infantry.

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CommonUncommonRareEpicLegendary
Enemy Tower DMG -10%Enemy Tower DMG -11%Enemy Tower DMG -13%Enemy Tower DMG -15%Enemy Tower DMG -18%
Heavy Infantry DMG +9%Heavy Infantry DMG +11%Heavy Infantry DMG +13%Heavy Infantry DMG +16%
Enemy Wall HP -11%Enemy Wall HP -12%Enemy Wall HP -16%
Heavy Infantry Attack Speed +9%Heavy Infantry Attack Speed +12%
Generals DMG +16%
CommonUncommonRareEpicLegendary
Gold from Caravans +7%Gold from Caravans +8%Gold from Caravans +10%Gold from Caravans +12%Gold from Caravans +15%
Looted Resource Refund +11%Looted Resource Refund +13%Looted Resource Refund +15%Looted Resource Refund +18%
Wall HP +11%Wall HP +13%Wall HP +16%
Defender Spawn Time -9%Defender Spawn Time -12%
Invading Generals Attack Speed -12%

You can expect to begin recruiting Lü Bu in early June!

Additional Updates
  • Minor UI and Graphical error corrections.
  • Fixed an issue where the Field Kit Munition wouldn’t increase Commando Attack Speed.
 
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Raiding will bring in odd numbers of resources b/c 5% doesn't always yield even multiples of 10. So we'll build up to groups of 10 as we raid. No big deal
Agreed, but I imagine it would've been easier for the devs to code a simple quantity (like 5) per victory than a calculation per victory.
 
What's the point of making a suggestion for Quality-of-life improvement if someone is to get annoyed with a legitimate observation. Please ignore and cancel my suggestion.
Actually, in the interests of fairness I propose this: how about we all wait until the update goes live and then see what happens?
If it turns out the new text is still bad I'll come back here and say you guys were right. On the other hand, it might turn out to be perfectly fine and legible.

So how about we do something different to what normally happens, how about we actually wait until the updates are implemented and then give our feedback? Wouldn't that be a novel approach?
 
how about we actually wait until the updates are implemented and then give our feedback?
The update has been live since yesterday, we don't have to wait for anything.
Doesn't look smaller to me
Guess it must just be my perfect (59yr old) eyes eh? 🙄
Take a look at the image from the OP in the original resolution of 3840 x 2160 px. There, the height of the green R of Rocket Arsenal is 34 px, but the red R of Requirement is only 29 px high. So the font is 15% smaller and you can't tell the difference?
If you put this in relation to the screen size of a smartphone, then the green font is 1 mm tall, with a weak contrast. Even the worst terms and conditions on paper contracts are easier to read.
 
Same problem, on windows edge, firefox and chrome. The program starts to load, but stays on the launch screen forever.

Yes, i have reported it to customer service with additional configuration information. But if more of us note the problem, they might be more motivated to fix it sooner.
Bro that's bcz website logs out by itself, login again nd it will be perfect
 
My first post (I've never been tempted to join this forum before in the years i have been playing), but i really don't like the idea of manufactory materials being lootable
 
5% is crazy, it will really suck, it will discourage purchasing materials and finally:
PLEASE, FOR THE LOVE OF GENERAL ALEXANDER THE GREAT, DO NOT DO THIS, PLEASE !!!!!
Its unclaimed from slots only i think? But i still don't like it
 
I am liking the being able to use buildings whilst they upgrading tho, and the extra manufactory slots.
 
Its unclaimed from slots only i think? But i still don't like it
Yes, the some/much of the community is missing this and other points. Here's a discussion summary:

BHG: "Hey guys, we added additional Manufactory slots, and also the ability to loot materials that are generating (not from inventory). Overall this means you gain more materials, even without attacking."

Community: "WTF I don't want to lose materials"

BHG: "But you also gain them when attacking, and gain more with the additional slots. Also since 3* are required you'll have peace treaties, so they'll regenerate."

Community: "WTF I don't want to lose materials"

BHG: "But overall you won't lose materials"

Community: "WTF I don't want to lose materials"
...

Edit: turns out they don't regenerate :|, but still, the loss is minor.
 
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Yes, the some/much of the community is missing this and other points. Here's a discussion summary:

BHG: "Hey guys, we added additional Manufactory slots, and also the ability to loot materials that are generating (not from inventory). Overall this means you gain more materials, even without attacking."

Community: "WTF I don't want to lose materials"

BHG: "But you also gain them when attacking, and gain more with the additional slots. Also since 3* are required you'll have peace treaties, so they'll regenerate."

Community: "WTF I don't want to lose materials"

BHG: "But overall you won't lose materials"

Community: "WTF I don't want to lose materials"
...
But u still lose materials, albeit only 5% of the ones u havent claimed, but u still lose them, and i think it is worse change they've made since i been playing, which is 6 years
 
Bro that's bcz website logs out by itself, login again nd it will be perfect
No, I tried that before writing my report. Along with rebooting the system, testing on two computers, checking the networks, screwing around with some browser settings, etc.

Have you actually tried this step on the Windows implementation with the current version? If so, perhaps we could compare security settings on our browsers. That's the only configuration issue that I can think of that might be user controllable that might be triggering a problem.
 
One of the reasons that I rely on the Windows PC version of the game is that the screen is so much larger. I think the complaints about teenyweeny text are well founded, but with my 70-year old eyes, a little bit of software magic won't be enough to fix this. There is just too much stuff to fit on an ipad or iphone screen.

So ... I do all of my configuring on the Windows platform. I can hunt the itsybitsy bunnies, decide between different munition choices, and inspect the details of an enemy warbase -- all with the luxury of a relatively large screen. I really appreciated the improvement in accessibility that BHG gave us old farts with that new version. Also, it's nice that purchases through DominationsWorld are less expensive than buying the same stuff on an iPad or Android device.

Basic raiding (set instant retrain, fly planes, guzzle oil) is also easier on the Windows platform, but if I want 5 stars and decent time, the Windows UI is too clumsy for that. But that's OK. The ipad is perfectly fine for battles, just not so much for the other stuff. Having two platforms available, I can optimize, and switching from one device to the other is reasonably fast and very easy.

I hope that a few more people give this platform a try, and that BHG fixes their bug (cannot load the game on Windows anymore) to enable those potential new users to try it out.
 
5% is crazy, it will really suck, it will discourage purchasing materials and finally:
PLEASE, FOR THE LOVE OF GENERAL ALEXANDER THE GREAT, DO NOT DO THIS, PLEASE !!!!!
Your purchased materials can't be touched. Anything within your inventory cannot be raided; only things you don't claim from your Production slots can be looted and Platinum can't be looted at all.
 
No, I tried that before writing my report. Along with rebooting the system, testing on two computers, checking the networks, screwing around with some browser settings, etc.

Have you actually tried this step on the Windows implementation with the current version? If so, perhaps we could compare security settings on our browsers. That's the only configuration issue that I can think of that might be user controllable that might be triggering a problem.
Looking into it, there was indeed a bit of a launch timing difference with PC version and Mobile version, but the outage right now shouldn't have anything to do with that.
 
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