• Removal of DomiNations World Estate Sale
    The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.

DomiNations Update 12.14 - Tournament of Glory

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Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET

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The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.

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World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’

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The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.

Screenshot_20250115-163510.jpg

Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

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New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

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New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.
 
Gonna post this here for @Harlems369th and the devs, but for players feel free to weigh in. 99% of the game could be fixed if BHG did the following:

Create Tournament/Events that an entire alliance could subscribe to for the duration of Gauntlet. The price for the entry could be substantial. For example charge a $2000 entry fee for an alliance for the 80 day gauntlet. On the face of it that seems pricey but get 30 players to contribute and it comes out to less than $70 a player. Furthermore, it doesn't have to be spread evenly between the members of the alliance so there can be some managed cost sharing depending on level of involvement or contribution to the war effort. As part of the entry make all consumables free for that alliance during the gauntlet (TT, Directives, Buildings). These are the components that differentiate P2P v F2P play. To incentivize such a high cost for entry, however, BHG would have to provide rewards for the tournament that are commensurate with the cost. The BHG economy essentially revolves around non-consumable items such as legendary museum artifacts and legendary councilors. Give the wining teams access to these via prizes that would make it a worthwhile team venture. Additionally, to encourage parity, divulge information that should be free access to all members of the community. Domistats does a decent job of this, but more transparency with regards to spins, war weight, matching, etc. are necessary. You can't have a hidden formula for a tournament bracket - that's not how the sports world (e-sports or real sports) works. It just gives the appearance of a hidden hand manipulating the outcome. The above recommendation would still encourage individual players to spend on personal base improvement (Speedups, crowns, legendary artifacts, council packs, etc.) but would enhance the world war element of the game, which for the 1000th time, is why most of the spending players play this game.
Fortunately, since the introduction of Custom Wars, you're more than welcome to host an event like this!

We've historically supported other Community Event runners for some of their larger events. However, we don't plan to implement such a high-stakes buy-in for an event.
 
Gonna post this here for @Harlems369th and the devs, but for players feel free to weigh in. 99% of the game could be fixed if BHG did the following:

Create Tournament/Events that an entire alliance could subscribe to for the duration of Gauntlet. The price for the entry could be substantial. For example charge a $2000 entry fee for an alliance for the 80 day gauntlet. On the face of it that seems pricey but get 30 players to contribute and it comes out to less than $70 a player. Furthermore, it doesn't have to be spread evenly between the members of the alliance so there can be some managed cost sharing depending on level of involvement or contribution to the war effort. As part of the entry make all consumables free for that alliance during the gauntlet (TT, Directives, Buildings). These are the components that differentiate P2P v F2P play. To incentivize such a high cost for entry, however, BHG would have to provide rewards for the tournament that are commensurate with the cost. The BHG economy essentially revolves around non-consumable items such as legendary museum artifacts and legendary councilors. Give the wining teams access to these via prizes that would make it a worthwhile team venture. Additionally, to encourage parity, divulge information that should be free access to all members of the community. Domistats does a decent job of this, but more transparency with regards to spins, war weight, matching, etc. are necessary. You can't have a hidden formula for a tournament bracket - that's not how the sports world (e-sports or real sports) works. It just gives the appearance of a hidden hand manipulating the outcome. The above recommendation would still encourage individual players to spend on personal base improvement (Speedups, crowns, legendary artifacts, council packs, etc.) but would enhance the world war element of the game, which for the 1000th time, is why most of the spending players play this game.
So you are saying that we should have to pay money for what. To have your ego stroked because you are good at a game?
 
  • Haha
Reactions: I.D
It's just not a tidy dialogue, it's kind of messy and confusing.
Hope new update has a better designed UI
 
Fortunately, since the introduction of Custom Wars, you're more than welcome to host an event like this!

We've historically supported other Community Event runners for some of their larger events. However, we don't plan to implement such a high-stakes buy-in for an event.
Did some calculations today looking at progress since this season started and looking at the Gauntlet levels.




Only 34 teams have made it to Prestigious Level which was a 3000 point Glory Gain. The current top 10 are all within 600 Glory. The next level (Iconic) starts at 15340 which is another 2300 points for Monks (current #1) and 2900 for Ares. It will be more and more difficult for every team to move up as Glory gets spread out. My current estimate is that less than 10 teams (possibly only 1 or 2) will make it to Iconic before the end of the Gauntlet. This is problematic because when the next Gauntlet starts every team gets squashed to bottom of their level. If there are only 10 teams in Iconic it will make it very difficult to get meaningful matchups (because all of the teams at the top of Prestigious will have been dropped to 11300 Glory which is 3000 glory lower). Game could get very slow at that point. Unsure how or if this changes what y’all want to do. Running this scenario out it could potentially take years for anyone to get to the top of the Triumphant category.
 
@Harlems369th whats wrong with glory?
Our alliance immediately lost 3k glory and dropped to a lower division.
We were in "Authority".
Some alliances glory didn't reset at all

Another failure...


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@Harlems369th whats wrong with glory?
Our alliance immediately lost 3k glory and dropped to a lower division.
We were in "Authority".
Some alliances glory didn't reset at all

Another failure...


View attachment 13343

View attachment 13345

View attachment 13346
Since we don't stop World Wars, some Alliances were still playing, got reset during the Glory Decay, and then took their first loss in the Gauntlet, which caused them to drop into the division below them.

Glory Decay was double-checked to ensure that it went through properly prior to the start of this gauntlet.
 
Since we don't stop World Wars, some Alliances were still playing, got reset during the Glory Decay, and then took their first loss in the Gauntlet, which caused them to drop into the division below them.

Glory Decay was double-checked to ensure that it went through properly prior to the start of this gauntlet.
This is all very interesting, but it doesn't match up with what we had.
Our alliance won the last world war, we had 11318 glory.
We immediately dropped 3218 glory.

This problem has been noticed not only by us, but by many alliances at once. I think the developers should recheck the code of the glory reset algorithm, it probably has another error
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There is a first wave of improvement that went into this update, but it was determined that this wasn't significant enough of an improvement to call it out for this update. Results may vary, work has been implemented here, just not a substantial change.
Where is the fix ? We need a date this will be fixed . Little changes are not working and just not showing air units is not working . How about people in charge fix it now we are tired of excuses .
 
What is this all about?
Let's start from the beginning. Our alliance BEFORE the first glory reset had over 26000 glory, after the tournament started we had 8100 glory and were in the "Honorable" division. By the end of the tournament we had 11318 glory and were in a higher division. Thus, we rose noticeably high throughout the season.


But now we have 8309 glory.
We just lost all the glory (3000) that we earned during the whole season. Several months of hard work wasted. Is this how you motivate players to play more world wars?
When will you return the honestly earned glory back to all the alliances that suffered?
 
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