DomiNations Update 12.14 - Tournament of Glory

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Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET

Screenshot_20250115-163309.jpg

The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.

Screenshot_20250115-163352.png


World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’

Screenshot_20250115-163442.png

The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.

Screenshot_20250115-163510.jpg

Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

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New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

DOM_Council_AdaLovelace_Full_Stats_EN_1920x1080.png


New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.
 
@Harlems369th
“Over the course of an entire Gauntlet” meaning if they were in Prestigious they did climb at least one star above their INITIAL placement (8100 honorable at start of ToG). Your rules need better wording if you’re going to use that as a reason for cutting glory on lots of alliances who didn’t reach the 160 above the next division floor before ending Gauntlet. Bad oversight on the devs for this situation but most likely bad explanation of the rules.
 
What is this all about?
Let's start from the beginning. Our alliance BEFORE the first glory reset had over 26000 glory, after the tournament started we had 8100 glory and were in the "Honorable" division. By the end of the tournament we had 11318 glory and were in a higher division. Thus, we rose noticeably high throughout the season.


But now we have 8309 glory.
We just lost all the glory (3000) that we earned during the whole season. Several months of hard work wasted. Is this how you motivate players to play more world wars?
When will you return the honestly earned glory back to all the alliances that suffered?
Same thing happened to two alliances im in. I’m under the impression it’s because these alliances didn’t reach 160 glory over the floor of the division but only a little bit over. Even if we got the prestigious division rewards. This was never specified in the rules that alliances needed to be 160 over the floor in order to be placed in that division for the next gauntlet. Bad oversight on their end..
 
The reference to this paragraph completely ignores the logic that is obviously expected under many alliances, and it is unfortunately once again proof that you lack the ability to really respond to players. Nobody finds it logical when you win almost every war for 3 months and then, exactly at the end of the period, you rise up and even reach the reward of the new level, only to be suddenly demoted because you didn't get a star. And even if you interpret this rule in such a way, it would have been at least your duty to clearly explain the rule beforehand. I am of the opinion that this was not clear to you yourselves and you are only now realizing it...
 
Alliances at the bottom of any Division within the 160 Glory buffer were demoted by 1 division. Ex. If your alliance was Admirable 1 with 3260 Glory, you would have been placed in Certified 1. With this first Gauntlet, we wanted to give Alliances the opportunity to get comfortable with the new system and see it work on a much larger scale than we originally tested. We have reviewed the results of the last gauntlet and will be changing the functionality by the next Gauntlet’s (2nd Gauntlet) end so that this doesn't drastically drop you out of a Division that your Alliance worked hard to achieve. We also intended to repeat the same rewards in this second Gauntlet as the first to help give a better opportunity for players to settle into the new system.
 
Alliances at the bottom of any Division within the 160 Glory buffer were demoted by 1 division. Ex. If your alliance was Admirable 1 with 3260 Glory, you would have been placed in Certified 1. With this first Gauntlet, we wanted to give Alliances the opportunity to get comfortable with the new system and see it work on a much larger scale than we originally tested. We have reviewed the results of the last gauntlet and will be changing the functionality by the next Gauntlet’s (2nd Gauntlet) end so that this doesn't drastically drop you out of a Division that your Alliance worked hard to achieve. We also intended to repeat the same rewards in this second Gauntlet as the first to help give a better opportunity for players to settle into the new system.

So the 3000 glory earned by our alliance is just thrown away and we'll have to work for a few months again?
at the same time, most of the other alliances have not lost such a large amount of glory, and in a couple of months they will have a very large gap from us. I think you know yourself that this is wrong.
This is another update that breaks functionality that used to work fine.
We want to play, succeed, and see the results clearly, but thanks to these innovations, we just want to delete the game.
Return glory to the alliances that are in this situation.
 
This dropping of 3000 points should not have happened clearly and saying it will be fixed for the 2nd gauntlet is not a good look when it would be just as easy to restore the 3000 points now not on second gauntlet. This was admitted BHG mistake that clearly needs fixed. Just saying right is right and wrong is wrong.
 
Same for my alliance, it's ridiculous, we had 6675 glory, 4 stars a little glory away from reaching the 5th star of renowned, and now 1175 glory is down the drain? Are you serious? They take us for idiots? If I already had little desire to continue playing, with this I have no more desire to dedicate another minute of my time to this game, our time is worth it!!! and we have dedicated too much time to this game for it to now all go down the drain? This is how it will go for them, You do not know how to take care of their community or their clients/users, I will not continue their dirty conditions.
 
Alliances at the bottom of any Division within the 160 Glory buffer were demoted by 1 division. Ex. If your alliance was Admirable 1 with 3260 Glory, you would have been placed in Certified 1. With this first Gauntlet, we wanted to give Alliances the opportunity to get comfortable with the new system and see it work on a much larger scale than we originally tested. We have reviewed the results of the last gauntlet and will be changing the functionality by the next Gauntlet’s (2nd Gauntlet) end so that this doesn't drastically drop you out of a Division that your Alliance worked hard to achieve. We also intended to repeat the same rewards in this second Gauntlet as the first to help give a better opportunity for players to settle into the new system.
I corresponded with support (ticket 80731) and they answered me the same thing - supposedly, everything is fine and it should be like this, there are no problems.
This is unthinkable and here's why:
1) This situation is not described anywhere and was not mentioned by anyone, which means it is a bug, especially since you yourself confirmed it by planning to make adjustments in the next Gauntlet's.
2) Another bad testing, no one checked this case and because of this there was a need to correct the algorithm.
3) At the same time, you are going to leave everything as is, as if nothing happened. Let me describe a clear example - you get a piecework job, work 80 days, you see from the checks that you have earned a lot, and then all your earned money is transferred not to you, but to the boss. And the boss says that all this is spelled out in the contract. You read the contract, but nothing is written about this. At the same time, they tell you that everything will be fine from next month and you will get your salary, but no one will return the money for the first 80 days. Do you even understand how absurd this looks and what position you are putting yourself in?

Time is the most valuable resource in our lives. Many alliances spent 80 days on the Gauntlet, worked hard and deservedly rose to the top division, after which they were simply thrown back. A new Gauntlet has begun, and in it, the alliances that were rolled back could rise one more division higher, get prizes, motivation, the desire to move on. But they can’t, they again need to go through the same path as in the 1st Gauntlet.

As a software developer, I sincerely do not understand what is so difficult to fix this error now? You have logs, you can easily find all the alliances that experienced these inconveniences. Even a junior developer can write a basic script to return glory, it does not require high competence. With this gesture, you will show respect for the players and their time spent. Now it looks like you spit on us, and even publicly declare this to the entire gaming audience, which has a detrimental effect on the company's prestige.
 
I corresponded with support (ticket 80731) and they answered me the same thing - supposedly, everything is fine and it should be like this, there are no problems.
This is unthinkable and here's why:
1) This situation is not described anywhere and was not mentioned by anyone, which means it is a bug, especially since you yourself confirmed it by planning to make adjustments in the next Gauntlet's.
2) Another bad testing, no one checked this case and because of this there was a need to correct the algorithm.
3) At the same time, you are going to leave everything as is, as if nothing happened. Let me describe a clear example - you get a piecework job, work 80 days, you see from the checks that you have earned a lot, and then all your earned money is transferred not to you, but to the boss. And the boss says that all this is spelled out in the contract. You read the contract, but nothing is written about this. At the same time, they tell you that everything will be fine from next month and you will get your salary, but no one will return the money for the first 80 days. Do you even understand how absurd this looks and what position you are putting yourself in?

Time is the most valuable resource in our lives. Many alliances spent 80 days on the Gauntlet, worked hard and deservedly rose to the top division, after which they were simply thrown back. A new Gauntlet has begun, and in it, the alliances that were rolled back could rise one more division higher, get prizes, motivation, the desire to move on. But they can’t, they again need to go through the same path as in the 1st Gauntlet.

As a software developer, I sincerely do not understand what is so difficult to fix this error now? You have logs, you can easily find all the alliances that experienced these inconveniences. Even a junior developer can write a basic script to return glory, it does not require high competence. With this gesture, you will show respect for the players and their time spent. Now it looks like you spit on us, and even publicly declare this to the entire gaming audience, which has a detrimental effect on the company's prestige.
This is consistently how they handle such cases — downplaying valid concerns, offering generic responses, and ultimately choosing not to take corrective action.

For that reason, we have collectively decided to ignore this Gauntlet tournament entirely.
 
I'm not even asking for any compensation. Just give back the glory to the alliances that were unfairly rolled back.
It will be fair and correct by all laws of logic
 
I'm not even asking for any compensation. Just give back the glory to the alliances that were unfairly rolled back.
It will be fair and correct by all laws of logic
My alliance was also wrongly moved down one division.
Why not only admit that the initial information was incorrect and give back the glory to the alliances that was wrongfully taken from us!
What is the problem?
 
I corresponded with support (ticket 80731) and they answered me the same thing - supposedly, everything is fine and it should be like this, there are no problems.
This is unthinkable and here's why:
1) This situation is not described anywhere and was not mentioned by anyone, which means it is a bug, especially since you yourself confirmed it by planning to make adjustments in the next Gauntlet's.
2) Another bad testing, no one checked this case and because of this there was a need to correct the algorithm.
3) At the same time, you are going to leave everything as is, as if nothing happened. Let me describe a clear example - you get a piecework job, work 80 days, you see from the checks that you have earned a lot, and then all your earned money is transferred not to you, but to the boss. And the boss says that all this is spelled out in the contract. You read the contract, but nothing is written about this. At the same time, they tell you that everything will be fine from next month and you will get your salary, but no one will return the money for the first 80 days. Do you even understand how absurd this looks and what position you are putting yourself in?

Time is the most valuable resource in our lives. Many alliances spent 80 days on the Gauntlet, worked hard and deservedly rose to the top division, after which they were simply thrown back. A new Gauntlet has begun, and in it, the alliances that were rolled back could rise one more division higher, get prizes, motivation, the desire to move on. But they can’t, they again need to go through the same path as in the 1st Gauntlet.

As a software developer, I sincerely do not understand what is so difficult to fix this error now? You have logs, you can easily find all the alliances that experienced these inconveniences. Even a junior developer can write a basic script to return glory, it does not require high competence. With this gesture, you will show respect for the players and their time spent. Now it looks like you spit on us, and even publicly declare this to the entire gaming audience, which has a detrimental effect on the company's prestige.
I fully support you, Nikolay! An example of reckless comfort to the detriment of both the players and the game! BHG shoots at its own foot and explains that the shoe is worn out. I know many people who simply quit the game because of this injustice.
 
I corresponded with support (ticket 80731) and they answered me the same thing - supposedly, everything is fine and it should be like this, there are no problems.
This is unthinkable and here's why:
1) This situation is not described anywhere and was not mentioned by anyone, which means it is a bug, especially since you yourself confirmed it by planning to make adjustments in the next Gauntlet's.
2) Another bad testing, no one checked this case and because of this there was a need to correct the algorithm.
3) At the same time, you are going to leave everything as is, as if nothing happened. Let me describe a clear example - you get a piecework job, work 80 days, you see from the checks that you have earned a lot, and then all your earned money is transferred not to you, but to the boss. And the boss says that all this is spelled out in the contract. You read the contract, but nothing is written about this. At the same time, they tell you that everything will be fine from next month and you will get your salary, but no one will return the money for the first 80 days. Do you even understand how absurd this looks and what position you are putting yourself in?

Time is the most valuable resource in our lives. Many alliances spent 80 days on the Gauntlet, worked hard and deservedly rose to the top division, after which they were simply thrown back. A new Gauntlet has begun, and in it, the alliances that were rolled back could rise one more division higher, get prizes, motivation, the desire to move on. But they can’t, they again need to go through the same path as in the 1st Gauntlet.

As a software developer, I sincerely do not understand what is so difficult to fix this error now? You have logs, you can easily find all the alliances that experienced these inconveniences. Even a junior developer can write a basic script to return glory, it does not require high competence. With this gesture, you will show respect for the players and their time spent. Now it looks like you spit on us, and even publicly declare this to the entire gaming audience, which has a detrimental effect on the company's prestige.
@Harlems369th @TheWise will you answer anything about this?
 
I corresponded with support (ticket 80731) and they answered me the same thing - supposedly, everything is fine and it should be like this, there are no problems.
This is unthinkable and here's why:
1) This situation is not described anywhere and was not mentioned by anyone, which means it is a bug, especially since you yourself confirmed it by planning to make adjustments in the next Gauntlet's.
2) Another bad testing, no one checked this case and because of this there was a need to correct the algorithm.
3) At the same time, you are going to leave everything as is, as if nothing happened. Let me describe a clear example - you get a piecework job, work 80 days, you see from the checks that you have earned a lot, and then all your earned money is transferred not to you, but to the boss. And the boss says that all this is spelled out in the contract. You read the contract, but nothing is written about this. At the same time, they tell you that everything will be fine from next month and you will get your salary, but no one will return the money for the first 80 days. Do you even understand how absurd this looks and what position you are putting yourself in?

Time is the most valuable resource in our lives. Many alliances spent 80 days on the Gauntlet, worked hard and deservedly rose to the top division, after which they were simply thrown back. A new Gauntlet has begun, and in it, the alliances that were rolled back could rise one more division higher, get prizes, motivation, the desire to move on. But they can’t, they again need to go through the same path as in the 1st Gauntlet.

As a software developer, I sincerely do not understand what is so difficult to fix this error now? You have logs, you can easily find all the alliances that experienced these inconveniences. Even a junior developer can write a basic script to return glory, it does not require high competence. With this gesture, you will show respect for the players and their time spent. Now it looks like you spit on us, and even publicly declare this to the entire gaming audience, which has a detrimental effect on the company's prestige.
As I explained this was intentional, not a bug, but we don't like the end result and how it affected players just as much as you don't. We described that a glory decay would happen at the end of a gauntlet in the update notes here, and within the in-game encyclopedia. We're planning to adjust this decay for future gauntlets.
 
As I explained this was intentional, not a bug, but we don't like the end result and how it affected players just as much as you don't. We described that a glory decay would happen at the end of a gauntlet in the update notes here, and within the in-game encyclopedia. We're planning to adjust this decay for future gauntlets.
Have you not read any of our comments or are you trying to talk around this every time. The point is that the glory decay was NOT AS DESCRIBED! Which obviously had big impact on several alliances. We are not complaining about the part of the decay that was according to your description. But you used a magic +160 limit that you did not tell us about. Or rather you told us that there was no magical extra 160 since you described it clearly as an alliance will stay in the division it ends in. That untold +160 magic limit, opposite from the description, is this discussion about. Not the decay in general, if it would have been as described!

Looking forward for you action to put things right when it comes to this +160 glory limit you added but never told anyone, and that you still are trying to ignore to everyone!
 
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When will you inform all players about your secret 160 margin??? Or will you continue to silence your mistake? All players do not read this thread.
 
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