DomiNations Update 12.18 - Combat Rebalance pt.1

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Greetings Leaders,

DomiNations Update 12.18 shapes up to be a massive release with the first wave of our Combat Rebalance initiative highlighted in our Road Ahead 2025 Post. We’re also implementing a second set of updates in our Replay rework! Both of these quality of life updates have a special write-up from the folks working directly on these projects to give insight into the process!
In that same vein of ‘Quality of Life’, we’re adding a faster way to utilize Speed Ups to complete your upgrades. Update 12.18 also introduces the next Councilor, and the Manufactory now allows you to purchase Materials. Then, finally, minor UI and Graphical fixes.

Replay Reliability pt. 2
If you missed our write-up on the current status of the Replay work that went into this update, catch up on the full details ‘here’. To highlight, Replays have been undergoing a massive overhaul to correct and implement the many changes that have arrived in DomiNations. While the current state of Replays with update 12.18 offers markedly improved results, there is still more to be done before we’re ready to say we’re 100% complete. Be sure to check out the post to see what improvements were made, how replays got to where they were, and what we’ll be doing for the future!

Combat Rebalance Initiative - Fighters & Defenders
In our Road Ahead 2025 post, we discussed our plans to introduce incremental steps for rebalancing combat within DomiNations. 12.18 releases some changes to Fighters and Defenders, and to share some insight on this process, we have our Game Designer, RAH-66, to talk about the upcoming changes!




Hello Leaders!

Today, we’re going to talk about the new series of updates we are working on called the Combat Rebalance Initiative. We want the DomiNations battle experience to be what YOU make it. Do you love setting up a Museum loadout for several different army compositions? We want you to feel empowered to try multiple strategies and remove any gates that prohibit you from doing so. Do you love watching attackers fall to your horde of defenders and insatiable Air Defense? We want to see you thrive and be an asset to your Alliance in World War. Do you just think Assault Vehicles are neat? We want you to have an avenue to succeed with them.

Here are our goals for the Combat Rebalance Initiative as a whole:
  1. Ensure there is a wide array of viable strategies that can be used to win battles.
  2. Ensure defensive play is just as viable as offensive play.
  3. Ensure that every unit, tactic, and building has a distinct reason to be invested in and brought to battle.

So, without further ado, let's talk about the problem areas tackled in the first wave of Combat Rebalances.

Fighters are the first Airstrip Troop players unlock. Their presence on the battlefield is felt the instant a player unlocks them. In earlier ages, the Fighter performed its role as a Defender Destroyer quite well. It is a moderately strong unit, with the best Population to Hitpoint ratio in the entire Airstrip and, with a bit of library research, even provides suppression on Defensive Buildings it strikes. It isn’t until later ages in the game that Fighters become a problem. Its role as a Defender Destroyer loosens as it gains levels and players unlock a second Airstrip. The Fighter becomes nigh unbeatable at very high levels of play, and can easily destroy Buildings and Defenders alike, leaving little room for defensive players to actually interact with the attacking strategy, especially when the attacker concentrates all of their Fighters on destroying the building that is meant to counter it - the Air Defense.

Defenders themselves also perform more desirably in earlier ages than later ages, but to a lesser degree. In later ages, they often clump together, resulting in one of two situations: either the entire defending Army gets destroyed immediately, or they form a completely impenetrable wall with no way to press forward as an attacker. There isn’t currently enough difference between the types of Defenders to force attackers to prioritize where they send their Defender Destroyers.

The following changes are being implemented to address these problems and better align the units with their intended roles.

  1. Fighter
    • Changed “DPS vs Defenders” bonus text to say “DPS vs Cavalry and Heavy Tanks”
      • Fighters have always functioned this way in-game; we simply updated the text here to be more accurate.
    • Marginally increased Movement Speed
    • Slightly increased Turn Speed
    • Reduced base damage by 50%
    • Increased Damage vs Cavalry and Heavy Tanks by 100%
      • This neutralizes the 50% base damage reduction when damaging Cavalry and Heavy Tanks
    • Increased Damage vs Infantry by 100%
      • This neutralizes the 50% base damage reduction when damaging Infantry
    • Reduced Damage to Air Defense, Town Center, and Drone Command by 40%
  2. Heavy Infantry Defender
    • Dramatically increased Movement Speed
  3. Ranged Infantry Defender
    • Dramatically increased Movement Speed to match Heavy Infantry Defender
  4. Bazooka Defender
    • Marginally increased Movement Speed
  5. Machinegun Defender
    • Very slightly decreased Movement Speed to match Bazooka Defender
  6. Heavy Tank Defender
    • Slightly decreased Movement Speed
  7. Garrison and Tank Depot
    • All upgrades now require 4 Citizens instead of some requiring 6 Citizens
To highlight a few things, these changes accomplish:
  • Allows the Fighter to flourish as the on-demand Defender Destroyer, evading more S.A.M. Batteries and G.C.I. Radars with tighter turns and reach their target and redeployment zone faster.

  • Increases the viability of defensive strategies against Fighter-only army compositions.
  • Allows defenders to spread out on the battlefield, resulting in a more complex defensive strategy.
  • Increases the lethality of Heavy and Ranged Infantry Defenders, resulting in both more useful foot-troop defenders as well as more opportunities for attackers to exploit less-defended areas of the map.
You’ll also notice the Garrison and Tank Depot upgrades will no longer increase their Citizen requirement after a certain level. While not directly combat-related, we believe this change ungates defender-focused strategies and resolves a frustrating inconsistency in the game. Please note that this change only affects upgrades that start after downloading the latest update.

We will be carefully monitoring the results of these changes, and if need be, tweaking things in the future to ensure these units land in the right place. These are just the first steps to tackling our goals in making combat in DomiNations the best it can be, with more updates to come in future releases!

What would you like to see in future combat-based updates? We value your feedback. Thank you for reading, Leaders!





Speed Up Auto Fill
We’re adding a new button for players to easily use their stores of Speed Ups. In Update 12.18, when speeding up an upgrade, you’ll now see the ‘Autofill Speed Ups’ option. Tapping this will use the Speed Ups you own to complete the Upgrade. The Speed Ups used will start with your highest (ex. 5d Speed Up) and use the minimum amount of Speed Ups possible to finish the upgrade or get as close to finishing it with the amount of Speed Ups available.

New Councilor - Charlemagne (Leader)

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Charlemagne’s vision as the exclusive ruler of the Franks was to unite all Germanic people under Christianity. He pursued this goal by waging a three-decade long war against the Saxtons, eventually winning the conflict and putting in place extreme laws against all non-Christian people. At the same time as his conquest against the Saxtons, he conquered the kingdom of Lombards in northern Italy, as well as the Moors in northern Spain, instilling Christianity and supporting the Church anywhere he and his army went. Later, he would be crowned the Emperor of the Holy Roman Empire by Leo III, thus creating a new empire that would remain in power for over 800 years. While Charlemagne did not gain any additional authority from this title, it did formalize his rule over his conquered territory, and allowed him to lay the foundations for the newly established Holy Roman Empire.

Charlemagne’s legacy lives on in many forms, not the least of which is through his sword he wielded in battle. His Joyeuse Sword has been on display in the Louvre Museum, and has also been used in numerous coronation ceremonies of French Kings since his death in 814 AD. His arm has also been preserved in a reliquary upon his canonization long after his death in 1481, however the modern catholic church does not formally recognize Charlemagne as a saint.

In DomiNations, his stats will increase the damage output of your Paratroopers and increase the HP of your Heavy Cavalry in both Primary and War Hall versions. You can start recruiting Charlemagne on 6/9!

CommonUncommonRareEpicLegendary
Heavy Cavalry HP +6%Heavy Cavalry HP +8%Heavy Cavalry HP +11%Heavy Cavalry HP +14%Heavy Cavalry HP +18%
Paratrooper DMG +6%Paratrooper DMG +8%Paratrooper DMG +10%Paratrooper DMG +12%
Enemy Tower DMG -15%Enemy Tower DMG -18%Enemy Tower DMG -24%
Heavy Cavalry HP +14%Heavy Cavalry HP +18%
Paratrooper DMG +12%

Manufactory - Rush Materials
You’ll now be able to speed up your Manufactory Material production by spending Crowns. In the Manufactory Production screen, you’ll now see a button that will allow you to purchase 10 of a Material.


MaterialCost (Crowns)
Carbon15
Titanium30
Iron40
Thermic Brass75
Plastic25
Glass45
Polycarbonate20
Fiber Mesh80
Siliconite50
Biofoil70
Platinum250


Additional Updates
  • Multiple Localization updates
  • Minor UI Graphical tweaks
  • Changed Library Tech level based Troop names to generic Troop Names
    • EX. Spearhead Machine Gun II DMG should now read as Machine Gun Infantry DMG
      • Plans are underway to also do the same to University. We’re hoping to create consistency with descriptions throughout the game.
  • Fixed a crash caused by upgrading the Alliance Gate with reduced citizen requirements researched.
  • Updated Tournament of Glory Encyclopedia entry for better understanding with the Glory Decay system.
 
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And this is not implemented!?!?!
Increased Damage vs Cavalry and Heavy Tanks by 100%
As you can see from the photos attached, DPS for cavarly and tanks is the same as previously DPS against defenders. What is happening!?
I don’t see any increased units…just decreased, just like my love for this game as yall mesing with it too much.
Sorry to spoil your bubble but it was increased after the base decrease. Per Harlem's post:
  • Increased Damage vs Cavalry and Heavy Tanks by 100%
    • This neutralizes the 50% base damage reduction when damaging Cavalry and Heavy Tanks
It's actually not too bad - all it means is you have to be more thoughtful how you use your planes and let your ground troops do what they're supposed to.
You didn't actually expect bhg to increase any offensive stuff, did you?
 
Exactly why you're attacking with a WHOLE army. Put them to use. Your ground troops should be taking care of buildings. If you don't use your army according to their strengths then too bad for your planes.


I agree it's a bit of a kick in the pants for people who spent years perfecting a fighter strategy but instead of making people leave it may just encourage them to think about other combos, rather than simply give up.
I'm sure I'm going to dislike these changes as much as the next person but I'll try to find a working solution. I've had enough practice with the screwed heli range they won't fix.
The problem is I will focus on my ground attack, so I will need ground attack artefacts, so my planes will not have artefacts, so they are completely useless now. Nobody is going to use planes as part of a strategy as they offer very little help and they take up space that could be used for bombers or paras, and they require artefacts. So they are completely useless now as far as I can see. I’ve tried using them as secondary rather than primary but without artefacts they all get shot down and then you have no air at all.

Even as the primary attack they never ‘destroyed’ a base on their own, but they could take the TC for example so the ground attack has time to work. Now we need to take the TC with ground troops. So why carry planes at all, let alone a fighter museum. All fighter strategies are dead. This isn’t just a nerf, it is a complete removal of one of the best and most fun to use troop types. The game is thus more boring and less varied. Paras and ground or bombers and ground are the only two options. Surely this is not what was intended.
 
I did some battles with my Lego strikers against 3D bases with a defensive museum. The difficulty has been raised even more due to this:
  • Heavy Infantry Defender
    • Dramatically increased Movement Speed
  • Ranged Infantry Defender
    • Dramatically increased Movement Speed to match Heavy Infantry Defender
  • Bazooka Defender
    • Marginally increased Movement Speed
  • Machinegun Defender
    • Very slightly decreased Movement Speed to match Bazooka Defender
  • Heavy Tank Defender
    • Slightly decreased Movement Speed

So, upon first look, I could have gotten 4/5 stars, yet I scored just 3 stars, against those bases because little protected soldiers were attacking me from everywhere. This is clearly a massive problem for Lego troop combo.

Fighter strategy GONE
Lego strategy GONE

Guys!! Everyone switch to bombers!! No other option is left against 3Ds....
 
I did some battles with my Lego strikers against 3D bases with a defensive museum. The difficulty has been raised even more due to this:


So, upon first look, I could have gotten 4/5 stars, yet I scored just 3 stars, against those bases because little protected soldiers were attacking me from everywhere. This is clearly a massive problem for Lego troop combo.

Fighter strategy GONE
Lego strategy GONE

Guys!! Everyone switch to bombers!! No other option is left against 3Ds....
One update, but two troop combinations destroyed. Bingo.🤭
 
I appreciate you trying to breathe new life into the game with rebalances, but this doesn't seem to have had much thought put into it. Sounds like this update is going to completely destroy my attacking experience.

I don't do 'normal' attacks - only alliance war. As a digital age player on the lower end of our war team's power I usually need to go against bases of the same age or +/- 1.

The problem is, my opponents have usually been gifted max level top tier troops/tactics from the highest power players in their team. With their stats being vastly superior to mine, they can make short work of my army if I'm not careful. Even before this, it takes several strafe runs from my entire (artifact & counciller buffed) fighter squadron to take down donated helis that are ripping into my army, even worse for donated generals.

I don't use my fighters for buildings - I use them for defenders, particularly donated ones as they're pretty much the only counter I have. Things like helis and generals are bad enough already, and now you're going to reduce my fighter damage to them (and other problematic troops) by a further 50%? That's insane. I don't mind the nerf to the building damage, but why the need to nerf it for defenders, especially while simultaneously buffing defenders? Fighter damage kinda sucks enough as it is.

I don't know how the hell I'm supposed to be able to take out top tier donated troops now, especially since I only just spent a lot of resources on artefacts to buff my fighters. I may as well just stop playing, because it doesn't sound very fun to have to wait months building up alternative troops for my attacks, and I doubt I'd be much use in wars while making that transition.

It seems to me this update is a step backwards, limiting viable strategies further rather than allowing for more variety. Please reconsider this.
 
Spent 3 4 months crafting the fighter set plus lots of money threw in for legendary and dice, used it for 2 weeks and now useless with this rebalance. I barely login game today and wonder if I should continue. I will not be betrayed for my effort and get flipped over like this, such a huge waste and no fun anymore
 
The devs aren't stupid: these updates won't stop the flow of money. And they know and see: that all of those announcing their departure are merely sending empty threats.
 
Lower scoring can actually make the game more exciting, it adds unpredictability, leads to more competitive battles, and ultimately makes it more fun.
Lucky for those alliances which have more Bomber attackers, premium TTs in SH are wasted when they get attacked by Bombers.
 
Now we need to take the TC with ground troops.
Why is that so surprising - isn't that what ground troops are for?!
Maybe, just maybe, after a few weeks BHG will increase the base damage IF this turns out to be a nightmare but you should be using your ground troops properly regardless.

ps: "Maybe, just maybe, after a few weeks BHG will increase the base damage" - I wouldn't hold my breath though ...
 
Haha..guys..you should know better this game..they ALWAYS a nerf after a while, so you need to start over again. My Lego strat is not working anymore. My bombers are not maxed. Many clan members are struggling now, but it always has been like this with this game. In a couple of months, we are all back with winning strategies.
 
So all the time and money that we already spent in the museum to get better fighters are going directly to the trash can. Have we spend another 2 years in new artifacts for what? get an unexpected rebalance?
 
Anyway..i dont think them will change the mind to scam the fighters player!

what problem of “building cleaning role”?if you felt this is unfair, please also do it on bomber and transport! May be you are a staff of bhg! Are you a manager?can I complain to you?
you didn't get the idea, the thing is, fighter getting weaker, can't do much to defender, that's the point, the problem isn't about the damage to building, in the age that fighters introduce, it has overwhelming damage to the defender, but not on the building
 
@Harlems369th
Well , it’s official , not only has the new update ruined the fighter strategy (one of only 3 good ones) which people spent years developing the museum, council and skills for. But, now the new defender boosts have made Lego also useless for 3D , our best Lego players , who are all very good,, struggled this past war and got only 1-3*, with premiums like squadrons. So everyone has decided to go bombers, go D or quit. Personally I opted out of wars. BHG really fucked things up good now .nice going , you’ve officially ruined your own game 👍
 
@Harlems369th - Echoing what many have said on here. You have now limited the number of viable attack strategies to 2: Bombers and Mortar/Siege. I'm not sure why y'all thought this was good. Now defenders can focus on just those two exclusively, making even them more difficult. But more importantly for y'all is you just destroyed any interest in all the legendary couniclors and artifacts that made fighters viable. Do you have anyone who understands the economics of games making these decisions?
 
I won't use fighters for your stupid "clean up job". I use it to trigger SAMs and GCIs. Too bad, you can't do anything BHG, cry about it.
 
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