Many people have already pointed these out but here’s my two cents.
The development team has reviewed results of Stage One and, overall, it was a success.
A success? I need to look up the definition in a dictionary or better yet, I’ll take your word for it. You wouldn’t lie to us, would you?
We have been reading through all of your proposed suggestions and, as you will see below, some of those ideas are issues we are trying to address as part of the rebalance.
Really? Like TIME being a major issue with tactics training? Why haven’t we mentioned that before?
And the Silo, plus every other defensive building, needing an increase in HP that people have been asking for, they finally got their wish?
AND when you pushed people towards the Decoy tactic when you changed tactics spaces from 1 to 2, NOW you want to address the overuse of Decoys?
Where, in the last 3 years, have we asked for these stronger defenses?
One of the trends we have been seeing in the data for PvP battles is that players are doing more small-scale raids, using only a handful of troops, for resources rather than all-out assaults
Your balance changes and poor loot over the years is the reason this has been happening, so your solution, to make people use more all-out assaults, is make defenses harder to 5 star with all-out assaults?
How obtuse can one company be?
I‘m guessing Nexon’s philosophy is ‘’when you’re deep in a hole, dig up’’.