DomiNations Update 12.9 - Parliament Branch & Library Books

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Greetings Leaders,

DomiNations update 12.9 is on the way! This larger update will give Alliances a new Parliament Branch to explore. Our players in Drone Age and beyond can look forward to new books to research in the Library. We also give you an early glimpse at two upcoming Legendary Artifacts, and highlight the next Councilor for your Council Chambers!


New Parliament Branch - Defense Funding
Many of our highly productive Alliances have expressed that they’re hoping we’re adding more to the Parliament Building. With 12.9 we’ll be introducing the Defense Funding branch, this branch helps your Alliance Members navigate Defensive upgrades, and improves Defenses in World Wars. This feature won’t be live until the Update is available for all players.

Trap EfficiencyNo PrerequisiteResource: Gold
LevelBonusResearch Points
1Reduce Upgrade Time of Traps by 15 minutes (to a minimum of Instant)1200
2Reduce Upgrade Time of Traps by 30 minutes (to a minimum of Instant)1350
3Reduce Upgrade Time of Traps by 1 Hour (to a minimum of Instant)1500
4Reduce Upgrade Time of Traps by 1.5 Hours (to a minimum of Instant)1650
5Reduce Upgrade Time of Traps by 2 Hours (to a minimum of Instant)1800
6Caltrops Effect and Trigger Range increased by 12050
7Reduce Upgrade Time of Traps by 3 Hours (to a minimum of Instant)2300
8Spike Trap Damage Range increased by 12550
9Reduce Upgrade Time of Traps by 5 Hours (to a minimum of Instant)2800
10Signal Flare Attack and Movement Speed Bonus increased by 5%3050


Defensive DistractionPrerequisite: Level 5 Trap EfficiencyResource: Food
LevelBonusResearch Points
1Decoy Trap Hitpoints increased by 3%2000
2S.A.M. Battery Damage increased by 2%2300
3Decoy Trap Hitpoints increased by 6%2600
4S.A.M. Battery Damage increased by 4%2900
5Decoy Trap Trigger Radius increased by 13200
6S.A.M. Battery Damage increased by 6%3600
7Decoy Trap Hitpoints increased by 9%4000
8S.A.M. Battery Damage increased by 10%4400
9Decoy Trap Hitpoints increased by 12%4800
10Decoy Trap Distraction Radius increased by 15200


Fortified CastlePrerequisite: Level 5 Trap EfficiencyResource: Gold
LevelBonusResearch Points
1Castle Hitpoints increased by 4%2000
2Castle Hitpoints increased by 8%2300
3Castle Hitpoints increased by 12%2600
4Castle Hitpoints increased by 16%2900
5Castle Hitpoints increased by 20%3200
6Castle Damage increased by 4%3600
7Castle Damage increased by 8%4000
8Castle Damage increased by 12%4400
9Castle Damage increased by 16%4800
10Castle Spawn Detection Radius increased by 15200


Rallied ReinforcementsPrerequisite: Level 5 Defensive DistractionResource: Gold
LevelBonusResearch Points
1Stable HP increased by 5%1400
2Stable Defender HP increased by 5%2150
3Garrison HP increased by 5%2900
4Garrison Defender HP increased by 5%3650
5Stable HP increased by 10%4500
6Stable Defender HP increased by 10%5200
7Garrison HP increased by 10%5900
8Garrison Defender HP increased by 10%6600
9Stable Defender Maximum increased by 17300
10Garrison Defender Maximum increased by 18000


General GuidancePrerequisite: Level 5 Fortified CastleResource: Oil
LevelBonusResearch Points
1Generals Damage increased by 2%1400
2Generals Hitpoints increased by 2%2150
3Generals Damage increased by 4%2900
4Generals Hitpoints increased by 4%3650
5Generals Damage increased by 6%4500
6Generals Hitpoints increased by 6%5200
7Generals Damage increased by 8%5900
8Generals Hitpoints increased by 8%6600
9Generals Damage increased by 10%7300
10Generals Hitpoints increased by 10%8000


Overwhelming FirePrerequisite: Level 5 Rallied Reinforcements & General GuidanceResource: Oil
LevelBonusResearch Points
1Ballista Tower Hitpoints increased by 5%3000
2Ballista Tower Damage increased by 5%3500
3Catapult Hitpoints increased by 5%4000
4Catapult Damage increased by 5%4500
5Redoubt Hitpoints increased by 5%5000
6Redoubt Damage increased by 5%5500
7Sniper Tower Damage increased by 5%6000
8Tower Hitpoints increased by 5%6500
9Tower Damage increased by 5%7000
10Defensive Tower Hitpoints and Damage increased by 5%7500


Supported StructuresPrerequisite: Level 5 Overwhelming FireResource: Oil
LevelBonusResearch Points
1Bunker Hitpoints increased by 3%4000
2Bunker Hitpoints increased by 6%4500
3Bunker Hitpoints increased by 9%5000
4Bunker Hitpoints increased by 12%5500
5Bunker Defender Spawn Time reduced by 10%6000
6Rocket Arsenal Hitpoints increased by 3%6500
7Rocket Arsenal Hitpoints increased by 6%7000
8Rocket Arsenal Hitpoints increased by 9%7500
9Rocket Arsenal Hitpoints increased by 12%8000
10Rocket Arsenal Defender Spawn Time reduced by 10%8500


New Upgrade Level - Drone Age Library
The next upgrade we’re adding is the Drone Age Library building, which comes with a new set of books for the Through the Ages Bookcase!

Library
Level 16
Upgrade Time 16dCitizens Req’d
4
Gold
20,000,000
HP
27,600
XP
5,000
Through the Ages Bookcase

Economy Book: Dividend Returns
Chapter BonusUpgrade CostUpgrade TimeXP
Drone Train Cost -25%150,000 Oil5d2,300
Directive Research Cost -10%200,000 Oil10d8,000
Oil Well Storage Size +10%20,000,000 Gold12d12h9,000
Directive Research Time -10%25,000,000 Gold15d10,000
Armory Research Time -5%335,000 Oil20d11,000


Economy Book: Exalted Benefactions
Chapter BonusUpgrade CostUpgrade TimeXP
Air Superiority and Air Defense Blessings Power +6%10,000,000 Food5d2,300
Loot Blessing Power +4%15,000,000 Food10d8,000
Tower and Fortification Blessings Power +8%20,000,000 Food12d12h9,000
Oil Blessing Power +4%25,000,000 Food15d10,000
Weapon and Armor Blessings Power +5%27,500,000 Food20d11,000


Defensive Book: Commanding Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Stable Defender HP +10%10,000,000 Food5d2,300
Drone Command HP +10%200,000 Oil10d8,000
Bunker Spawn Rate +10%250,000 Oil12d12h9,000
Claymore DMG Range (increases Explosion Radius, not Trigger Radius) +125,000,000 Gold15d10,000
Defensive Drone Radius +1335,000 Oil20d11,000


Offensive Book: Commanding Offense
Chapter BonusUpgrade CostUpgrade TimeXP
Ground Troops Deal +15% more DMG to Air Defense10,000,000 Food5d2,300
Reroute Cooldown -2s200,000 Oil10d8,000
Bazooka DMG +8%250,000 Oil12d12h9,000
Ground Troops deal +15% more DMG to Decoy Trap25,000,000 Gold15d10,000
Offensive Drone Radius +1335,000 Oil20d11,000

New Legendary Artifacts
Two New Legendary Artifacts, one for each hall, are currently scheduled for release this Autumn! The upcoming Main Hall Artifact of Celtic origin will give your Transports and Paratroopers boosts. The War Hall Artifact will show improvements for your Barracks Troops!

Keep an eye out in future Week Aheads for their full reveals!


New Councilor - Samuel Morse
The inventor of the Morse Telegraph, Samuel Morse, will be joining the Council Chambers!

Samuel Morse will be first available on 8/26!

DOM_Council_SamuelMorse_Full_Stats_EN_1920x1080.png

CommonUncommonRareEpicLegendary
Bazooka DMG +5%Bazooka DMG +6%Bazooka DMG +7%Bazooka DMG +9%Bazooka DMG +12%
Bazooka ATK Speed +6%Bazooka ATK Speed +8%Bazooka ATK Speed +10%Bazooka ATK Speed +13%
Generals HP +7%Generals HP +9%Generals HP +12%
Paratrooper HP & DMG +7%Paratrooper HP & DMG +10%
Heavy Tank DMG +14%
CommonUncommonRareEpicLegendary
Fighter HP +5%Fighter HP +6%Fighter HP +7%Fighter HP +9%Fighter HP +12%
Fighter DMG +4%Fighter DMG +5% Fighter DMG +7% Fighter DMG +10%
Bomber DMG +7%Bomber DMG +9%Bomber DMG +12%
Bomber DMG & HP +7%Bomber DMG & HP +10%
Recon Scan Bonus DMG +10%
 
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Well seems to me that BHG has way too many problems to fix.

1. How about we start with knowing who actually won a War battle on a War game. No proof of what hit a base leaves in question every War Battle there is.
2. Fixing and stabilizing game so folks can login all their accounts.
3. Helicopters range needs +1 range or refund money BHG collected getting them to max range, max age, and munitions most spent real money to get them there. Then y’all stole their money by taking back range
4. Till issues are fixed the programmers in charge of that area of game should get his or hers butt in here to explain what is going on weekly till issues are fixed. This holds BHG employee accountable for their great work or their crap work like whoever is in charge War battle reports and replay ( prefer y’all hire someone new cause they have proven already they are not able to fix)

The current issues are not limited to ones I listed above but just a grands of sand in a mountain of stuff that needs fixed. Eventually the quick money from new players will dry up and you have ignored and disrespected all the old players that donate. Think y’all need a big change in way things are ran and need to start listening to your customers and fix the crap game that can’t say 100% if any War Battle is legit.

The customer service can stop asking us to remain patient. We have been for years it is time to change and fix the bugs or sale the game to a company that can properly run it.

BHG has disgruntled your most hard core players / customers profits will continue to plummet esp when more realize that BHG can’t provide proof War Hits are legit or not legit and can’t stop the cheating.
 
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Well seems to me that BHG has way too many problems to fix.

1. How about we start with knowing who actually won a War battle on a War game. No proof of what hit a base leaves in question every War Battle there is.
2. Fixing and stabilizing game so folks can login all their accounts.
3. Helicopters range needs +1 range or refund money BHG collected getting them to max range, max age, and munitions most spent real money to get them there. Then y’all stole their money by taking back range
4. Till issues are fixed the programmers in charge of that area of game should get his or hers butt in here to explain what is going on weekly till issues are fixed. This holds BHG employee accountable for their great work or their crap work like whoever is in charge War battle reports and replay ( prefer y’all hire someone new cause they have proven already they are not able to fix)

The current issues are not limited to ones I listed above but just a grands of sand in a mountain of stuff that needs fixed. Eventually the quick money from new players will dry up and you have ignored and disrespected all the old players that donate. Think y’all need a big change in way things are ran and need to start listening to your customers and fix the crap game that can’t say 100% if any War Battle is legit.

The customer service can stop asking us to remain patient. We have been for years it is time to change and fix the bugs or sale the game to a company that can properly run it.

BHG has disgruntled your most hard core players / customers profits will continue to plummet esp when more realize that BHG can’t provide proof War Hits are legit or not legit and can’t stop the cheating.
What are you even talking about? This will not happen (from as the meaning of the word "never")! You are talking about such global changes as an exact repetition of battles, while they can't even fix the most basic annoying little things in the interface! They pass off changes to the settings of the basic game settings as some kind of updates. Nonsense! This is not an update - changing the speed of movement, for example, or the range of some unit. There are no fixes or improvements in the game.

At first, I was inspired by the fact that I could offer some new ideas to the game (after all, who better than the players can see what would be good in the game). But over time, I realized that for BHG, all this "goes in one ear and out the other, and nothing remains in their heads". Then I decided that someone just bought the project, does not understand anything about it, and they are only "squeezing the last" out of the project - while players are paying - they tell players fairy tales about some updates. But then LTG joined the project, and still nothing happens. And I am not speaking as a newbie, I have been in the game for almost 2 years, several hours a day, and that is worth something. My opinion is based on experience in the game, on communication on the forum.

It is high time to change the team of developers who are not able to competently support the software product ! ☝️:mad::mad::mad:

P.S. Perhaps I am exaggerating a bit, and something new appears in the game - for example, sets in the Museum, the ability to use the Barracks and Factories in the process of upgrading them. But at the same time, new issues and bugs appears in the game, which are subsequently not corrected. And the requests of the players are almost completely ignored. It becomes obvious that the developers absolutely do not understand the software product (game) that they are supposedly working on. BHG, change those slackers and incompetents who are on your development team! Spend at least part of your profit on improving the development team! You are in some kind of crisis, do you really not realize it?
 
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Of all the posts, you chose mine to quote. Thanks!!

Our wars at the top 20 show that strikers really need to be perfect to get the five stars and that neither team reaches max stars. Time wars are a thing of the past. That's a fact.

Mortars are the only viable option for the mass. That's a fact too! Fighters/Bombers are for the talented air strikers that can support financially this way of playing. If not for mortars, we wouldn't even see any 2-3 star attacks. Is that what you wanna see to feel content about your base and museum? I don't understand why you keep whining about mortars.

We all love the game, otherwise whhy would we make such patience with that terrible company that produces it ?? (and imagine I am writing this on their forums - i feel a ban is coming :) ), but you need to open your eyes and forget for one moment that you are a defender. Try to see this game from the other side as well. This game was never EVER THAT HARD! NEVER! I consider myself a decent attacker, yet for every 3D base I take down, there is another that I fail within the first 40secs of the battle. Nothing is guaranteed and every mistake I make is being punished right away. So, defence matters and is stronger than ever. And the last update will boost defence even more.
Yes Oddin is absolutely correct. It’s so difficult now that really good O players with really good museums and councils and strategy and planning are now getting 0-2* on middling 3D( less than 400+). That takes away any point to having good museum and council and being a good player with a good plan. Because any middling O player without a plan can just snipe TC and FC and get 2*. So,what’s the point in having good stats if it only going to become a game where we just have to snipe and hope for 2*? How does that make the game “challenging”? So they have ruined the game. because there is no point in building a good offense and offense planning …what’s the point is we are stuck at 2* and a middling O can do the same by sniping ? or even getting 0* and get no rubies ? if You have a ss of 370 you should be expecting to be be cleared by a top offense player , period. If You want to stop top O players then you need to be a top D player…so get a ss of 425-450. But, even those bases shouldnt be made impossible and unclearable…that wouldn’t be fair either. if Certain bases are unclearable how does that make the game “challenging“ , no base should be unclearsble.
no one is asking to go back to the days of every D being cleared all the time. We want balance , where the top O players still can have reasonable chances to clear big 3D. And where top O bases should be able to take down middling 3D most of the time or at least get 4* regularly. This currently is not happening . They have went to far with making the D to OP. Period. It’s obvious to any reasonable player .
 
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Yes Oddin is absolutely correct. It’s so difficult now that really good O players with really good museums and councils and strategy and planning are now getting 0-2* on middling 3D( less than 400+). That takes away any point to having good museum and council and being a good player with a good plan. Because any middling O player without a plan can just snipe TC and FC and get 2*. So,what’s the point in having good stats if it only going to become a game where we just have to snipe and hope for 2*? How does that make the game “challenging”? So they have ruined the game. because there is no point in building a good offense and offense planning …what’s the point is we are stuck at 2* and a middling O can do the same by sniping ? or even getting 0* and get no rubies ? if You have a ss of 370 you should be expecting to be be cleared by a top offense player , period. If You want to stop top O players then you need to be a top D player…so get a ss of 425-450. But, even those bases shouldnt be made impossible and unclearable…that wouldn’t be fair either. if Certain bases are unclearable how does that make the game “challenging“ , no base should be unclearsble.
no one is asking to go back to the days of every D being cleared all the time. We want balance , where the top O players still can have reasonable chances to clear big 3D. And where top O bases should be able to take down middling 3D most of the time or at least get 4* regularly. This currently is not happening . They have went to far with making the D to OP. Period. It’s obvious to any reasonable player .
As a defender I will point out just as many D players have quit over the FSH and Hangar being the I paid to beat you money maker for BHG. The FSH and Hanger combo also destroyed the broken replay system.

Now on O they should have increased all barracks and factory troops to where folks are not all using mortar. No game should have only couple workable combo
The air units are fine if they curb the use FSH and Hangars. But again is should be rare for a 5 star but good set up and good player should perfectly able to 3 to 4 star. But they chose to squeeze money from O players for the FSH and Hanger by forcing them to use FSH and Hanger to be successful. Too me this little bit dirty

Another big issue is the seasonal nerfs and buffs this kills O players more than it does D players and my eyes is more unfair to O players.

But right now No War Battle is legit till they can provide 100% accurate PROOF what hit war base. I would be more mad if I was O player consistently getting called cheater because BHG can’t show what hit a War Base.
 
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As a defender I will point out just as many D players have quit over the FSH and Hangar being the I paid to beat you money maker for BHG. The FSH and Hanger combo also destroyed the broken replay system.

Now on O they should have increased all barracks and factory troops to where folks are not all using mortar. No game should have only couple workable combo
The air units are fine if they curb the use FSH and Hangars. But again is should be rare for a 5 star but good set up and good player should perfectly able to 3 to 4 star.

Another big issue is the seasonal nerfs and buffs this kills O players more than it does D players and my eyes is more unfair to O players.

But right not No War Battle is legit till they can provide 100% accurate I would be more mad if I was O player consistently getting called cheater because BHG can’t show what hit War Base.
I agree about replays, hard to judge cheaters for sure. Replays should be priority . I also would like Friendly challneges to include coalitions , hard to learn and practice without mongols for mortars and American for fighters for example . I also agree this season is terrible for the O guys and most seasons have been .
As far as the strongholds and night hawk hangars those are so expensive . They really are only used by the top attackers in the top alliances and even then they are no garauntee of 5* by any means. I tried those buildings a couple times. They aren’t as much of advantage as you might think. I wouldn’t buy again Because of this. If I am spending $50 on buildings for war I personally would want better odds. So yeah, if you spend that much I guess you should expect advantages . But, most of us don’t use those buildings . And unless you are going up against a 420+ ss D I wouldn’t bother tbh. So I am not sure we need to worry too much about those buildings tbh. They aren’t the norm for most of us attackers .
 
I agree about replays, hard to judge cheaters for sure. Replays should be priority . I also would like Friendly challneges to include coalitions , hard to learn and practice without mongols for mortars and American for fighters for example . I also agree this season is terrible for the O guys and most seasons have been .
As far as the strongholds and night hawk hangars those are so expensive . They really are only used by the top attackers in the top alliances and even then they are no garauntee of 5* by any means. I tried those buildings a couple times. They aren’t as much of advantage as you might think. I wouldn’t buy again Because of this. If I am spending $50 on buildings for war I personally would want better odds. So yeah, if you spend that much I guess you should expect advantages . But, most of us don’t use those buildings . And unless you are going up against a 420+ ss D I wouldn’t bother tbh. So I am not sure we need to worry too much about those buildings tbh. They aren’t the norm for attackers .
Problem with FSH and Hanger at our high level is they are being used almost every battle by 420+ players with good stuff in muses council munitions . So it is a huge pay to win when put into experienced hands that wouldn’t be using them if BHG fixed all the troops and killed season crap. Yet my thoughts are coming from Bias Defending side on these building lol FSH should be listed as offense lol defender don’t get the extra TT space on D lol
 
Problem with FSH and Hanger at our high level is they are being used almost every battle by 420+ players with good stuff in muses council munitions . So it is a huge pay to win when put into experienced hands that wouldn’t be using them if BHG fixed all the troops and killed season crap. Yet my thoughts are coming from Bias Defending side on these building lol FSH should be listed as offense lol defender don’t get the extra TT space on D lol
It is true that they do give an advantage , I won’t deny that. But, I really don’t begrudge them that advantage with that much cost. if they are willing to pay that much I guess it is what it is. But, if D put up a zook tower and have Ike’s in SHs it is really a killer against LEGO, so there are things D can pay for too in that way. Of course , they don’t help against air attackers . But, like you said, they are using this stuff since the balance has gone out of wack so they are kind of forced to. Plus I think there are still people in the top alliances that have that sever that gets them cheap buildings and TT. They always fill with 4 ikes. We always try to do ESH deals since we don’t have that many Ike’s , it’s very costly
 
New update with more D boosts. Strong D councilor. New uni leader with D buildings boosts . Nothing for O except tactical helos, lmao. even the uni troop boosts will help both sides so no advantage for O there either . It’s getting kind of silly tbh.
they did say they will fix replay though…hopefully that will happen. Throwing us a bone, lol.
 
Well my problem is I don’t think everyone is buying them lol I think some folks talking advantages of some exploits and with the no accurate report showing what hit war bases is beyond asking for it.

The counting to see too many fighters per strife is pointless. Folks will take advantage till they separate AI and a true war battle report

Funny part is it cost BHG boatloads of revenue and they still ant fixed lol
 
Well my problem is I don’t think everyone is buying them lol I think some folks talking advantages of some exploits and with the no accurate report showing what hit war bases is beyond asking for it.

The counting to see too many fighters per strife is pointless. Folks will take advantage till they separate AI and a true war battle report

Funny part is it cost BHG boatloads of revenue and they still ant fixed lol
Yeah, there are exploits , part of the problem with replays , as like you said, can’t count troops accurately. And it’s true that some peeps not buying the buildings , they have that hack server which gets them I believe
 
Yeah, there are exploits , part of the problem with replays , as like you said, can’t count troops accurately. And it’s true that some peeps not buying the buildings , they have that hack server which gets them I believe
Perhaps there are also exploits that affect combat.
But a lot of the confusion is caused by the replays alone. There is the wrong position of the forest defenders. There are some incorrect bonus percentages (museum/council/coalitions?); this can be seen, for example, in the fact that buildings last longer or generals die more quickly. ( Strong museums with high percentages show these discrepancies more often than poorly developed museums with low percentages)
This changes the paths of aircraft, which fly further, circle longer or are shot down faster. This means that the next mission is counted as a new aircraft, which leads to absurd numbers.
If this is fixed (which is being worked on according to the current update announcement), then the figures should be more in line with reality.
 
Durch das Defensiv-Upgrade des Parlaments, das auch nur großen Allianzen nützt, ist das Spiel im Automationszeitalter noch unspielbarer geworden und macht weder Sinn noch Spaß. Wann begreifen die Spieleentwickler endlich, dass ein Spiel von den aktiven, auch offensiven Spielern lebt und nicht von denen, die zwar viel Geld ausgeben, ihre Basis sofort upgraden oder teure Artefakte zu kaufen, aber ansonsten nur online sind, um zu schauen, ob sie angegriffen wurden und die Verteidigung steht noch. Beim Spielen wo man nicht oder nur extrem schwer gewinnt, hört man zumindest die Spieker schnell auf, die noch kein Geld ausgegeben haben.
Davon abgesehen sind die 15/12 Sterne-Belohnungen absolut nutzlos. Ebenso die Handels-, Schiffarts- u. ViP-Belohnungen. Ich habe inzwischen Tonnen voll Trauben, Eisen und nationale Handelsgüter, sowie hunderte für mein Zeitalter unbrauchbare Truppen
 
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Danke für das Update, es macht das Spiel immer interessant. Die meisten Offensivspieler lieben den Schwierigkeitsgrad und die Kriege bleiben spannend und enden nicht 100:100 oder so
Kein einziger Offensivspieler liebt dieses Upgrade. Das Upgrade ist wieder ein Grund, warum viele Spieler im Automationszeitalter aufhören. Es lohnt sich kaum zu kämpfen, sondern man wartet lieber darauf, angegriffen zu werden und dabei Punkte zu holen. Defensivspieler sind keine Spieler.
 
The defensive upgrade of the parliament, which only benefits large alliances, has made the game even more unplayable in the age of automation and makes neither sense nor fun. When will the game developers finally understand that a game lives from active, even offensive players and not from those who spend a lot of money to upgrade their base immediately or buy expensive artifacts,
Let's face it: offense will always triumph over defense but BHG will continue to tweak the game so that you need to purchase the necessary items if you want to be at the top of the leaderboard. It's nothing new.
Play the game for fun and you won't need to pay - play the game to be one of the top tier players and you'll always feel that defense is boosted more than offense.
 
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