• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

DomiNations Update 12.9 - Parliament Branch & Library Books

DOM_SM_08_14_24_Update_12_9.png



Greetings Leaders,

DomiNations update 12.9 is on the way! This larger update will give Alliances a new Parliament Branch to explore. Our players in Drone Age and beyond can look forward to new books to research in the Library. We also give you an early glimpse at two upcoming Legendary Artifacts, and highlight the next Councilor for your Council Chambers!


New Parliament Branch - Defense Funding
Many of our highly productive Alliances have expressed that they’re hoping we’re adding more to the Parliament Building. With 12.9 we’ll be introducing the Defense Funding branch, this branch helps your Alliance Members navigate Defensive upgrades, and improves Defenses in World Wars. This feature won’t be live until the Update is available for all players.

Trap EfficiencyNo PrerequisiteResource: Gold
LevelBonusResearch Points
1Reduce Upgrade Time of Traps by 15 minutes (to a minimum of Instant)1200
2Reduce Upgrade Time of Traps by 30 minutes (to a minimum of Instant)1350
3Reduce Upgrade Time of Traps by 1 Hour (to a minimum of Instant)1500
4Reduce Upgrade Time of Traps by 1.5 Hours (to a minimum of Instant)1650
5Reduce Upgrade Time of Traps by 2 Hours (to a minimum of Instant)1800
6Caltrops Effect and Trigger Range increased by 12050
7Reduce Upgrade Time of Traps by 3 Hours (to a minimum of Instant)2300
8Spike Trap Damage Range increased by 12550
9Reduce Upgrade Time of Traps by 5 Hours (to a minimum of Instant)2800
10Signal Flare Attack and Movement Speed Bonus increased by 5%3050


Defensive DistractionPrerequisite: Level 5 Trap EfficiencyResource: Food
LevelBonusResearch Points
1Decoy Trap Hitpoints increased by 3%2000
2S.A.M. Battery Damage increased by 2%2300
3Decoy Trap Hitpoints increased by 6%2600
4S.A.M. Battery Damage increased by 4%2900
5Decoy Trap Trigger Radius increased by 13200
6S.A.M. Battery Damage increased by 6%3600
7Decoy Trap Hitpoints increased by 9%4000
8S.A.M. Battery Damage increased by 10%4400
9Decoy Trap Hitpoints increased by 12%4800
10Decoy Trap Distraction Radius increased by 15200


Fortified CastlePrerequisite: Level 5 Trap EfficiencyResource: Gold
LevelBonusResearch Points
1Castle Hitpoints increased by 4%2000
2Castle Hitpoints increased by 8%2300
3Castle Hitpoints increased by 12%2600
4Castle Hitpoints increased by 16%2900
5Castle Hitpoints increased by 20%3200
6Castle Damage increased by 4%3600
7Castle Damage increased by 8%4000
8Castle Damage increased by 12%4400
9Castle Damage increased by 16%4800
10Castle Spawn Detection Radius increased by 15200


Rallied ReinforcementsPrerequisite: Level 5 Defensive DistractionResource: Gold
LevelBonusResearch Points
1Stable HP increased by 5%1400
2Stable Defender HP increased by 5%2150
3Garrison HP increased by 5%2900
4Garrison Defender HP increased by 5%3650
5Stable HP increased by 10%4500
6Stable Defender HP increased by 10%5200
7Garrison HP increased by 10%5900
8Garrison Defender HP increased by 10%6600
9Stable Defender Maximum increased by 17300
10Garrison Defender Maximum increased by 18000


General GuidancePrerequisite: Level 5 Fortified CastleResource: Oil
LevelBonusResearch Points
1Generals Damage increased by 2%1400
2Generals Hitpoints increased by 2%2150
3Generals Damage increased by 4%2900
4Generals Hitpoints increased by 4%3650
5Generals Damage increased by 6%4500
6Generals Hitpoints increased by 6%5200
7Generals Damage increased by 8%5900
8Generals Hitpoints increased by 8%6600
9Generals Damage increased by 10%7300
10Generals Hitpoints increased by 10%8000


Overwhelming FirePrerequisite: Level 5 Rallied Reinforcements & General GuidanceResource: Oil
LevelBonusResearch Points
1Ballista Tower Hitpoints increased by 5%3000
2Ballista Tower Damage increased by 5%3500
3Catapult Hitpoints increased by 5%4000
4Catapult Damage increased by 5%4500
5Redoubt Hitpoints increased by 5%5000
6Redoubt Damage increased by 5%5500
7Sniper Tower Damage increased by 5%6000
8Tower Hitpoints increased by 5%6500
9Tower Damage increased by 5%7000
10Defensive Tower Hitpoints and Damage increased by 5%7500


Supported StructuresPrerequisite: Level 5 Overwhelming FireResource: Oil
LevelBonusResearch Points
1Bunker Hitpoints increased by 3%4000
2Bunker Hitpoints increased by 6%4500
3Bunker Hitpoints increased by 9%5000
4Bunker Hitpoints increased by 12%5500
5Bunker Defender Spawn Time reduced by 10%6000
6Rocket Arsenal Hitpoints increased by 3%6500
7Rocket Arsenal Hitpoints increased by 6%7000
8Rocket Arsenal Hitpoints increased by 9%7500
9Rocket Arsenal Hitpoints increased by 12%8000
10Rocket Arsenal Defender Spawn Time reduced by 10%8500


New Upgrade Level - Drone Age Library
The next upgrade we’re adding is the Drone Age Library building, which comes with a new set of books for the Through the Ages Bookcase!

Library
Level 16
Upgrade Time 16dCitizens Req’d
4
Gold
20,000,000
HP
27,600
XP
5,000
Through the Ages Bookcase

Economy Book: Dividend Returns
Chapter BonusUpgrade CostUpgrade TimeXP
Drone Train Cost -25%150,000 Oil5d2,300
Directive Research Cost -10%200,000 Oil10d8,000
Oil Well Storage Size +10%20,000,000 Gold12d12h9,000
Directive Research Time -10%25,000,000 Gold15d10,000
Armory Research Time -5%335,000 Oil20d11,000


Economy Book: Exalted Benefactions
Chapter BonusUpgrade CostUpgrade TimeXP
Air Superiority and Air Defense Blessings Power +6%10,000,000 Food5d2,300
Loot Blessing Power +4%15,000,000 Food10d8,000
Tower and Fortification Blessings Power +8%20,000,000 Food12d12h9,000
Oil Blessing Power +4%25,000,000 Food15d10,000
Weapon and Armor Blessings Power +5%27,500,000 Food20d11,000


Defensive Book: Commanding Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Stable Defender HP +10%10,000,000 Food5d2,300
Drone Command HP +10%200,000 Oil10d8,000
Bunker Spawn Rate +10%250,000 Oil12d12h9,000
Claymore DMG Range (increases Explosion Radius, not Trigger Radius) +125,000,000 Gold15d10,000
Defensive Drone Radius +1335,000 Oil20d11,000


Offensive Book: Commanding Offense
Chapter BonusUpgrade CostUpgrade TimeXP
Ground Troops Deal +15% more DMG to Air Defense10,000,000 Food5d2,300
Reroute Cooldown -2s200,000 Oil10d8,000
Bazooka DMG +8%250,000 Oil12d12h9,000
Ground Troops deal +15% more DMG to Decoy Trap25,000,000 Gold15d10,000
Offensive Drone Radius +1335,000 Oil20d11,000

New Legendary Artifacts
Two New Legendary Artifacts, one for each hall, are currently scheduled for release this Autumn! The upcoming Main Hall Artifact of Celtic origin will give your Transports and Paratroopers boosts. The War Hall Artifact will show improvements for your Barracks Troops!

Keep an eye out in future Week Aheads for their full reveals!


New Councilor - Samuel Morse
The inventor of the Morse Telegraph, Samuel Morse, will be joining the Council Chambers!

Samuel Morse will be first available on 8/26!

DOM_Council_SamuelMorse_Full_Stats_EN_1920x1080.png

CommonUncommonRareEpicLegendary
Bazooka DMG +5%Bazooka DMG +6%Bazooka DMG +7%Bazooka DMG +9%Bazooka DMG +12%
Bazooka ATK Speed +6%Bazooka ATK Speed +8%Bazooka ATK Speed +10%Bazooka ATK Speed +13%
Generals HP +7%Generals HP +9%Generals HP +12%
Paratrooper HP & DMG +7%Paratrooper HP & DMG +10%
Heavy Tank DMG +14%
CommonUncommonRareEpicLegendary
Fighter HP +5%Fighter HP +6%Fighter HP +7%Fighter HP +9%Fighter HP +12%
Fighter DMG +4%Fighter DMG +5% Fighter DMG +7% Fighter DMG +10%
Bomber DMG +7%Bomber DMG +9%Bomber DMG +12%
Bomber DMG & HP +7%Bomber DMG & HP +10%
Recon Scan Bonus DMG +10%
 
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Of all the posts, you chose mine to quote. Thanks!!

Our wars at the top 20 show that strikers really need to be perfect to get the five stars and that neither team reaches max stars. Time wars are a thing of the past. That's a fact.

Mortars are the only viable option for the mass. That's a fact too! Fighters/Bombers are for the talented air strikers that can support financially this way of playing. If not for mortars, we wouldn't even see any 2-3 star attacks. Is that what you wanna see to feel content about your base and museum? I don't understand why you keep whining about mortars.

We all love the game, otherwise whhy would we make such patience with that terrible company that produces it ?? (and imagine I am writing this on their forums - i feel a ban is coming :) ), but you need to open your eyes and forget for one moment that you are a defender. Try to see this game from the other side as well. This game was never EVER THAT HARD! NEVER! I consider myself a decent attacker, yet for every 3D base I take down, there is another that I fail within the first 40secs of the battle. Nothing is guaranteed and every mistake I make is being punished right away. So, defence matters and is stronger than ever. And the last update will boost defence even more.
Well first and foremost I have everything fully upgraded and maxed out beside 4 Gens , I fight the same wars you do and can say they need more troop viable combos, they need to insure when they do that they are not over powered. That’s me thinking of offense side

Now myself on defensive side says there is should be very few players that could even stand a narrow chance to 5 star my base. My base is maxed my muse is good my counsel is maxed and set properly. Now if there is true balance then I am correct in my thinking. Yet about every 3 rd war or so I get smoked under 215 why is this possible if there is a balance ? I know also it takes zero skill to do it. They buy FSH and Hanger and 5 star any base? Is this balance ? Now when it gets to point 3 star is considered a desent hit 4 star T1 and every star counts that is when they have achieved balance.
 
As you just said, the only viable troop is the mortar. Unfortunately, it is the only viable troop against 3D, there are no other troops to attack defensive bases. As I said in my first comment, there are 16 troops (barracks and factory), but only 2 work. Not to mention the disadvantage that the Fighter and Bomber have when compared to the Transport. This is not a complaint, it is just a report from a guy who has been playing this game since it was released. I disagree with your comment, the game is not balanced and, for those who attack with mortar + transport + artillery, there is no difficulty. You do not need to be skilled, just have 60% health of the transport and 50% damage of the mortar to be able to eliminate any defensive base. Don't forget to activate the 3 coalitions targeting the barracks.

THE STRATEGY IS TO HAVE TRANSPORT, MORTAR AND ARTILLERY. IT IS NOT NECESSARY TO HAVE SKILLS, JUST TO HAVE THE TROOPS MENTIONED ABOVE
no that is not what I experience in my attacks. I have 189% DST and defenders are everywhere!!! I am constantly trying to kill protected HTs and if for some reason they get me inside a bastion then it is game over right then and there.

I need a good battle plan , perfect execution and very good timing with my tactics to get the 5 stars, IF everything goes well.
 
Mortars are killing the game. Point blank Period the end. And, BHG keeps feeding it. As I’ve said, they’re killing their own game By not allowing attackers to use other weapons other then the fighters and bombers. It’s not a wonder that many attackres keep saying Mortars are their only choice to take down big bases. The attackers are not the problem, it’s BHG. They continually choose to keep upgrading the Mortars while not taking opportunities to upgrade other viable weapons like the HT’s. They are doing it again for this next 3 month event season.
I’ve personally had ongoing dialogue the past year with BHG where I warned about this. No one listens. I’m starting to feel it’s because of fear and greed. The fear is that they fear if they refocus the primary troop type many attackers will quit. The greed is the money they will lose if attackers will not pay for more buffs.
I challenge BHG. Do this while there is still time. Start by stopping these stupid long events. CANCEL the upcoming event. Let the game go back to playing on its own merits. No buffs for offense or defense. Come on. Do it, I challenge you.
 
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Well first and foremost I have everything fully upgraded and maxed out beside 4 Gens , I fight the same wars you do and can say they need more troop viable combos, they need to insure when they do that they are not over powered. That’s me thinking of offense side
Expand on it a bit more. Imagine you have a 180+ EDST museum with good council and you know how to read a base and execute a battle plan. You also equip BHM, Stallion, a recon and maybe a howitzer army and you start the fight. Suddenly all you see is protected defenders. You lay down your tactics and are confident that you will kill 'em all! Only that suddenly Missile silo hits your main cluster of army . You wonder why and you realize that your generals are already dead from the forest defenders and a single HT that popped from a dead factory. Your attack ends there. How does that sound? It is a true example that many players have faced even in the top 20 wars. A single mistake (not protecting your gens) leads to a failed attack right away. I have many such examples (all taken from my experience playing an offensive account).

my muse is good . Now if there is true balance then I am correct in my thinking. Yet about every 3 rd war or so I get smoked under 215 why is this possible if there is a balance ? I know also it takes zero skill to do it. They buy FSH and Hanger and 5 star any base? Is this balance ? Now when it gets to point 3 star is considered a desent hit 4 star T1 and every star counts that is when they have achieved balance.

Your museum is good but not top defensive though (with all due respect). Your main stats are a click lower (SS 378) than what the competition has (SS 400+). That is why you are getting five starred more often than what you'd like despite the gold council and the effort of making a good base. My main stats are 141/127/142 (SS 410) and i still get my butt kicked rofl (Dradis goes a lot higher than that btw). I remind you that in our WW, you got 5 starred by an air striker that has experience with fighters but he failed against Tobias who had a SS of 417. Also, FSH and Stronghold does not guarantee five stars. I defended last ww against a bomber striker tha came with a ton of TTs, 100+ dmg, 150+ hp. He run out of time basically. I had Filipinos but nothing else against bombers.
 
Expand on it a bit more. Imagine you have a 180+ EDST museum with good council and you know how to read a base and execute a battle plan. You also equip BHM, Stallion, a recon and maybe a howitzer army and you start the fight. Suddenly all you see is protected defenders. You lay down your tactics and are confident that you will kill 'em all! Only that suddenly Missile silo hits your main cluster of army . You wonder why and you realize that your generals are already dead from the forest defenders and a single HT that popped from a dead factory. Your attack ends there. How does that sound? It is a true example that many players have faced even in the top 20 wars. A single mistake (not protecting your gens) leads to a failed attack right away. I have many such examples (all taken from my experience playing an offensive account).



Your museum is good but not top defensive though (with all due respect). Your main stats are a click lower (SS 378) than what the competition has (SS 400+). That is why you are getting five starred more often than what you'd like despite the gold council and the effort of making a good base. My main stats are 141/127/142 (SS 410) and i still get my butt kicked rofl (Dradis goes a lot higher than that btw). I remind you that in our WW, you got 5 starred by an air striker that has experience with fighters but he failed against Tobias who had a SS of 417. Also, FSH and Stronghold does not guarantee five stars. I defended last ww against a bomber striker tha came with a ton of TTs, 100+ dmg, 150+ hp. He run out of time basically. I had Filipinos but nothing else against bombers.
God I love debating with you lol esp when I agreed with you mostly lol

Like I said in a nut shell if their is true balance the 5 star across the bored will be rare.

You are 100% correct we need more viable troops combos but not over powered be fair.

Just adding troop combo that viable will hurt defending truthfully cause just have to defend those combo when most are geared toward Mortar Seige and AH going be mess when apc mrl combo rpg ht combo and more become on equal footing with mortars. I do worry about them making them way over powered lol we know that could be the case BHG track record.

Btw
I know I am not defender god lol I know a couple of them that are lol So I know I have many more hours of countless clicking in muse to be top lol but I do make one hell of a speed bump lol also mad respect again my friend. Oh since we given out Seek personal stats I also smoke allot of trees and love to stir the pot lol all good 😊 Oh and I am old country boy lol
 
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@oddin What is your attack data? Please provide museum and council percentages


Expand on it a bit more. Imagine you have a 180+ EDST museum with good council and you know how to read a base and execute a battle plan. You also equip BHM, Stallion, a recon and maybe a howitzer army and you start the fight. Suddenly all you see is protected defenders. You lay down your tactics and are confident that you will kill 'em all! Only that suddenly Missile silo hits your main cluster of army . You wonder why and you realize that your generals are already dead from the forest defenders and a single HT that popped from a dead factory. Your attack ends there. How does that sound? It is a true example that many players have faced even in the top 20 wars. A single mistake (not protecting your gens) leads to a failed attack right away. I have many such examples (all taken from my experience playing an offensive account).



Your museum is good but not top defensive though (with all due respect). Your main stats are a click lower (SS 378) than what the competition has (SS 400+). That is why you are getting five starred more often than what you'd like despite the gold council and the effort of making a good base. My main stats are 141/127/142 (SS 410) and i still get my butt kicked rofl (Dradis goes a lot higher than that btw). I remind you that in our WW, you got 5 starred by an air striker that has experience with fighters but he failed against Tobias who had a SS of 417. Also, FSH and Stronghold does not guarantee five stars. I defended last ww against a bomber striker tha came with a ton of TTs, 100+ dmg, 150+ hp. He run out of time basically. I had Filipinos but nothing else against bombers.
 
Adding advice and museum, I have over 150% damage to the MRL troop and the Bomber - each 150% damage. The Bomber has over 190% health. Unfortunately, I can't fight against 3D, the bombers simply don't have the resistance of the transport and effectiveness of the paratroopers. The paratroopers are super strong and resilient, they alone decimate a good part of the enemy base. You can see that most videos of attacks against 3D are from players using Transport, I've never seen a video where the guy was using a Bomber. This complaint is already dated, but we need to repeat the same thing.

While the paratroopers destroy the center, silo, the surroundings of the enemy base... the mortars eliminate the enemy defenders with extreme ease. Mrl, Heli, RPG and HT troops cannot do this damage, they are unviable troops against 3d and, if these improvements continue (the last one was reducing the distance to 4; new possibility of the Drone House), they will be unviable even against 450 level bases focused on attack.

THE STRATEGY IS TO HAVE TRANSPORT, MORTAR AND ARTILLERY. IT IS NOT NECESSARY TO HAVE SKILLS, JUST TO HAVE THE TROOPS MENTIONED


Oddin must certainly be an attacker who uses mortars and transports, the game vision for him is quite easy, that's why he believes there is no difficulty for other attack fronts. Since, as already mentioned here, the adventurers of mortars, transports and artillery did not face any difficulty in this game. Everything is very easy... Maybe he is afraid of having to make another museum, because I believe that the developers will do something about this injustice regarding the attack front. But I do not want the mortar, artillery and transport troops to be useless like the other troops at this very moment, I want all troops to be able to deal with defensive bases as long as they are properly fortified in the museum and council.
 
Adding advice and museum, I have over 150% damage to the MRL troop and the Bomber - each 150% damage. The Bomber has over 190% health. Unfortunately, I can't fight against 3D, the bombers simply don't have the resistance of the transport and effectiveness of the paratroopers. The paratroopers are super strong and resilient, they alone decimate a good part of the enemy base. You can see that most videos of attacks against 3D are from players using Transport, I've never seen a video where the guy was using a Bomber. This complaint is already dated, but we need to repeat the same thing.

While the paratroopers destroy the center, silo, the surroundings of the enemy base... the mortars eliminate the enemy defenders with extreme ease. Mrl, Heli, RPG and HT troops cannot do this damage, they are unviable troops against 3d and, if these improvements continue (the last one was reducing the distance to 4; new possibility of the Drone House), they will be unviable even against 450 level bases focused on attack.

THE STRATEGY IS TO HAVE TRANSPORT, MORTAR AND ARTILLERY. IT IS NOT NECESSARY TO HAVE SKILLS, JUST TO HAVE THE TROOPS MENTIONED


Oddin must certainly be an attacker who uses mortars and transports, the game vision for him is quite easy, that's why he believes there is no difficulty for other attack fronts. Since, as already mentioned here, the adventurers of mortars, transports and artillery did not face any difficulty in this game. Everything is very easy... Maybe he is afraid of having to make another museum, because I believe that the developers will do something about this injustice regarding the attack front. But I do not want the mortar, artillery and transport troops to be useless like the other troops at this very moment, I want all troops to be able to deal with defensive bases as long as they are properly fortified in the museum and council.
Hi Wellerson, how are you?

I’m sure that from a certain point of view, your statement is correct. By simply using the troops you mentioned with the right coalitions and a minimum of strategy, you will succeed in attacks compared to other compositions.

However, this is just a snapshot of the game—a snapshot of a certain level of play and of certain alliance glories. I’d say your statement could apply to about 95% of the game, but there is 5% of the game that, I’m sorry to say, and this is no discredit to you, but you are not a part of.

Among the alliances that rank among the strongest in the game, it’s not enough to just play with those troops and coalitions. You need a good museum, council, strategy, special buildings, and paid troop tactics to stay among the top alliances. The composition you mentioned isn’t even the most feared. It’s the most common among non-paying players or those who don’t cheat. Cheaters or paying players also play with transporters, mortars, and artillery, but the most skilled cheaters and/or payers do use fighters and bombers. They are the ones who achieve victories against the strongest defenders in the game.

Oddin is part of the 5% that you are not in, so don’t make assumptions without understanding that the reality of the game is bigger than the reality you know.
 
Going back to the topic of this update and the comments, I agree with everyone who said that defenses have been outperforming attacks. That’s true, and I like that, but I must admit that in some areas BHG might be making some questionable changes.

The biggest example I could cite, though not the only one, is the DST (Defender Spawn Time) attribute. There’s a discrepancy between what can be attributed to a defender versus an attacker, giving the defender a huge advantage. As offensive troops are currently configured, you either win the game with airstrip troops or mortars at great cost, eliminating any chance of playing with other attack compositions. In other words, BHG has sabotaged 90% of the available troops for army composition. That’s absolutely foolish and boring.

More caution is needed when thinking about strengthening defense, and more attention must be given to balancing existing troops so that all have some degree of competitiveness.

Strengthening defenses from now on without considering a reconfiguration of current or future troops to have a chance of overcoming defenses would be a big mistake.
 
Hi Wellerson, how are you?

I’m sure that from a certain point of view, your statement is correct. By simply using the troops you mentioned with the right coalitions and a minimum of strategy, you will succeed in attacks compared to other compositions.

However, this is just a snapshot of the game—a snapshot of a certain level of play and of certain alliance glories. I’d say your statement could apply to about 95% of the game, but there is 5% of the game that, I’m sorry to say, and this is no discredit to you, but you are not a part of.

Among the alliances that rank among the strongest in the game, it’s not enough to just play with those troops and coalitions. You need a good museum, council, strategy, special buildings, and paid troop tactics to stay among the top alliances. The composition you mentioned isn’t even the most feared. It’s the most common among non-paying players or those who don’t cheat. Cheaters or paying players also play with transporters, mortars, and artillery, but the most skilled cheaters and/or payers do use fighters and bombers. They are the ones who achieve victories against the strongest defenders in the game.

Oddin is part of the 5% that you are not in, so don’t make assumptions without understanding that the reality of the game is bigger than the reality you know.

Rafar, I am fine! What about you?

Of the 5% mentioned by Rafa, less than 1% are honest players. There are several players who are using hacked servers. Moderators of this game should keep an eye on the event leaderboards. It is not natural to have players with more than 2 million points. If not all, most are taking advantage of some flaw in the game, obtaining speedups in a dishonest way. Consequently, several points and enough placement to win artifacts. Rafa, I have the feeling that there is some difficulty in banning these players and achieving a satisfactory balance for everyone, not just mortar players.


I spent a lot of money on this game, I built two extremely strong museum and council setups. Bomber + heli and bomber + MRL. But I ended up finding out that the game only favors Mortar, Artillery and Transport. So far I have not seen any attack against 3D that does not have Transport and Mortar. Sometimes I have seen bombers used to destroy the silo, but fortress Bombers, i.e. Factory Bombers are not used. Based on your comparison of the 95% and 5% percentage, I am within the 5% range. Because I spent a lot of money, easily over 5k dollars. Unfortunately the game is unfair, we (99% of the community) want to understand why the game is so unfair.


As previously stated, mortar players don't need to have any skill or knowledge of the game. They just need to have a museum and boards with a measly amount of buffs to be able to eliminate 3D bases. Sad, but that's the reality of the game.
 
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This raises the question: Should the game be customized for that 5% or should it fit the 95%?

This only applies in a few special cases. Mortar attacks also require planning and good execution. And they are not automatically better than attacks with heavy tanks. Mortar attacks allow less tolerance for error than heavy tanks

Even if domistats may not be 100% correct, there is still a rough direction. Have you checked how few players or alliances bother to complete the parliament above 70%? The museum requires a lot more work, so I would assume that a much larger portion of players have at best mediocre artifacts in the museum. This is the vast majority; the game must remain playable for these people. It doesn't help anyone if only the top 5% get a game that meets their expectations.
When was the last time you visited an alliance with a four-digit ranking? There are regular wars too, but with completely different
I admit that I made a gross error with that percentage. In fact, I don't have exact numbers, so what I can say is that the reality of the game for players in alliances ranked in the top 10, 30, 100, 200, 300, 500, and 500+ is quite different at each of these levels.

Defining heavy tanks or mortars as the best or not depends on many factors. There are a lot of variables at play.

I don't believe that the game should be balanced based on what happens at the top, but if we understand that the top is the natural path, or in other words, the path to be reached by players or at least some of them, then what happens at the top does indeed matter.

And considering that players who play the "end game" are the oldest, most loyal, and in many cases have invested or have spent a lot of money, then yes... The developers should take care of these players.

I'm not talking about exclusivity. I'm talking about finding a healthy balance and making adjustments that don't consist of ruining one thing to improve another. Or making something worse just to sell the cure later.
 
I don't believe that the game should be balanced based on what happens at the top, but if we understand that the top is the natural path, or in other words, the path to be reached by players or at least some of them, then what happens at the top does indeed matter
No one is saying what happens at the top doesn't matter. But if the goal is to get to the top, then the 90%+ who spend 4 or more years getting there should matter more otherwise we wouldn't bother trying to get 'there'.
But clearly different options should be viable at different levels of development.
 
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No one is saying what happens at the top doesn't matter. But if the goal is to get to the top, then the 90%+ who spend 4 or more years getting there should matter more otherwise we wouldn't bother trying to get 'there'.
But clearly different options should be viable at different levels

I'm not sure if they should matter more or not. However, if there's an attack composition that's outperforming others and surpassing all defenses, then the issue isn't about increasing the power of defense, but rather about correcting the potential overpowered abilities of certain troops.

Increasing the power of defense makes other attack compositions less and less viable.

Again, it comes down to the fact that BHG made 2 or 3 troops significantly stronger than the others in the last balance update on the base stats of the game's troops, and in my opinion, increasing defenses to try to counter these troops may not be the ideal solution.
 
I'm not sure if they should matter more or not. However, if there's an attack composition that's outperforming others and surpassing all defenses, then the issue isn't about increasing the power of defense, but rather about correcting the potential overpowered abilities of certain troops.

Increasing the power of defense makes other attack compositions less and less viable.

Again, it comes down to the fact that BHG made 2 or 3 troops significantly stronger than the others in the last balance update on the base stats of the game's troops, and in my opinion, increasing defenses to try to counter these troops may not be the ideal solution.
I wasn't talking specifically about defences but rather viable options for all players as they advance through the ages - on their way to the top.
 
Dominations used to be a strategy game. Today's discussion is about those who use hacker servers and spend a lot of money. I have to disagree with the fact that you have to be super strategic against 3D, the guy just needs to have basics buffs for mortar, transports and artillery. We must remember that there are 3 coalitions for artillery and mortar. We must not forget that no other troops have the same ease against defensive bases. If the game continues like this, the level of dissatisfaction will increase. We rarely find a new player who progresses in the game, they give up in the first few days. This shows that the game should value the existing players, since there is no expansion in the number of players. Therefore, the player flow is a problem that should be seriously addressed, but the game is going against the solution.
 
@Harlems369th .
Read the comments and answer the following questions: why is there no balance in the game? why only mortars, transports and artillery work against defensive bases? is there any plan for the other troops or will the imbalance continue? why increase the mortar damage in the next update? what is the game management doing against server hackers?


I thank you in advance
 
Oddin must certainly be an attacker who uses mortars and transports, the game vision for him is quite easy, that's why he believes there is no difficulty for other attack fronts.
I am a striker and a defender. I never said there is no difficulty for other troop combos
 
I agree with the arguments that getting 5 stars on maxed bases of the same age should not be a default and must require very skilled plays, and that 3-4 stars should be the normal for a good attack on a maxed base.
Also it is easier to adjust the balance later with some offensive buffs if it turns out the defense is to OP.
 
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