• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

Balance Changes + Decay Update

BeerMan

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May 10, 2017
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You never know quite how nexon does their math, but the update is live and it's 20 seconds.
 

TinSoldier

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Jun 4, 2017
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The new stats listed above also apply to defender Heavy Tanks spawned from Factories.
 

Omegaman

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Apr 5, 2016
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Sabotage only has 2 radius... comon 7 of them cannot sabotage an entire base. And each one is only 17 sec with upgraded univ. So at most you'll be able to sabotage 2 areas x 3 tactics for 51 sec. Definitely powerful... not game wrecking.

You don't have to sabotage whole base at once..just walk your army through and Sab everything en route.

Nexon just nerfed all Defence, we will all be back to '''best time wins' in war.
 

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yemen

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Mar 24, 2017
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Omegaman I guess that is a poor choice of directions then - because they only nerfed war defences (no one goes full tactics in MP). So they didn't weaken the defenses that NEED to be weakened, so we could raid for NTGs and resources, and they did weaken the defenses that counted for something.

But I think if sabotage has become OP again, reducing the top end by 20%, or shrinking the radius a bit is an easy enough tweak. vs the extremely ham handed doubling of space they ran it through the first time around.

And I do like that they didn't announce and give us lots of time to pointlessly speculate this time, and just did it so we can all see what has changed immediately.
 

yemen

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Mar 24, 2017
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20% boost from battle tactics chapter 1, plus 30% from the uni, so a 50% boost to 13 seconds is 19.5... I guess they rounded up.
 

NateTheGreat

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Sep 24, 2018
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A radius of 1.5 (3 space diameter) would make it more tactical and a player must be disciplined with the placement
 

Mat 3 BloodyBarons

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Jan 15, 2018
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182
Thanks BHG, a really happy player, the decrease of hp HT from Bunker is fantastic, nice job on MRL, Tactic space reduced for Protect and Sabotage is amazing, all my investment on university and library for offense has a pay back, thanks again Tim, Muet and BHG, now I can trust again you
 

Lesalen

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Sep 10, 2017
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Yay!! Thanks for totally killing protect. I’ve hung with all these insane changes, but I think I’m at my limit. Idk why I didn’t learn from the first 4 huge stage changes that Dominations wasn’t a game that stayed the same. As soon as you get comfortable with something they find a way to make it even harder on you. I’m glad everyone else seems excited about this and seems to be pointing out more ways you can take power away from us.

Ah. Remember the good old days when you could attack and win?? Oh and The whole purpose to taking tactics down to one space was supposedly to make people use them more in MP, but doubling the training time doesn’t seem like a way to make me use them more. I’ve been attacking less and less in MP. Guess War is gonna be next.
 

Lesalen

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Sep 10, 2017
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I’m about to the quitting point. Three accounts I have that I actively spend money on and now I’m just done. Protect was kinda like the final straw.
 

BeerMan

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May 10, 2017
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You don't have to sabotage whole base at once..just walk your army through and Sab everything en route.

Nexon just nerfed all Defence, we will all be back to '''best time wins' in war.

It seems they can't win... after the rebalance the community screamed that the game was too hard, now it's too easy? They acted on some of our suggestions (defensive HT changes are most welcomed) and gave us our single space tactics back to tilt the balance a bit back towards offense. I have done some friendlies, and overall I think the new changes are good. I'm curious to try out the commandos to see how they do.
 

True God

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Mar 1, 2017
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384
Protect only lasts 11s BWAHAHAHA ok

and throw out the Selassie research for bunker defenders. LMAO

.... commandos ignore traps LLLLLOOOOOLLLLL

There’s no point investing in a strategy in this game it seems. It just gets turned on it’s head.

Get rid of the war museum and wind back ALL of these rebalances.

No point in uni research at all in this game now. The clowns are ruining the game for everyone. Absolutely and utterly clueless.
 

nicuv

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Jan 18, 2018
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3
My protection tactic took about 50 seconds, worked in the University, King Sejong, now only 14 seconds, this game becomes a joke
 

Omegaman

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Apr 5, 2016
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It seems they can't win... after the rebalance the community screamed that the game was too hard, now it's too easy? They acted on some of our suggestions (defensive HT changes are most welcomed) and gave us our single space tactics back to tilt the balance a bit back towards offense. I have done some friendlies, and overall I think the new changes are good. I'm curious to try out the commandos to see how they do.

Imagine for a minute...how good this game could be...if they just left it alone as it was.

As for commandos, lol, another dead loss troop, far too slow moving.
 

Houkai

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Dec 1, 2016
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113
Damned if they do, damned if they don't. Make up your mind! My only ire is with the video crown reward reduction.
 

NateTheGreat

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Sep 24, 2018
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159
Agree with BeerMan. Omegaman is just being outraged. So which is it Omegaman? What exact numbers and changes would you add to make the game balanced? The updates seem to me to be in the right direction.
 

NateTheGreat

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Sep 24, 2018
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159
What exactly would you change? What numbers would you modify to make the game balanced? I'd like to hear from you since you seem to know everything.
 

BeerMan

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May 10, 2017
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415
Imagine for a minute...how good this game could be...if they just left it alone as it was.

As for commandos, lol, another dead loss troop, far too slow moving.

Too late for that... They aren't ripping out the museum at this point, and you if you rolled back to pre-balance stats the museum-boosted attacks would be ridiculously easy. I still enjoy the game, and I have adapted pretty well to everything they've thrown at us.
 

Manifesto

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Sep 26, 2016
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The interesting thing for me is the hp reduction of betrayal. For the last few months I've been convinced the HTs l betrayed had their hp drop to 50% instead of the 95% my stats showed. Now the HP has gone from 95% to 45%.
Co-incidence?
A more cynical person would say they've simply changed the stats to match what was already happening.
Remember when the TC radius had increased, and they said it didn't, then they changed the stats to match the increase, which had already happened?
A more cynical person would say that but not me.
 

Mixie

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Aug 22, 2018
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124
I like changes! I've been a Protect fan for ever, but these changes will be a challenge :)
Battle tactics space reduce is totally awesome!
 

Alexey

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Dec 12, 2017
Messages
265
I just did a first WW test for the changes, took 4 betrayals plus 3 decoys and was able to 5-star a low-CWA without coalitions and troop tactics, that was nice. And the new dominations bonus is really good. I must say I like these changes despite the reduction of video ad rewards. Attacks are definitely going to be more interesting. I didn’t invest worker time into long uni-leaders though, so no disappointment for me from that side.
 
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