DocHolliday
Member
- Joined
- Sep 1, 2023
- Messages
- 66
It's been six months since the manufactory entered the game, and I want to share some thoughts after all the changes it has brought to the game.
let me start by saying that in my opinion it is an excellent addition to the game, very interesting with beautiful graphics and also the fact that the "luck" factor that dominates the museum and the council is missing makes it a very "honorable" idea.
what disappoints me somehow is the following:
I expected that this new addition would open up new avenues in the game, namely that more troop combos would be more efficient and there would be more diversity.
unfortunately, it turns out that exactly the opposite happened
before the manufactory helicopters, mortar/siege and fighters/bombers were the three dominant combos.
moreover, even the helicopters have become very weak, in front of all these protected/antibetrayed tanks that are really too strong.
especially in bases from perk23 alliances, the number of defending tanks is unreal.
Of course, this has something to do with the fact that now the defender spawn time has dropped to very low times with so many bonuses that a defender can collect.
an average defense base has about 40-50% dst from the council alone.
additional -5sec from the munitions
additional dst from directives, perks, acropolis, etc.
and finally the museum.
now only mortars can be countered against all these defenders!
Of course there are also helicopter attacks that bring good results but to do this you need premium TTs, recons and extra buildings. because without these very simply, they get stuck and die in front of the defending tanks.
but what about all the other troops in the game?
they simply have no hope for serious defensive bases.
i played for almost two years with mortar /siege / apc with good results. but I'm really bored with them for so long and I'm looking to find a different combo that can be somehow effective and fun. Suddenly can't.
Some ideas that could help the game to have more diversity:
1: drones! defensive drone is an excellent tool for defense but on the other hand the offensive is unacceptable.
most players just throw it into the base to activate any gci! let's make it more useful...
2: troop, air troop and war tactics capacity
we have the same air capacity since Atomic age! I think I don't need to say anything else..
we also have the same war tactic & troop capacity from the digital age.
I think this should be fixed.
The bases have grown quite a bit after all these years, but the army you can bring into battle has remained the same for a long time.
3:Τhe manufactory greatly strengthened almost every aspect of the defense of the bases (e.g. for the bunkers you can assign the emergency alert system, rapid deployment radio and additionally HTE rounds and communication relay on the HTs that spawn from them! maybe its too much ??) the same of course applies to the tank depots, garrison and rocket arsenal.
additional +1 range on all firing buildings.
after all this, wouldn't it be a good idea to have munitions for the generals as well so that they can "hold" more in the battles as silo bait but also become a little more useful?
4: also something else:
the fact that two war tactics were rendered useless (sabotage and betrayal are almost useless in auto age since you basically cannot use them) is something that should probably be corrected.
for example, instead of being canceled by the defensive drone, the sabotage could be set to have a reduced duration and affect only one building, not a "group" of buildings.
on the other hand, betrayal instead of not being able to be applied at all for a while, could be applied but the betrayed troop has -50% dmg & hp in relation to normal.
5:
One last thing.
Heavy tanks, bazookas, machine guns, MRLs and attack helicopters I believe urgently need reinforcement against defending tanks. they just have no luck with the current data.
Are ok against buildings but really weak and useless against defending tanks. *
(the machine gun troops need a total rework I think)
@Harlems369th
let me start by saying that in my opinion it is an excellent addition to the game, very interesting with beautiful graphics and also the fact that the "luck" factor that dominates the museum and the council is missing makes it a very "honorable" idea.
what disappoints me somehow is the following:
I expected that this new addition would open up new avenues in the game, namely that more troop combos would be more efficient and there would be more diversity.
unfortunately, it turns out that exactly the opposite happened
before the manufactory helicopters, mortar/siege and fighters/bombers were the three dominant combos.
moreover, even the helicopters have become very weak, in front of all these protected/antibetrayed tanks that are really too strong.
especially in bases from perk23 alliances, the number of defending tanks is unreal.
Of course, this has something to do with the fact that now the defender spawn time has dropped to very low times with so many bonuses that a defender can collect.
an average defense base has about 40-50% dst from the council alone.
additional -5sec from the munitions
additional dst from directives, perks, acropolis, etc.
and finally the museum.
now only mortars can be countered against all these defenders!
Of course there are also helicopter attacks that bring good results but to do this you need premium TTs, recons and extra buildings. because without these very simply, they get stuck and die in front of the defending tanks.
but what about all the other troops in the game?
they simply have no hope for serious defensive bases.
i played for almost two years with mortar /siege / apc with good results. but I'm really bored with them for so long and I'm looking to find a different combo that can be somehow effective and fun. Suddenly can't.
Some ideas that could help the game to have more diversity:
1: drones! defensive drone is an excellent tool for defense but on the other hand the offensive is unacceptable.
most players just throw it into the base to activate any gci! let's make it more useful...
2: troop, air troop and war tactics capacity
we have the same air capacity since Atomic age! I think I don't need to say anything else..
we also have the same war tactic & troop capacity from the digital age.
I think this should be fixed.
The bases have grown quite a bit after all these years, but the army you can bring into battle has remained the same for a long time.
3:Τhe manufactory greatly strengthened almost every aspect of the defense of the bases (e.g. for the bunkers you can assign the emergency alert system, rapid deployment radio and additionally HTE rounds and communication relay on the HTs that spawn from them! maybe its too much ??) the same of course applies to the tank depots, garrison and rocket arsenal.
additional +1 range on all firing buildings.
after all this, wouldn't it be a good idea to have munitions for the generals as well so that they can "hold" more in the battles as silo bait but also become a little more useful?
4: also something else:
the fact that two war tactics were rendered useless (sabotage and betrayal are almost useless in auto age since you basically cannot use them) is something that should probably be corrected.
for example, instead of being canceled by the defensive drone, the sabotage could be set to have a reduced duration and affect only one building, not a "group" of buildings.
on the other hand, betrayal instead of not being able to be applied at all for a while, could be applied but the betrayed troop has -50% dmg & hp in relation to normal.
5:
One last thing.
Heavy tanks, bazookas, machine guns, MRLs and attack helicopters I believe urgently need reinforcement against defending tanks. they just have no luck with the current data.
Are ok against buildings but really weak and useless against defending tanks. *
(the machine gun troops need a total rework I think)
@Harlems369th
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