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Mythical ASDIC Type 113X: EPIC FAIL

LuSt

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Joined
Feb 29, 2020
Messages
268
This is not going to work…

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As represented by the poll that was taken a month or so ago, generals are the least of anyone’s issue ever since manufacturing buffs were added to the game (generals don’t receive any buffs from this while all other troops do).

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The extra line here does not compliment this mythical artifact at all. Something like invading recon scan damage reduction would make more sense and make this very valuable.

In comparison, the spitfire mythical you advertised which is focused around bombers has the new 6th line of airstrip troop damage. This compliments that piece and makes perfect sense.

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Bottom line… it’s not going to make your company as much money as it would if you added invading recon scan damage reduction to it instead and you’re pissing off your customers again because you’re not listening. You say you’re reviewing all the data and reviews are conflicting with eachother but I don’t see any comment that says that bombers are not overpowered or that generals are an issue so let’s add an invading general HP line to our new mythic.
 

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KrispyCrame

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Joined
Jun 8, 2022
Messages
91
Not to mention with the demolition buff, Silo baiting is gonna be less common as a Silo can go down with 2-3 demos. Moreover, there are caps to barracks and airstrip, which are easily attainable with showcases (eg legendary Jc and asdic).

@harlems @bhg devs implore you to redesign this like you guys did liberty bell.

Give us more adthp or invading recon scan dmg debuff!
 

TinyTobias

Member
Joined
Oct 26, 2023
Messages
44
I don’t understand the logic. Even if the goal is to make money, this doesn’t make any sense. It’s like toddlers are running this company 🤣
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,295
This is not going to work…

View attachment 13600

As represented by the poll that was taken a month or so ago, generals are the least of anyone’s issue ever since manufacturing buffs were added to the game (generals don’t receive any buffs from this while all other troops do).

View attachment 13596

The extra line here does not compliment this mythical artifact at all. Something like invading recon scan damage reduction would make more sense and make this very valuable.

In comparison, the spitfire mythical you advertised which is focused around bombers has the new 6th line of airstrip troop damage. This compliments that piece and makes perfect sense.

View attachment 13599

Bottom line… it’s not going to make your company as much money as it would if you added invading recon scan damage reduction to it instead and you’re pissing off your customers again because you’re not listening. You say you’re reviewing all the data and reviews are conflicting with eachother but I don’t see any comment that says that bombers are not overpowered or that generals are an issue so let’s add an invading general HP line to our new mythic.
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
 

TinyTobias

Member
Joined
Oct 26, 2023
Messages
44
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
Do you play this game? If so I invite you to any of the Exiles alliances to spectate some wars. Would love to hear you thoughts on the ASDIC after watching first hand what happens daily in this game.
 

KrispyCrame

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Jun 8, 2022
Messages
91
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
But the problem is it's not going to be for anyone's strategy. DST will be rendered useless by the massive amounts of attainable edst in showcases. Reducing the potency of attacking foes is also mostly irrelevant due to the - 85% caps and other available sources of debuff (coalitions, museum, and showcases). General tankiness is also just not useful at this part of the game.
 

LuSt

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Joined
Feb 29, 2020
Messages
268
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
-85% cap… all of the invading lines are going to reach this, including invading general HP once showcase is added to the game.

As reflected by the poll… generals are the least of anyone’s concern- it’s not just me or my current strategy, it’s the community feedback that your company requested.

In the vein of specialized focused of attacking forces then put something more useful is all I’m saying. Last I checked, recon is considered an attacking force…
 

zeltum

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Joined
Feb 15, 2017
Messages
58
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
Should rename this game as it is now purely a ‘defensive tower game’. Attacking forces are already impotent, you dont read the room or the data.
 

Rollin

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Joined
Aug 10, 2022
Messages
77
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.

@Harlems369th plz what ? There is no tactic with generals ? Generals have never been the problem, you can ignore them as a defensive player

A standard "only" 4 lines war artifact with 15% is better than this mythical ASDIC... and then it should be 3x as expensive as the normal ASDIC ?

I don't understand
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,295
-85% cap… all of the invading lines are going to reach this, including invading general HP once showcase is added to the game.

As reflected by the poll… generals are the least of anyone’s concern- it’s not just me or my current strategy, it’s the community feedback that your company requested.

In the vein of specialized focused of attacking forces then put something more useful is all I’m saying. Last I checked, recon is considered an attacking force…
It is a step of multiple, Fighters was a first pass in addressing the potency of Air superiority, and as shared, putting it back in line with its original intended use. Mythicals, while adding another layer of strategy, are not a part of the Combat Rebalance.

Mythical Artifacts and showcase are adding another way to min/max varying strategies, and not strictly the ones being played at end-game. There are still more Mythical Artifacts on the way. Out of 50+ potential variants for WW builds alone, I would hope that you don't base all Mythical Artifacts off of only two that have been revealed.
 

King Crimson

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Apr 21, 2016
Messages
1,694
It is a step of multiple, Fighters was a first pass in addressing the potency of Air superiority, and as shared, putting it back in line with its original intended use.
Adding a line in Mythicals to put fighters "back in line with it's original intended use" - after you reduced it's potency is some kick-in-the-face bullsh!t right there.
Hey, the govt's going to raise taxes - but it's ok, you'll get a $50 food voucher to combat it. :rolleyes:
 

KrispyCrame

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Joined
Jun 8, 2022
Messages
91
It is a step of multiple, Fighters was a first pass in addressing the potency of Air superiority, and as shared, putting it back in line with its original intended use. Mythicals, while adding another layer of strategy, are not a part of the Combat Rebalance.

Mythical Artifacts and showcase are adding another way to min/max varying strategies, and not strictly the ones being played at end-game. There are still more Mythical Artifacts on the way. Out of 50+ potential variants for WW builds alone, I would hope that you don't base all Mythical Artifacts off of only two that have been revealed.
A first pass at air superiority that made bombers even more OP. The demolition buff is too much. Bombers cannot be stopped and mythical are not giving us anything to stop them (yet???).
 

LuSt

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Joined
Feb 29, 2020
Messages
268
It is a step of multiple, Fighters was a first pass in addressing the potency of Air superiority, and as shared, putting it back in line with its original intended use. Mythicals, while adding another layer of strategy, are not a part of the Combat Rebalance.

Mythical Artifacts and showcase are adding another way to min/max varying strategies, and not strictly the ones being played at end-game. There are still more Mythical Artifacts on the way. Out of 50+ potential variants for WW builds alone, I would hope that you don't base all Mythical Artifacts off of only two that have been revealed.
This logic is flawed. You’re trying to differentiate between the poll your company put out for rebalance and mythical artifacts as if one doesn’t directly correlate to the other. It most certainly does.

It’s like rebalancing a fighting game by adjusting character stats, then adding new weapons and saying the weapons don’t affect the balance. Even if they came from a different update, players still use both in the same matches, so they impact each other and should be taken into consideration.

In regards to the community’s impression on the 2 Mythical Artifacts that have been revealed, what did you expect? You quite literally have everyone on all of your socials (not just end game) complaining about the same thing, expressing that defenders are getting destroyed by bombers.

Your flagship attacker and defender Mythical Artifact reveals for what is considered a major update to the game consist of an insanely strong bomber Mythical, followed by a defender Mythical that grants an extra line for something defenders typically consider least important (generals). Since these are your flagship pieces meant to hype up players about the update, both should be truly impressive.

I fully understand that there is more to come but let’s be realistic, you’re own team won’t know what the end result is going to be after all mythicals, showcase, and rebalancing is completed until it’s put into play and data is collected. Why keep digging yourselves into a deeper hole instead of listening to players?

I have a suggestion that would help everyone. Do monthly in game surveys like other games have. Add an announcement in game that directs players to DomiWorld and allows them to vote once per month on their state of the game with basic questions rating troops on a scale of 1-5 or something like that. The data collected could be completely automated with a simple monthly report broken down to what different ages feel are overpowered and underpowered. Simple list like this:

Fighters 1 2 3 4 5
Bombers 1 2 3 4 5
Transports 1 2 3 4 5
Recon 1 2 3 4 5
Barrack troops 1 2 3 4 5
Factory troops 1 2 3 4 5
Generals 1 2 3 4 5
Defenders 1 2 3 4 5
Air traps 1 2 3 4 5
Ground traps 1 2 3 4 5
 
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LuSt

Well-known member
Joined
Feb 29, 2020
Messages
268
I have a suggestion that would help everyone. Do monthly in game surveys like other games have. Add an announcement in game that directs players to DomiWorld and allows them to vote once per month on their state of the game with basic questions rating troops on a scale of 1-5 or something like that. The data collected could be completely automated with a simple monthly report broken down to what different ages feel are overpowered and underpowered. Simple list like this:

Fighters 1 2 3 4 5
Bombers 1 2 3 4 5
Transports 1 2 3 4 5
Recon 1 2 3 4 5
Barrack troops 1 2 3 4 5
Factory troops 1 2 3 4 5
Generals 1 2 3 4 5
Defenders 1 2 3 4 5
Air traps 1 2 3 4 5
Ground traps 1 2 3 4 5
Fighters 1
Bombers 5
Transports 3
Recon 4
Barracks 3
Factory 3
Generals 1
Defenders 4
Air traps 3
Ground traps 5

If you wanted more detailed you can list every troop type and trap type.
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,694
This logic is flawed. You’re trying to differentiate between the poll your company put out for rebalance and mythical artifacts as if one doesn’t directly correlate to the other. It most certainly does.
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Too long but did read. Well said.

You realise you're simply banging your head against the proverbial wall?? They say they listen to us but then they do what they want anyway.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
198
Thanks for the feedback. Unfortunately, not every Mythical will make everyone happy. In the vein of a 'specialized' focus, the ASDIC reduces the potency of attacking forces, reduces your defender spawn times, and reduces the tankiness of invading generals. This Mythical might not be for you and your current strategy, and that's okay, there will still be plenty of other Mythicals to choose from.
This artifact makes absolutely no sense.
As a defense player, I have a regular ASDIC, and I don't need a second one. Generals are not a problem.

What is the mythical nature of the new ASDIC?

You add a great Supermarine Spitfire Engine, which strengthens bombers, which the defense player has nothing to counter anyway. And on the other side of the scale you put a new useless ASDIC.

You yourself said that you want to achieve a balance of troops, but you do the opposite - you create an imbalance.

No adequate defense player will spend 1k legendary tokens on ASDIC.
You had a great opportunity to monetize the defense artifact, but you are missing it...
Another failure

If you look at all the potential benefits of the legendary artifacts of the World War Hall that can be activated in the new artifact showcase, you will notice that the attacking player will benefit from 38 artifacts that will significantly enhance the attacking capabilities, especially with the help of bombers. The defending player will have to be content with only 23 useful benefits for defense.
This is almost 2 times less than the attacker.

Yes, not every player has collected absolutely all the legendary artifacts, but in the long term, the imbalance is immediately visible.
Bombers are strong now, and with the advent of the showcase, this will be a disaster
 

Vapula

Well-known member
Joined
Oct 17, 2022
Messages
62
Big sigh! BHG back on their Bullshit again. One of the big reasons I quit this game 6 months ago and why I'm still reluctant to come back is because how short sighted you guys' updates are and how disconnected from YOUR OWN GAME all you devs are. And updates and announcements like this only prove that point again and again.

And @Harlems369th please humble request stop using ai replies and actually hear AND understand what we are complaining and reply accordingly, not just feed us the corporate HR Bullcrap. Actually is harlems even using that account or did LTG fire every CS rep and forums mod "to cut corners" and just added ai tools to answer thes posts? Anyway I won't single out you mods and keep it about the game.

I want you all mods and devs hand on your heart tell us few days back you show spitfire mythical one of the most broken pieces in game and now this crap both asking 3.3x tokens than a regular legendary? Do you really think they do justice to their price tag?
Spitfire.. Absolutely does! But this? This is no better than legendary ASDIC. It shouldn't cost more than ASDIC legendary, for once maybe I'll be on your side and say the 6th line is kinda useful.. still its not worth a single token more than 500. And even thats stretching thu definition of "worth the price" to its extremes.

So my suggestion tone down the mythical-ness of legendaries (say all of 6th line % start with 1) and put them up for 500 tokens instead of the originally announced 1000
Or
Have dynamic pricing; ie a mythical can be of any price between 500-1000. Every time you announce a mythical you also add a poll below it titled "what should bu its price" with 7 options starting 500 tokens with 100 tokens intervals upto 1k and keep the poll public. Whatever is the highest voted is the price.

This way not only the community gets a say in one of the biggest and fundamentals changing update of this game, and also gives increases your credibility that you care about the community.
Because trust me tte community is nearly on the edge with these last 2 updates; the fighters nerf nearly killed motivation for id say about 40-50% of the Offensive playerbase, and now this tactics buff has made defenders useless against any decently skilled air attacker, keep doing that and giving these shitty mythicals and they'll drop soon and then all will be left in the game would be the devs/play-testers accounts who believe and apparently "have tested" and came to a conclusion that these updates are exactly what the community wants.
 

Seek

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Joined
Aug 23, 2022
Messages
868
It’s all good doing great job BHG. You have shown us nobody at BHG actually plays the game.

Your about ready lose allot of players. Demo needs flipping nerf now not later this crap artifact you trying to pawn on defenders is bullshit. Bombers need nerfed now not later.

Game is not worth playing for any Defense player cause BHG has zero clue
 

Horsepower

Approved user
Joined
Aug 26, 2016
Messages
465
I agree with Seek, as a defender I’m no longer motivated to play the game. I warned your employee Davis many times over the last year that BHG was slowly pushing defenders out of the game. Well, the game is now seeing that happen. Only a fool would continue spending and playing as a defender now. One thing is for sure BHG managemen, you better strongly consider canceling some of your recent and upcoming changes. If you don’t, it will cost you in more ways then one. Save your game.
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,295
Adding a line in Mythicals to put fighters "back in line with it's original intended use" - after you reduced it's potency is some kick-in-the-face bullsh!t right there.
Hey, the govt's going to raise taxes - but it's ok, you'll get a $50 food voucher to combat it. :rolleyes:
There's one more sentence here that you're missing.

Mythicals, while adding another layer of strategy, are not a part of the Combat Rebalance.
 
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