- Joined
- May 6, 2022
- Messages
- 1,295
This we agree, you're saying a longer version of what I said. The combat rebalance plans, however, are separate changes/releases and Mythicals, while yes, are adding another aspect to the game that requires overall balance are not an objective of a rebalance as they are new entities to the game.This logic is flawed. You’re trying to differentiate between the poll your company put out for rebalance and mythical artifacts as if one doesn’t directly correlate to the other. It most certainly does.
It’s like rebalancing a fighting game by adjusting character stats, then adding new weapons and saying the weapons don’t affect the balance. Even if they came from a different update, players still use both in the same matches, so they impact each other and should be taken into consideration.
I know you were gone for a while, but we did monthly surveys for quite some time. The survey results you shared were from November of last year, but we continued to run surveys well into March of this year. I completely understand it's hard to see/know what to expect from changes when they're drip-fed to everyone like this. It's especially frustrating when considering the difficulty of adjusting your heavily invested museums.In regards to the community’s impression on the 2 Mythical Artifacts that have been revealed, what did you expect? You quite literally have everyone on all of your socials (not just end game) complaining about the same thing, expressing that defenders are getting destroyed by bombers.
Your flagship attacker and defender Mythical Artifact reveals for what is considered a major update to the game consist of an insanely strong bomber Mythical, followed by a defender Mythical that grants an extra line for something defenders typically consider least important (generals). Since these are your flagship pieces meant to hype up players about the update, both should be truly impressive.
I fully understand that there is more to come but let’s be realistic, you’re own team won’t know what the end result is going to be after all mythicals, showcase, and rebalancing is completed until it’s put into play and data is collected. Why keep digging yourselves into a deeper hole instead of listening to players?
I have a suggestion that would help everyone. Do monthly in game surveys like other games have. Add an announcement in game that directs players to DomiWorld and allows them to vote once per month on their state of the game with basic questions rating troops on a scale of 1-5 or something like that. The data collected could be completely automated with a simple monthly report broken down to what different ages feel are overpowered and underpowered. Simple list like this:
Fighters 1 2 3 4 5
Bombers 1 2 3 4 5
Transports 1 2 3 4 5
Recon 1 2 3 4 5
Barrack troops 1 2 3 4 5
Factory troops 1 2 3 4 5
Generals 1 2 3 4 5
Defenders 1 2 3 4 5
Air traps 1 2 3 4 5
Ground traps 1 2 3 4 5
I'm still asking that we give a full runway for the changes we're planning for combat rebalance in 2025 and make it easier for players to pivot museums and research, and not just remove strategies you've worked so hard to develop.