I'm trying to build what I'm calling "Wall Runs." The idea is to separate the resources as best as possible in sections which are also protected by other weapons. The logic here is that each time you have to bash through a wall - so if you have a wall miner, you only get into one section before having to get into the next one. I put both catapults in one, as this is certainly the first attack point if you're after a full victory. Also I separated out the town centre, logic there is an easy defeat for them means much harder for them to get resources, and you also are covered by catapults.
So far so good, this is holding up well. I've had 3 victories recently, which was rare in my previous designs which were all open in the middle of a surrounding wall. I figured once they got through the outside wall it was a free for all, now it's much harder to move.
When I get more walls, I'll either surround the catapults, or make another run.
Would be good to hear the logic behind designs when people post them - and how they go with getting more victories?