Would you find it useful to know how many Troop Tactics your target has (but not the exact Tactics)?
Yes this would be very nice to know.
No. Combat in DomiNations already places a large burden of knowledge on players. New players learn relative power levels in MP and those learnings shouldn’t be flipped just because the mode changed to War. But, we are considering ways in which we can increase rewards in MP, including modifications to the DOMINATION! Bonus.
Right now MP is a mess. With a low account I can't even finish off bases because there is so much HP's in troops and buildings it's impossible. On higher ages this can be somewhat mitigated by using factory troops, but the problem there is that you NEED oil, so you cannot afford to spend it on factory troops for fighting multiplayer battles.
I know you are saying that relative power levels are learned in MP. But that is really no longer the case, especially with the opacity of artifacts. In MP I have bonus's to lots of things I don't have in war, and enemy bases have bonus's to many things they won't have in war. The Coalitions only exacerbate these combat differences which on top of the now war museum means that there can and will be swings of more than 100% in how effective or ineffective units will be between war and mp.
I won’t say it will never happen. But, we’re currently pretty happy with where Barracks troops ended up. Your point about a viable Barracks composition while transitioning is ideal and is what new players entering Enlightenment + should experience. Part of the pain of the rebalance is that this transition is also hitting higher Age players who never transitioned. “Pivot pain” is something we’ve talked about a lot internally. Pivoting as a CWA player to Factory compositions is painful and slow and it can feel like you’re stuck. As mentioned in my initial post, we’re exploring ways in which we can alleviate this pain. Keep an eye on upcoming Events.
This is find as a philosophy, but it ruins fun for a game. Players simply cannot afford to spend the oil on using all factory troop armies. The losses even on a win are prohibitive and result in net loss of oil. (unless doing heavy tank raiding.) Therefore it is necessary for regular barracks troops to be capable of winning. What's more they need to be capable of getting those full 5* victories, NTG's and diamonds without having to spend 2 hours per try. Currently the benefit of attacking is ridiculously low compared to the costs.
You need to get many 5* victories, and often in multiplayer, at least 14 perfectly distributed victories by Global Age every 2 days to maintain NTG's for your war coalitions. That's in a perfect world where the one's you need appear, and are on bases you can actually 5*. that's 14 hours of training time give or take just to replace the expected losses for your perfect victories. And that is I remind you in a perfect situation where every attack got you exactly what you were looking for.
When you compare that need for perfect victories against the desire of the game designers to make 5* victories very hard, and rare in war there is a huge disconnect. Stating that you don't want base defenses to be different between war and mp only makes this problem greater. The very fact that MP and WAR museum bonus's have different maximums (which is a good thing) only furthers this innate disparity between the two modes.
Please reconsider trying to keep them so strictly tied to one another.
As you are new, here is one though on how to ramp up war difficulty without overwhelming anyone.
Simple hp modifiers based on your opponents level of glory. Devise a division method and then multiply all the defending units/buildings etc HP by the attacker's glory. For example my alliance has 23,988. So multiply any base we attack in war by 239% of it's HP. For a starting alliance with very low glory it is easy. For the very top alliances it is hard. But by it's very nature by the time an alliance has a lot of glory they will have gotten used to how that affects the difficulty of war. It also acts as a natural balance making a stronger alliance have to fight harder.
Just implementing a change like this instead of the previous 4 steps would for our alliance have resulted in almost the same change as ALL these modifications to the game, but without having made it a chore to play MP.
As you are now reworking matchmaking and leaderboard etc, now would be a time where you can do something similar.
This also will make it so that battles between top alliances, where BOTH sides are getting 200, 300, or even 400% boosts to the HP of their target's buildings and troops will naturally find it very hard to 5* in war, so those 1-4* attacks will become valuable, without it impacting the time in between wars, the ability to advance ages, improve troops, gather materials, or even compete in the various leagues.