• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

Introduction: Joe “Muet” Grubb - Lead Designer

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Jakob_888 Matchmaking has never been more important than it is now. Too much discrepancy, and one side simply has no chance of getting the number of stars the other can reach easily. The change in difficulty has substantially reduced strategy in our wars for the most part, the winner is the team with the stronger bases (higher defensive levels).

I was never a big fan of the time tiebreaker, but there was some strategy involved in planning to both get max stars and to do it in great time. But for the most part, it still boiled down to matchmaking - a stronger team could usually guarantee a better time.

I was a bigger fan of pre stronghold wars. A somewhat weaker team could come out with a tie or win by really stretching to get that last star, and had limited troop tactics they had carefully saved to try to do so. It got stupid after Nexon want very greedy selling elephant archers often, and then started allowing unlimited storage of them in the SH though, as everyone could easily get perfect scores. Before that, war and MP were both fairly well balanced. Every adjustment since has been trying to compensate for the unbalancing effects of a revenue stream they refuse to abandon.
 

Borck

Approved user
Joined
Feb 2, 2016
Messages
140
Jakob_888 Matchmaking has never been more important than it is now. Too much discrepancy, and one side simply has no chance of getting the number of stars the other can reach easily. The change in difficulty has substantially reduced strategy in our wars for the most part, the winner is the team with the stronger bases (higher defensive levels).

I was never a big fan of the time tiebreaker, but there was some strategy involved in planning to both get max stars and to do it in great time. But for the most part, it still boiled down to matchmaking - a stronger team could usually guarantee a better time.

I was a bigger fan of pre stronghold wars. A somewhat weaker team could come out with a tie or win by really stretching to get that last star, and had limited troop tactics they had carefully saved to try to do so. It got stupid after Nexon want very greedy selling elephant archers often, and then started allowing unlimited storage of them in the SH though, as everyone could easily get perfect scores. Before that, war and MP were both fairly well balanced. Every adjustment since has been trying to compensate for the unbalancing effects of a revenue stream they refuse to abandon.

Agree, so again a call for classic dominations (pre-SH) 5$/5€/5 pounds for per month for events and maintance, cheating inmediate ban!
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
is the new matchmaking live? our last 2 matches have been quite different from wars before them.
 

TinSoldier

New member
Joined
Jun 4, 2017
Messages
1,568
No, we are still on the original matchmaking system. We plan to announce in advance before the changes go live.

I'd love to know more about the recent wars you've been having. Feel free to send me a PM or start a new thread!
 

alegs

Approved user
Joined
Jul 24, 2017
Messages
80
If you didn't apply any change, just read the forum about what we think about the MM.
It is full of threads and feedback about this topic.
Why ask to write everything again, when all our feedback obviously had been ignored untill now?


I sum it up for you:
You have an algorithm that is working. One can easily see this if checking for the values of glory that can be achieved/lost.
If those are unbalanced, it is a shit match for one side at least. For me personally for even both sides, because it is no fun winning against a far to weak opponent.
Just consider this number and dont match if those are not balanced.
Also prevent the staking by just considering the top half of players e.g..
Done.
And dont tell us this was not possible because the matching times would go up.
Thats OK. We are doing 48h wars, it is not of much impotance, when the war starts. We can wait for an hour at least.
And up to now we ale always matchend instantly.
 

Quagmire

Approved user
Joined
Jun 4, 2015
Messages
66
It looks like the Cold War Age is being extended out, with the upgrades to War Academy, Dock, Alliance Gate etc. Does this mean we'll eventually have a chance to upgrade each building in CWA before Space Age arrives?
 
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