• Removal of DomiNations World Estate Sale
    The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.

DomiNations Road Ahead 2025

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Greetings Leaders,

With 2025 underway, we wanted to give some insight into DomiNations' future. This Summer, we’re arriving at a substantial milestone: 10 Years of DomiNations! A Big year calls for a Huge celebration, and our 10th Anniversary celebration is shaping up to be just that. We’ll look back at the history of the game, and celebrate some of the most exciting moments throughout the years. However, before we can reflect on the past, we’d like to address the future!

With this Road Ahead, we’ll talk about what we’re bringing to DomiNations in 2025! We’ll introduce the new way you’ll go on the offensive in battle with Detachments. We’re also taking on a massive initiative to re-evaluate your Troops' strengths and weaknesses in combat. Earlier this year, we implemented some light Replay fixes, and are still working to implement more of this work. We’re also making room to finally tackle a fix for the University & Alliance SpeedUps. We’ll be giving more attention and an updated look to our website, DomiNations World, which will feature some of the best crown deals that you can find! Then finally, we’ll give you a peek at a new feature coming to the Robotics Age!





What have we been up to?
The team has been hard at work, not only preparing for future content but also examining the health of the game and tackling long-requested quality-of-life features. This is a multi-faceted approach and while each project is coming along, some are taking longer than we would like.

We do hear you when you ask for fixes around Replays, SpeedUp assists, Museum Loadouts, and more. These are high-priority items, and some systems that we’re currently working on will impact the improvement work happening alongside those asks.

As an example and a bit of transparency, while one group was working on Tournament of Glory, another was (and still is) tackling the replay system. Much like in DomiNations, we can only put so many of our team members on a given task at a time, and we can’t have all hands on tackling the replay issue. As we’ll be highlighting here, there are many projects we’re hoping to implement within 2025 that include tackling some of these long-standing bugs.

Detachments
Gain more control over your Troops with the upcoming Detachments feature. You’ll be able to fill each Detachment with a set of Troops and Generals of your choosing. Each group you create will have a Rally with its own cooldown timer to tackle multiple fronts in your battles. We’ll give a full reveal on how Detachments will improve your strategies in each battle prior to the feature’s arrival in 12.16. You won’t need to wait long, as these notes will go live in mid-March!

Combat Rebalance Initiative
In 2025 we’re taking a holistic approach to improving the overall game balance of combat within DomiNations. The game has been out for 10 years, and a lot has changed since the initial release. Alongside some changes to how you play the game, as mentioned in Detachments and our previously launched Tournament of Glory, we’re taking a careful look at the strategic role of each unit and defensive building in every Age in both multiplayer and World War battles.

Our goals are to:
  • Make combat more fun for both attackers and defenders for the next 10 years of DomiNations
  • Increase the variety of viable builds for both attackers and defenders
  • Narrow the gap between optimal builds and viable builds
  • Increase the viability of some of DomiNations’ least effective units
  • Preserve the overall viability of most players current builds in the game

For more context, here are the four levels of build viability as we define them in Game Balance terminology:

Levels of Build Viability:
  1. Optimal (or “min-maxed”): these builds contain the best performance that one can mathematically squeeze out of the game’s systems. A player who has created an optimal build has probably spent a fair amount of time reverse-engineering the game’s systems, comparing numbers, finding ways to stack bonuses or identify broken skill combos…or they’ve found an online guide from someone else who has.
  2. Viable: these builds may not be mathematically perfect, but they provide a playable experience throughout the game. A typical player should be able to progress through the game without major problems, if they’re playing a viable build.
  3. Marginally Viable: these builds are suboptimal, but can still potentially be used to progress in the hands of a skilled player. Such a build would be nonviable for most players, but expert players may create such a build on purpose as a personal challenge.
  4. Nonviable: a nonviable build is completely hopeless and could not be salvaged, even in the hands of an expert.

Rebalancing combat for a 10-year-old game is a complex task that we believe is essential for the longevity of DomiNations and it must be done in partnership with you, the community! These updates will take some time and won’t all be released at once, as we will need to reevaluate the state of the game with each iteration of unit changes we introduce. In fact, this collaboration has already started with the release of Tournament of Glory and will continue with Detachments. We look forward to seeing how you all respond to these major features, watching how they change the balance of DomiNations, and incorporating that data into our evolving plans for the Combat Rebalance Initiative.

University/Alliance SpeedUps & Replays
Our first round of replay fixes went live in 12.14, an incremental fix to prepare for additional updates to the replay system. These replay fixes will help them and the battle report to become more reliable in the future and also become a big part of how we can track instances of game manipulation/cheating more accurately. Initially, our next update to our replay fixes was planned for update 12.15, but it wasn’t quite ready for release. We have since made plans for this next stage of fixes to be released in a near future update, however, it will not be in our 12.16 update.

Plans to implement a fix for the long-ailing disappearances of Alliance & University Speed Ups are underway. This iterates upon some of our previous work and is targeted for an update in early Summer.

Less Tapping, Play Faster!
We’re planning to take the work from the ‘Claim All’ rewards button within the Quests window and implement it within Event Rewards. An easy ‘Claim All’ button to advance on your Event Passes without scrolling is planned to arrive mid-Spring.

We’ll also examine additional ways to reduce tapping in non-battle-related areas of DomiNations. One such example is that you’ll have a way to quickly use SpeedUps efficiently, and not have to select them one by one.

Delete & Rename Bases
Playing DomiNations with multiple different Bases had become a staple for many of our highly dedicated Leaders. We sought to make that experience easier with the transition to our new Login system. But we’re not stopping there. Many have asked to be able to edit their Bases or remove Bases they just don’t want to use anymore. So, we’re planning to add the ability to delete and rename your Bases. You can expect more news on this update when it arrives for its planned mid-spring release!

Dominations World Webstore (Visual Update)
DomiNations World is a fantastic way to play DomiNations with a steadily improving infrastructure, so much so that we’ll be giving the Webstore an updated look! The DomiNations World Webstore will feature some of the best deals on Crown packages compared to the mobile version of DomiNations. Make sure to check the Webstore often for some of the best exclusive deals and offers DomiNations has ever seen! Crowns, Legendary Tokens, Troop Tactics, and more are all up for grabs, so go check them out today! This update is slated for release in mid-March.

10th Anniversary
As we said at the beginning of our Road Ahead, we’re celebrating our 10th Anniversary this year! We have tons of events planned for you to participate in, including celebrating those who have been with us throughout the life of the game. Our celebration will begin on 4/1 with giveaways, both in-game and physical items (Physical items limited to US only), discounts, and a fun trip down memory lane. We’ll cover everything you need to know and how to participate through our blog post going live on 3/21!

Combating Cheating & Game Manipulation
We continue to battle against exploits against DomiNations and players that create an unfair play environment. Some of the features mentioned above, such as Tournament of Glory, have tools that help make it easier to detect and combat cheating. This will always be an ongoing battle, but with the additional framework already in the works, we’ll be far more effective at stopping present and future cheating Players. We have new internal features that will provide more insight and add additional prevention measures targeting a 2nd Quarter release schedule in the Summer.

Robotics Age
The highly Anticipated Robotics Age is currently targeted to wrap up 2025! Historically, a new Age comes with new upgrades. Along with the new tier of Upgrades, this time, we’ll be adding an element that can bring your unique style to the battlefield. We’ll be authorizing the deployment of Commanders with the Robotics Age!

We’re still very early in development on Commanders, a Troop that you’ll be able to develop and customize to your liking. This troop will even give bonuses to your Detachments to make them all the more potent. What’s even more exciting is this will be a fully featured unit that has a customizable look based on the equipment you apply to it!





That’s all for now! DomiNations has been running 10 years strong, and 2025 is laying the foundation for what we hope is another 10 years! We’re hoping to not only refresh the way you play the game but revisit the many systems within and bring them to a modern era. The core of DomiNations is to build, battle, and dominate! We’ll continue to focus on that guiding star throughout the year and get you back into the battle with a wide array of possibilities.
 
i am eager;y waiting for the changes Combat Rebalance Initiative.
I believe this to be the most interesting of all the changes in 2025.

@Harlems369th Are we gonna have access to the ETB before changes go live? Maybe we can help to find bugs and OP units long before they go live
 
Will these commanders be based on historical figures like the university and council etc? I know they're customisable but I do like the historical stuff
 
Here is something I’d love to see in upcoming changes. There isn’t a useful way to sort when picking tactical troops from the Stronghold. Alpha doesn’t help because I don’t always know what the name of the troops are (i.e. some start with rank, some have personal names, some have random names that have nothing to do with what it is) Sorting by Recent is no help because we are constantly getting troops from events and vid rewards. Sorting by Count and Level help somewhat but it would be better if it was incorporated with helpful preference like category. If we had a Category sort like generals, tanks, air units, ranged troops, melee troops, ranged siege, with area of effect, stealth and suppression clearly marked it would make finding the troops you need much easier. Better yet… allow us to mark our favorites and so they come up first Then there’s no need for a sort. Just an idea.

PS are you gonna have some reward for us die hards who are crazy enough to have played all 10 years without a “break”? I started playing in April 2015 ;)
 
Here is something I’d love to see in upcoming changes. There isn’t a useful way to sort when picking tactical troops from the Stronghold. Alpha doesn’t help because I don’t always know what the name of the troops are (i.e. some start with rank, some have personal names, some have random names that have nothing to do with what it is) Sorting by Recent is no help because we are constantly getting troops from events and vid rewards. Sorting by Count and Level help somewhat but it would be better if it was incorporated with helpful preference like category. If we had a Category sort like generals, tanks, air units, ranged troops, melee troops, ranged siege, with area of effect, stealth and suppression clearly marked it would make finding the troops you need much easier. Better yet… allow us to mark our favorites and so they come up first Then there’s no need for a sort. Just an idea.

PS are you gonna have some reward for us die hards who are crazy enough to have played all 10 years without a “break”? I started playing in April 2015 ;)
yeah, bunch of flowers for the crazy 10-agers :))
and to BHG: if you will be able to fix the issues like AH-range and so on, you are my heroes!
And remember, if you need money, we'll find a way to collect some for you in the community! You don*t need to make the game more expensive like it is and cool down rewards. They are important for the newer players, and they are what we need!
 
Nenhuma atualização atual é decepcionante, para dizer o mínimo. A maioria dos jogadores em Drone/Auto estão inundados de recursos.
Eu adoraria ver novamente essas atualizações, porém, não voltará tão cedo, infelizmente:(
 
Could there be at least one day of instant upgrades? This would enable lower accounts to age up without having to wait a year for each age. In return, they would have the opportunity to experience the content that you are releasing.
 
Please bring back the instant economic building upgrade event, so many players now have second and third bases, they need the instant upgrade or it will take too long to upgrade them so they will be abandoned. At least run this event for low ages, maybe up to Information Age.
 
Sounds like some great changes ahead, well done! Can I ask what the xp level will be for robotics age as I want to prepare by either upgrading xp if needed or focusing on uni if I already have the appropriate xp?
 
Could there be at least one day of instant upgrades? This would enable lower accounts to age up without having to wait a year for each age. In return, they would have the opportunity to experience the content that you are releasing.
Aaaaaaaaahhhh..YES…call DAy of the Ages..like every 2 weeks..one day all instant upgrades….yyeessssss
 
Instant economic upgrades are good for everyone
Economic upgrades are just the lessor evil.

Pretty much everything in the game has already been reduced-50% or more. Just handing out free instant upgrades adds too that.

Then you have a bunch of players sitting from level 470 on with nothing to do till they decide to release next age.

Everything in the game cannot be just given out it leads to the ones that actually pay to stop paying. They get tired of seeing everything they paid for or earned given away a few months later just because someone said it will help new players and great for player base.
Well that didn’t happen all they did was loose money and put a bad taste in mouths of one who actually spend their money. Only folks truly help are multi account holders which are not new players so not a new stream of revenue. ( remember most folks have budgets they can spend on game just cause I have 10 accounts doesn’t mean that budget grows)

My thoughts agree or disagree.
 
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No instant upgrades is disappointing to say the least. Most players in Drone/Auto are awash with resources.
Even before then too, I'm lower age and always full, latest rewards of resources going uncollected but it feels like there's less rewards elsewhere in game because of them. Feels like a nerf.
 
Instant upgrades are bad for the game. Try earning it
Agree but not because I did or I've got everything maxed. Upgrade times are short enough below Info Age - it's Info and above that really need instants - but it's the nature of the young to want everything given to them. Old man rant over. 😄
 
I been playing 6 and half years, not exactly asking for game to be instant. No point giving resource rewards without the means to use them though. Feels like rewards I need have been removed to give me rewards I can't use. Not to mention my inventory is now full of so many different kinds of resource bundles it takes ages to find the things I want to use. At least a period of instant upgrades would clear out my inventory of all the different age resource bundles cluttering it up. Currently don't think I'm ever gonna use those.
 
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yeah, bunch of flowers for the crazy 10-agers :))
and to BHG: if you will be able to fix the issues like AH-range and so on, you are my heroes!
Agreed.
Instant upgrades, while nice, are a one time thing and personal to each of us. Fixing the Ah range will also be a one-time thing but the results and use will be beneficial for everyone.
But here's an idea: why are we asking for either/or ???
 
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