These are great questions. Where did you get them?
So speaking of AMA....
1) How much hidden information is acceptable when attacking a base?
I think there are different kinds of hidden information that players have different levels of willingness to accept. For example, traps being entirely hidden until revealed makes complete thematic sense. It also helps that you can generally learn what traps are available per Age so you know what, just not where.
If I could go back and re-do the Museum, I would have put more emphasis on how we solve the transparency issues it surfaces. Part of the frustration from the Museum is that you may lose a battle and not know why. You didn’t see the % advantage your opponent had and it won’t be easy to identify it afterwards. Compare that again to traps. You immediately see the defensive play that got you.
The Stronghold on the other hand surfaces a different issue. You don’t know how much weight to give the building in War. Missile Silo? You know. It’s the same every fight. But, the Stronghold’s power varies. I mentioned it in another post but I’d be curious to hear your thoughts on if you think seeing how many TT the Stronghold contains would be sufficient information?
2) Where will DomiNations be in two years?
Age-wise, at least the Space Age. Potentially even one beyond that. I think we need to slow Age progression down as we move forward but it is unclear by how much.
Nation options will be the same. I know it has been requested to add new Nations but it unfortunately isn’t feasible from an art perspective.
Balance will be more of a regular occurrence (Not sweeping rebalances like the one we just did. But, you can expect smaller, targeted balance changes to be more common).
We should have been able to figure out Alliance competition by that time. We’ll have had time to polish both the Leaderboard experience and the upcoming MM changes.
With any luck we’ll have improved a couple of outdated features on the base.
Of course, there’s always the possibility of new features to shake things up.
3) How frequently should BHG update game balance?
I don’t foresee us making any more massive changes like the recent rebalance. But, I would like to see the Design team responding to and addressing balance concerns with each patch. That isn’t a guarantee that every patch will include a change. But, I’m currently budgeting more time for the Design team to evaluate and make changes.
In a game like DomiNations, we have to be mindful of the “Pivot Pain” that I identified in another post. Swapping to a new strategy is sometimes outright prohibitive and we can’t be asking players to swap to a new fotm each patch. So, expect more frequent and smaller tweaks.
4) How many Ages can DomiNations support? (remember that Tim Train said he would be open to extending the life of the game for another 8 yrs)
8 more years of Ages is easy. The challenge isn’t going to be tied to DomiNation’s lifespan or a lack of historical content. The challenge with more Ages is tied more to the game’s demands on player investment. Consider MMOs like WoW who have seen many years of success. Their first 60 levels of content do not take the same investment to clear as they did when the game launched.
There may come a time when we have to have similar conversations in DomiNations. One of our challenges will be if we can get new players to the new features that come along with Age updates.
5) Could DomiNations start monthly dev livestreams? (oooh you want community interaction? this is one of the BEST ways for it)
We run a monthly livestream alongside our friends at Nexon and the next show is this week. We're aiming to have it on Thursday and I'll be a guest answering questions and talking more about the upcoming changes. If you can attend and watch, we'd love to have you.
Since you’re interested in this kind of content, what sort of stuff would you like to see in these shows? We’re always looking to improve what we do. We already do a few different segments, but it's always good to get feedback on how we are doing.