This game is laggy
Dude, where's my village?
- Joined
- Apr 26, 2015
- Messages
- 219
Normally we would expect that once your unit identifies a target and that target comes within range (with no obstruction like walls), the unit will attack it straightaway. However that is often not the case in this game. Sometimes the unit has a tendency to move to another position that is further away before attacking, even though the target is already within range in the current position.
I think the screenshots (click to enlarge) and videos below will do a better job of explaining this.
Part I: vs Enemy Defenders
Screenshot 1
Instead of attacking from the nearest side which is the bottom right side, my cavalry decides to move all the way to the top left corner before attacking the cavalry defender.
Video 1
Link: https://www.youtube.com/watch?v=Q9VlD79E0Y0
Notice that around ~0:05, the cavalry is within range to attack the bottom right defender. But instead he moves in the upper-right direction, almost reaching the farm, before finally killing the defender.
Aside from that, this clip also shows another bug where melee units do ranged attacks.
Video 2
Link: https://www.youtube.com/watch?v=KZqeOOErJmw
Logically the cavalries should attack the defenders from the bottom left side since it's the closest side. But no, in reality they took the long journey to the top right side of the defenders. In this case, this actually resulted in the cavalries changing target from the tower on the left to the tower on the right due to their drastic change of position.
Video 3
Link: https://www.youtube.com/watch?v=Rai7XJkJBno
Look at the encounter between the cavalry and the defender. Instead of attacking the defender from the top left (the most straightforward and logical path), the cavalry takes an odd curved path to the top right before attacking. And from a non-melee distance too, if I might add. See also the thread about melee units carrying out ranged attacks.
Video 4-7
Links:
Video 8
Link: https://www.youtube.com/watch?v=TIHyHvMdaS0
Instead of attacking the cavalry defender as soon as he is within reach, the 3 cavalries move past the defender before turning around to attack.
You can also clearly see that the cavalry defender was using ranged attack against the 3 cavalries.
Another thing that bothers me is that after killing the cavalry defender, the cavalries attack a new piece of wall instead of the half-destroyed wall that they were attacking earlier.
Video 9
Link: https://youtu.be/ocuU_wXMcVs
Aside from the ranged attacks, the cavalries also exhibit weird (and very inefficient) movement when engaging the cavalry defenders.
I think the screenshots (click to enlarge) and videos below will do a better job of explaining this.
Part I: vs Enemy Defenders
Screenshot 1
Instead of attacking from the nearest side which is the bottom right side, my cavalry decides to move all the way to the top left corner before attacking the cavalry defender.
Video 1
Link: https://www.youtube.com/watch?v=Q9VlD79E0Y0
Notice that around ~0:05, the cavalry is within range to attack the bottom right defender. But instead he moves in the upper-right direction, almost reaching the farm, before finally killing the defender.
Aside from that, this clip also shows another bug where melee units do ranged attacks.
Video 2
Link: https://www.youtube.com/watch?v=KZqeOOErJmw
Logically the cavalries should attack the defenders from the bottom left side since it's the closest side. But no, in reality they took the long journey to the top right side of the defenders. In this case, this actually resulted in the cavalries changing target from the tower on the left to the tower on the right due to their drastic change of position.
Video 3
Link: https://www.youtube.com/watch?v=Rai7XJkJBno
Look at the encounter between the cavalry and the defender. Instead of attacking the defender from the top left (the most straightforward and logical path), the cavalry takes an odd curved path to the top right before attacking. And from a non-melee distance too, if I might add. See also the thread about melee units carrying out ranged attacks.
Video 4-7
Links:
- https://www.youtube.com/watch?v=lfOAGJTUkbo
- https://www.youtube.com/watch?v=dglMlptMPD0
- https://www.youtube.com/watch?v=-Q0nkIEoAKo
- https://www.youtube.com/watch?v=O2Fn9R5xcWM
Video 8
Link: https://www.youtube.com/watch?v=TIHyHvMdaS0
Instead of attacking the cavalry defender as soon as he is within reach, the 3 cavalries move past the defender before turning around to attack.
You can also clearly see that the cavalry defender was using ranged attack against the 3 cavalries.
Another thing that bothers me is that after killing the cavalry defender, the cavalries attack a new piece of wall instead of the half-destroyed wall that they were attacking earlier.
Video 9
Link: https://youtu.be/ocuU_wXMcVs
Aside from the ranged attacks, the cavalries also exhibit weird (and very inefficient) movement when engaging the cavalry defenders.
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