DomiNations Update 12.16 - Detachments

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Greetings Leaders,

The future of warfare in DomiNations is ready for deployment! We’re introducing a brand new way to control your army in battle, new Automation Age upgrades, and two new attack-oriented Councilors. Read on to see what you can expect arriving in our update for next week's 3/26 rollout!

Detachments
DomiNations Update 12.16 looks to revitalize combat as you know it with Detachments! This new system will have you creating groups of Troops and Generals that can be quickly deployed together with a single tap. You can create up to three detachments and precisely control your army while attacking an enemy base.


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Detachment Editor
Organize groups of barracks troops, factory troops, and generals into up to three detachments using the new Detachment Editor. Each detachment may contain up to one Leader and three Supporting Units. Only a General may be assigned as a Leader, while Supporting Units may include barracks troops, factory troops, as well as other Generals.

Each Detachment has a maximum troop capacity, which is 40% of your army’s total troop capacity (rounded up). Troops may not be added to a detachment if doing so would exceed its troop capacity. However, you’ll run out of army troop capacity before you’re able to fill all three detachments–this is intentional. Generals in a detachment do not occupy any troop capacity. You can also choose to leave any space empty in a Detachment.

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Deployment Restrictions
In battle, a detachment is deployed as a group. The leader is deployed first, if one exists, then the remaining units are deployed in order from left to right.

Detachments may not be deployed from Tactical Helicopters.

In your Troop Tray, the Troops and Generals that are part of a Detachment are highlighted with their corresponding letter and color. Troops and Generals that aren’t part of a Detachment are deployed the same way that you’re used to.

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Rallying Detachments
A deployed detachment responds to both the Army Rally as well as its detachment-specific rally.

The detachment-specific rally can be used to directly control units in that detachment separately from the rest of your army. To use a specific Rally, first select it by tapping on the Detachment you wish to control either on the right side of the screen or in the Troop Tray. Then tap the target or destination you wish for that Detachment to rally to.

In the image above, Detachment A is highlighted on both the Troop Tray and the Rally icon on the right. This is to indicate that you’re currently controlling Detachment A, and the cooldown timer shows that you have recently activated its Rally.

Clearing Icons in Battle
You’ll also want to notice the new red markers on the Troop Tray! After a Troop has been wiped out during battle, tapping this will remove that Troop Button, and all other buttons with this icon, from your Troop Tray! This will reduce the scrolling required for quick strategies as the battle rages on.

Automation Age Upgrades: Storehouse & Shipyard
This update adds a new level to the Storehouse & Shipyard. The Level 15 Shipyard receives new expeditions and the introduction of new exclusive Troop Tactics only available here. Based on player feedback, we also took this opportunity to update the expedition rewards for Shipyard levels 13 and 14 with stronger Troop Tactics.

Dock
Level
15
Cost 17,000,000 GoldCitizens Req’d 4Upgrade Time 16dXP
6,250
Expeditions
LocationExpedition TimeRewards
Level 13 Expeditions
Naples2d
  • Tank Skirmish Army
    • 2x Light Siege
    • 2x Cavalry
  • 100x Museum Supplies
Thessaloniki2d
  • Ranged Support Army
    • 3x Bazooka
    • 1x Ranged Siege
  • 60x Museum Benefactors
Hong Kong2d
  • Missile Looting Army
    • 2x Merc info Ranged Cavalry
    • 1x Armored Car
    • 1x MRL
  • 100x Museum Supplies
Fukuoka2d
  • 3x Diamonds
  • 60x Museum Benefactors
Seoul2d
  • 8x National Trade Good Shipment
  • 175x Museum Supplies
Level 14 Expeditions
Milan1d
  • Armored Distraction Army
    • 1x Merc drone Cavalry
    • 1x Commando
    • 1x Archer
  • 60x Museum Researchers
Boston1d
  • Core Convoy Army
    • 1x AFV
    • 5x Solier
    • 1x Attack Helicopter
  • 210x Museum Supplies
Toronto1d
  • Zero
  • 95x Museum Benefactors
Beijing1d
  • 8x National Trade Goods
  • 105x Museum Supplies
Warsaw1d
  • 20,000 Oil
  • 95x Museum Benefactors
Level 15 Expeditions
Nuuk2d
  • Explosive Agency Army
    • 2x Wall Sapper
    • 1x MRL
    • 2x Light Siege
  • 105x Museum Supplies
Toamasina2d
  • Enduring Assault Army
    • 1x Cavalry
    • 1x APC
    • 1x Supply Wagon
  • 65x Museum Benefactors
San Antonio2d
  • Raiding Protection Army
    • 1x merc_auto_rangedcavalry
    • 1x Armored Car
    • 2x Machine Gun
  • 65x Museum Researchers
Bangkok2d
  • 3x Diamonds
  • 65x Museum Benefactors
Port Louis2d
  • 8x National Trade Good Shipment
  • 180x Museum Supplies

Storehouse
LevelUpgrade CostCitizens Req’dUpgrade TimeXPMax StorageHP
1415,000,000 Gold412d12h6,2503242,300


New Councilors
Update 12.16 will introduce two new Councilors. Unlike our previous addition, Ada Lovelace, these two will appear with identical bonuses for War and Peace.

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Hatshepsut (Diplomat)
Hatshepsut, one of ancient Egypt's most extraordinary rulers, defied tradition by becoming king around 1479 BCE. Hatshepsut’s most enduring legacy lies in her ambitious building projects, including the Karnak Temple Complex, the Red Chapel, the Speos Artemidos, and especially her grand mortuary temple at Deir el-Bahari. She also revitalized trade and boosted Egypt's economy, most notably through a famous expedition to Punt. By focusing on internal stability and expanding Egypt’s reach through diplomacy and commerce, she fostered a flourishing and secure empire.

In DomiNations Hatshepsut will improve the effectiveness of Mortar and Heavy Infantry while reducing Enemy Wall Strength. Hatshepsut will be first available starting 4/14.

CommonUncommonRareEpicLegendary
Mortar Infantry DMG +3%Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Infantry DMG +12%Heavy Infantry DMG +20%
Heavy Infantry Attack Speed +12%

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Charles Babbage (Scholar)
Born December 26th, 1791, Charles Babbage was an English mathematician, philosopher, inventor, and mechanical engineer who is credited with the original conception of a digital programmable computer. He invented the first mechanical computer, the Difference Engine, which led to his development of the Analytical Engine, a device that utilizes all the same fundamental principles that make up a modern-day computer.

Charles Babbage will help as a Councilor in DomiNations by reducing the strength of Enemy Towers and Anti Air Defenses. Charles Babbage will be first available starting 5/12.


CommonUncommonRareEpicLegendary
Attack Helicopter DMG & HP +3%Attack Helicopter DMG & HP +4%Attack Helicopter DMG & HP +5%Attack Helicopter DMG & HP +7%Attack Helicopter DMG & HP +10%
Enemy Tower DMG -9%Enemy Tower DMG -12%Enemy Tower DMG -16%Enemy Tower DMG -20%
Enemy Tower HP -6%Enemy Tower HP -10%Enemy Tower HP -16%
Enemy Air Defense DMG -16%Enemy Air Defense DMG -20%
Attack Helicopter DMG +10%

Additional Fixes
  • Removed a vulnerability that allowed for seeing when Alliances were queued up for a World War.
    • This helps to strengthen our security improvements and anti-cheating efforts.
  • Updated the Alliance Contributor Daily Quest
    • If an Alliance has completed all Alliance Laws this quest will now automatically complete.
Edit 3/26: A hotfix to Update 12.16 is scheduled to release in a few days and will be a part of a forced update. This 12.16.1 hotfix will change the following:
  • Players will no longer get stuck in the opening tutorial for detachments if they have an active event building in their base when they update the app.
  • The “ready for battle” button in the Prepare for Battle screen will have a more correct touch target on wide aspect ratio devices
  • While it remains possible to add most trainable event troops to detachments, doing so with the Night Witch will no longer be possible as that created a bug which only allowed that troop to be deployed once in battle.
 
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We need to be able to add unlimited numbers of trups in each detachment. This way is not helpful as much to those who use larger numver of same trups. Alos include merchants and stronghold trups to detachments!
 
We need to be able to add unlimited numbers of trups in each detachment. This way is not helpful as much to those who use larger numver of same trups. Alos include merchants and stronghold trups to detachments!
he said the mercanaries are already their own detachment so it dont count
 
"And, if a red marker appears in the troop tray, why not make it automatically disappear?"

I absolutely agree! Why do we need markers and then manual cleaning when it can do all automatically?

BHG and LTG, do you play? Probably not. Otherwise, you would have a good idea that in battle there is no time or attention to be distracted by all sorts of nonsense.

No matter what the update, there is always some kind of crap in addition.
The game has been updated.
I tried detachments in battle. A bit confusing and unusual, but I guess you just need to get used to it. But the very essence of the troop grouping (detachments) is useful! 👍


"I absolutely agree! Why do we need markers and then manual cleaning when it can do all automatically?"

I confirm again! Manually deleting troops that are no longer on the battlefield is completely unnecessary and only gets in the way! Troops on the battlefield are destroyed - please immediately delete their icon from the tray automatically. BHG and LTG, please do this. 🙏 Or will this request again go to the long-awaited ones?
 
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PLEASE DO NOT
First you select troops in the tray, and only then you land them, so you have to be VERY INATTENTIVE to land the wrong troops by mistake.
The destroyed troops icon in the tray is VERY annoying! ☝️

P.S. I have already noticed, nobody, that you are against everything I say. Keep your thirst for contradiction (objection) to yourself, please.
 
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One more note.

Please place the troops in the tray list that are grouped intodetachments at the end of the tray list, not at the beginning. It is logical to assume that if the troops are grouped into detachments, they are unlikely to be landed separately, and access to detachments has already been made on the right.
The first troops in the tray list should still be those that are not in detachments.

I understand that you are very proud of this innovation in the game, but please make it more convenient, and not so that these squads are necessarily visible in tray.

Believe me, I have a long list of various troops, I have difficulty navigating in the tray.
 
That is the problem. At the start of the battle, I want to drop a lot of troops quickly. So I don't have time to double and triple check if the list is still/already as expected or if the update is happening under my fingers.

The automatic sorting of the inventory is annoying as it leads to unwanted clicks. In contrast to combat, however, I have infinite time in the inventory. In battle, things have to happen quickly, so I have to rely on the position and and there should be no automatic shifting.
If the detachments are located at the end of the list in the tray (as I wrote above), then this problem will not exist at all - even with the ability to delete, or without deleting - it will not interfere at all.

I believe this is the most reasonable solution. And in our with you case, it is also a kind of compromise.

P.S. My reaction is based on how you react yourself - no need to SHOUT in the forum - answer calmly. Ignoring is possible, but sometimes you need to see what nonsense someone is suggesting.

P.P.S. I still doubt that you can miss the troops you need, because it is still 2 clicks - what and then where. Oh well...
 
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Wow this is horrible, so not intuitive like the old interface.
I do like the detachments in theory, but they need to allow more different troops types per detachment.
It's really hard to see which troops are deployed, the detachments need to change colour like the individual troops when deployed, so hard now to see which are and which aren't deployed.
I'm left handed and play on a tablet, and this was clearly designed for right handed players with no thought to us lefties. The rally buttons are in a really awkward place.
 
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Can you not add the Mercs to a detachment? I group mine with generals to form a ’detachment‘. Seems like you may be trying to over control how we fight.

Update: I just tried it. It is not good, IMHO. It is cluttered, confusing and makes it tough to manage the battle.

To make it better. Allow Mercs to be included in a detatchment. Allow unlimited troops into the detachment. Allow any amount of types of troops into the attachment. Allow the entire Detachment UI to be suppressed if the player chooses not to use it.

And get rid of the Leaders slot or give some real kind of purpose. It is just another troop slot.
 
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I can’t get past the first screen talking about detachments. The entire SCREEN is dead. I can tap anywhere and nothing happens, the enter key does not work, nothing seems to work. This is on an iPad. I have tried restarting the app, restarting the iPad. I tried it on my iphone, same problem stuck on the same screen. Help! How did you guys get passed this?
 
I can’t get past the first screen talking about detachments. The entire SCREEN is dead. I can tap anywhere and nothing happens, the enter key does not work, nothing seems to work. This is on an iPad. I have tried restarting the app, restarting the iPad. I tried it on my iphone, same problem stuck on the same screen. Help! How did you guys get passed this?
Do you have an event building deployed? Reach out to customer service and they can likely help
 
The game has been updated.
I tried detachments in battle. A bit confusing and unusual, but I guess you just need to get used to it. But the very essence of the troop grouping (detachments) is useful! 👍


"I absolutely agree! Why do we need markers and then manual cleaning when it can do all automatically?"

I confirm again! Manually deleting troops that are no longer on the battlefield is completely unnecessary and only gets in the way! Troops on the battlefield are destroyed - please immediately delete their icon from the tray automatically. BHG and LTG, please do this. 🙏 Or will this request again go to the long-awaited ones?
Manually is good bro, imagine u want to try a sabotage but some of ur troops dies and it shuffles automatically and you click on wrong tactics
Doing it manually we can prepare ourselves for shuffle and observe new position
 
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