• Removal of DomiNations World Estate Sale
    The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.

DomiNations Update 12.16 - Detachments

DOM_SM_Update_1216_v1_EN_1920x1080.png



Greetings Leaders,

The future of warfare in DomiNations is ready for deployment! We’re introducing a brand new way to control your army in battle, new Automation Age upgrades, and two new attack-oriented Councilors. Read on to see what you can expect arriving in our update for next week's 3/26 rollout!

Detachments
DomiNations Update 12.16 looks to revitalize combat as you know it with Detachments! This new system will have you creating groups of Troops and Generals that can be quickly deployed together with a single tap. You can create up to three detachments and precisely control your army while attacking an enemy base.


DOM_Detachments_MedAgeLayout_4k.png

Detachment Editor
Organize groups of barracks troops, factory troops, and generals into up to three detachments using the new Detachment Editor. Each detachment may contain up to one Leader and three Supporting Units. Only a General may be assigned as a Leader, while Supporting Units may include barracks troops, factory troops, as well as other Generals.

Each Detachment has a maximum troop capacity, which is 40% of your army’s total troop capacity (rounded up). Troops may not be added to a detachment if doing so would exceed its troop capacity. However, you’ll run out of army troop capacity before you’re able to fill all three detachments–this is intentional. Generals in a detachment do not occupy any troop capacity. You can also choose to leave any space empty in a Detachment.

Deploying C.png

Deployment Restrictions
In battle, a detachment is deployed as a group. The leader is deployed first, if one exists, then the remaining units are deployed in order from left to right.

Detachments may not be deployed from Tactical Helicopters.

In your Troop Tray, the Troops and Generals that are part of a Detachment are highlighted with their corresponding letter and color. Troops and Generals that aren’t part of a Detachment are deployed the same way that you’re used to.

Rally Cooldown.png

Rallying Detachments
A deployed detachment responds to both the Army Rally as well as its detachment-specific rally.

The detachment-specific rally can be used to directly control units in that detachment separately from the rest of your army. To use a specific Rally, first select it by tapping on the Detachment you wish to control either on the right side of the screen or in the Troop Tray. Then tap the target or destination you wish for that Detachment to rally to.

In the image above, Detachment A is highlighted on both the Troop Tray and the Rally icon on the right. This is to indicate that you’re currently controlling Detachment A, and the cooldown timer shows that you have recently activated its Rally.

Clearing Icons in Battle
You’ll also want to notice the new red markers on the Troop Tray! After a Troop has been wiped out during battle, tapping this will remove that Troop Button, and all other buttons with this icon, from your Troop Tray! This will reduce the scrolling required for quick strategies as the battle rages on.

Automation Age Upgrades: Storehouse & Shipyard
This update adds a new level to the Storehouse & Shipyard. The Level 15 Shipyard receives new expeditions and the introduction of new exclusive Troop Tactics only available here. Based on player feedback, we also took this opportunity to update the expedition rewards for Shipyard levels 13 and 14 with stronger Troop Tactics.

Dock
Level
15
Cost 17,000,000 GoldCitizens Req’d 4Upgrade Time 16dXP
6,250
Expeditions
LocationExpedition TimeRewards
Level 13 Expeditions
Naples2d
  • Tank Skirmish Army
    • 2x Light Siege
    • 2x Cavalry
  • 100x Museum Supplies
Thessaloniki2d
  • Ranged Support Army
    • 3x Bazooka
    • 1x Ranged Siege
  • 60x Museum Benefactors
Hong Kong2d
  • Missile Looting Army
    • 2x Merc info Ranged Cavalry
    • 1x Armored Car
    • 1x MRL
  • 100x Museum Supplies
Fukuoka2d
  • 3x Diamonds
  • 60x Museum Benefactors
Seoul2d
  • 8x National Trade Good Shipment
  • 175x Museum Supplies
Level 14 Expeditions
Milan1d
  • Armored Distraction Army
    • 1x Merc drone Cavalry
    • 1x Commando
    • 1x Archer
  • 60x Museum Researchers
Boston1d
  • Core Convoy Army
    • 1x AFV
    • 5x Solier
    • 1x Attack Helicopter
  • 210x Museum Supplies
Toronto1d
  • Zero
  • 95x Museum Benefactors
Beijing1d
  • 8x National Trade Goods
  • 105x Museum Supplies
Warsaw1d
  • 20,000 Oil
  • 95x Museum Benefactors
Level 15 Expeditions
Nuuk2d
  • Explosive Agency Army
    • 2x Wall Sapper
    • 1x MRL
    • 2x Light Siege
  • 105x Museum Supplies
Toamasina2d
  • Enduring Assault Army
    • 1x Cavalry
    • 1x APC
    • 1x Supply Wagon
  • 65x Museum Benefactors
San Antonio2d
  • Raiding Protection Army
    • 1x merc_auto_rangedcavalry
    • 1x Armored Car
    • 2x Machine Gun
  • 65x Museum Researchers
Bangkok2d
  • 3x Diamonds
  • 65x Museum Benefactors
Port Louis2d
  • 8x National Trade Good Shipment
  • 180x Museum Supplies

Storehouse
LevelUpgrade CostCitizens Req’dUpgrade TimeXPMax StorageHP
1415,000,000 Gold412d12h6,2503242,300


New Councilors
Update 12.16 will introduce two new Councilors. Unlike our previous addition, Ada Lovelace, these two will appear with identical bonuses for War and Peace.

DOM_Council_Hatshepsut_Full_Stats_EN_1920x1080.png


Hatshepsut (Diplomat)
Hatshepsut, one of ancient Egypt's most extraordinary rulers, defied tradition by becoming king around 1479 BCE. Hatshepsut’s most enduring legacy lies in her ambitious building projects, including the Karnak Temple Complex, the Red Chapel, the Speos Artemidos, and especially her grand mortuary temple at Deir el-Bahari. She also revitalized trade and boosted Egypt's economy, most notably through a famous expedition to Punt. By focusing on internal stability and expanding Egypt’s reach through diplomacy and commerce, she fostered a flourishing and secure empire.

In DomiNations Hatshepsut will improve the effectiveness of Mortar and Heavy Infantry while reducing Enemy Wall Strength. Hatshepsut will be first available starting 4/14.

CommonUncommonRareEpicLegendary
Mortar Infantry DMG +3%Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Infantry DMG +12%Heavy Infantry DMG +20%
Heavy Infantry Attack Speed +12%

DOM_Council_CharlesBabbage_Full_Stats_EN_1920x1080.png


Charles Babbage (Scholar)
Born December 26th, 1791, Charles Babbage was an English mathematician, philosopher, inventor, and mechanical engineer who is credited with the original conception of a digital programmable computer. He invented the first mechanical computer, the Difference Engine, which led to his development of the Analytical Engine, a device that utilizes all the same fundamental principles that make up a modern-day computer.

Charles Babbage will help as a Councilor in DomiNations by reducing the strength of Enemy Towers and Anti Air Defenses. Charles Babbage will be first available starting 5/12.


CommonUncommonRareEpicLegendary
Attack Helicopter DMG & HP +3%Attack Helicopter DMG & HP +4%Attack Helicopter DMG & HP +5%Attack Helicopter DMG & HP +7%Attack Helicopter DMG & HP +10%
Enemy Tower DMG -9%Enemy Tower DMG -12%Enemy Tower DMG -16%Enemy Tower DMG -20%
Enemy Tower HP -6%Enemy Tower HP -10%Enemy Tower HP -16%
Enemy Air Defense DMG -16%Enemy Air Defense DMG -20%
Attack Helicopter DMG +10%

Additional Fixes
  • Removed a vulnerability that allowed for seeing when Alliances were queued up for a World War.
    • This helps to strengthen our security improvements and anti-cheating efforts.
  • Updated the Alliance Contributor Daily Quest
    • If an Alliance has completed all Alliance Laws this quest will now automatically complete.
Edit 3/26: A hotfix to Update 12.16 is scheduled to release in a few days and will be a part of a forced update. This 12.16.1 hotfix will change the following:
  • Players will no longer get stuck in the opening tutorial for detachments if they have an active event building in their base when they update the app.
  • The “ready for battle” button in the Prepare for Battle screen will have a more correct touch target on wide aspect ratio devices
  • While it remains possible to add most trainable event troops to detachments, doing so with the Night Witch will no longer be possible as that created a bug which only allowed that troop to be deployed once in battle.
 
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An update that gives mortars an even greater advantage. Most other troops are deployed in a distributed manner, meaning they do not benefit from grouping.

It won't be long before there will only be mortars and artillery on the battlefield.
 
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Enemy Tower DMG +9%Enemy Tower DMG +12%Enemy Tower DMG +16%Enemy Tower DMG +20%
Enemy Tower HP +6%Enemy Tower HP +10%Enemy Tower HP +16%
Enemy Air Defense DMG +16%Enemy Air Defense DMG +20%
Τhis should be a minus (-). Btw all those are lines will never be used due to the cap of -85%. The majority of players already have All Enemy defensive towers damage at -85%. So any debuff to any building is simply wasted.

No EDST lines in any of the old and new councillors. Why such neglect on EDST?
 
What are the levels or specs of the dock troops please?! As it is, I'm under the impression lv12 dock is best, all trade destinations considered. I haven't upgraded it past lv12. But the TT it offers are only lv10 at best. I remember when dock rewards were all over the place, in regards to dock levels. (Years ago) Level one zeros at lv12 dock are virtually useless. Surely the "Cav" mentioned here are MBT's right?! (Main Battle Tanks) And destination Milan has 1 archer?! Ummm, what?! 1 archer?! 1 shoot? Or one shoot team? Please reply, thanks.
 
An update that gives mortars an even greater advantage. Most other troops are deployed in a distributed manner, meaning they do not benefit from grouping.

It won't be long before there will only be mortars and artillery on the battlefield.
Bhg's obsession with mortars is mind boggling - as if it's range is longer than a hellfire missile. :rolleyes:
So much for diversity.
 
What are the levels or specs of the dock troops please?! As it is, I'm under the impression lv12 dock is best, all trade destinations considered. I haven't upgraded it past lv12. But the TT it offers are only lv10 at best. I remember when dock rewards were all over the place, in regards to dock levels. (Years ago) Level one zeros at lv12 dock are virtually useless. Surely the "Cav" mentioned here are MBT's right?! (Main Battle Tanks) And destination Milan has 1 archer?! Ummm, what?! 1 archer?! 1 shoot? Or one shoot team? Please reply, thanks.
Personally, I'd wait until you get feedback from other players.
 
for the armored distraction army it definetly has to be 5 archers not 1

raiding protection army should have 4 machine gun not 2

but yay proper tactic awards. there is alot of mercanary involvement in tjese new tactics. will mercenaries get boosts in the future?
 
So if you rally a detachment, they'll come running from wherever they are - even if they're scattered all over the base ..... mmm ... :unsure: Maybe another name for detachments could be Suicide Squad.
Still, looking forward to player feedback on detachments in wars.

And, if a red marker appears in the troop tray, why not make it automatically disappear?

And finally, the storehouse?? I must have missed all those posts asking for this building's upgrade.
 
why not make it automatically disappear?
because this causes the bar to shift and you may select the wrong troops in the heat of battle. Especially if a button automatically deletes itself a few milliseconds before a quick tap sequence of selection and deployment, causing all others to shift to the left.

I would rather question the timing of the delete option. Why only when everyone has died? Why not when everyone has been placed on the battlefield and I no longer have to interact with the button? Then we could make room early to have the buttons we need regularly (airplanes and tactics) in one view.
 
Hello everybody. It's cool New adds in the game. But you should change the display of trops and abilities in combat, please, not Just add more things to it. Its horrible. The worst in the game ever With the fakes replays. We need better way deploying trops and powers.
 

welcome Detachments

we will love you for sure. thank you for your hard hard work
Let's hope it will be only joy, without pain :p (y)
ps. Is it just me or is there not a single line in the councils to defend against field mortars?!!! :LOL: 🤦‍♂️
 
I was hoping for strengthening of other troops nd diversity in attack strategies, but your have make sure that ur hindsight won't see ahead of mortars. Why don't u just delete other troops . Nerf defense little nd mortars too, strengthen other troops,
Make us visible all list of players who donated in parliament with points scored.

Detachment should be close to each other nd not spread above a certain radius otherwise rally will be suicide.
Mortars and garrison at higher stages are useless do something.
 
View attachment 13205


Greetings Leaders,

The future of warfare in DomiNations is ready for deployment! We’re introducing a brand new way to control your army in battle, new Automation Age upgrades, and two new attack-oriented Councilors. Read on to see what you can expect arriving in our update for next week's 3/26 rollout!

Detachments
DomiNations Update 12.16 looks to revitalize combat as you know it with Detachments! This new system will have you creating groups of Troops and Generals that can be quickly deployed together with a single tap. You can create up to three detachments and precisely control your army while attacking an enemy base.



Detachment Editor
Organize groups of barracks troops, factory troops, and generals into up to three detachments using the new Detachment Editor. Each detachment may contain up to one Leader and three Supporting Units. Only a General may be assigned as a Leader, while Supporting Units may include barracks troops, factory troops, as well as other Generals.

Each Detachment has a maximum troop capacity, which is 40% of your army’s total troop capacity (rounded up). Troops may not be added to a detachment if doing so would exceed its troop capacity. However, you’ll run out of army troop capacity before you’re able to fill all three detachments–this is intentional. Generals in a detachment do not occupy any troop capacity. You can also choose to leave any space empty in a Detachment.


Deployment Restrictions
In battle, a detachment is deployed as a group. The leader is deployed first, if one exists, then the remaining units are deployed in order from left to right.

Detachments may not be deployed from Tactical Helicopters.

In your Troop Tray, the Troops and Generals that are part of a Detachment are highlighted with their corresponding letter and color. Troops and Generals that aren’t part of a Detachment are deployed the same way that you’re used to.


Rallying Detachments
A deployed detachment responds to both the Army Rally as well as its detachment-specific rally.

The detachment-specific rally can be used to directly control units in that detachment separately from the rest of your army. To use a specific Rally, first select it by tapping on the Detachment you wish to control either on the right side of the screen or in the Troop Tray. Then tap the target or destination you wish for that Detachment to rally to.

In the image above, Detachment A is highlighted on both the Troop Tray and the Rally icon on the right. This is to indicate that you’re currently controlling Detachment A, and the cooldown timer shows that you have recently activated its Rally.

Clearing Icons in Battle
You’ll also want to notice the new red markers on the Troop Tray! After a Troop has been wiped out during battle, tapping this will remove that Troop Button, and all other buttons with this icon, from your Troop Tray! This will reduce the scrolling required for quick strategies as the battle rages on.

Automation Age Upgrades: Storehouse & Shipyard
This update adds a new level to the Storehouse & Shipyard. The Level 15 Shipyard receives new expeditions and the introduction of new exclusive Troop Tactics only available here. Based on player feedback, we also took this opportunity to update the expedition rewards for Shipyard levels 13 and 14 with stronger Troop Tactics.

Dock
Level
15
Cost 17,000,000 GoldCitizens Req’d 4Upgrade Time 16dXP
6,250
Expeditions
LocationExpedition TimeRewards
Level 13 Expeditions
Naples2d
  • Tank Skirmish Army
    • 2x Light Siege
    • 2x Cavalry
  • 100x Museum Supplies
Thessaloniki2d
  • Ranged Support Army
    • 3x Bazooka
    • 1x Ranged Siege
  • 60x Museum Benefactors
Hong Kong2d
  • Missile Looting Army
    • 2x Merc info Ranged Cavalry
    • 1x Armored Car
    • 1x MRL
  • 100x Museum Supplies
Fukuoka2d
  • 3x Diamonds
  • 60x Museum Benefactors
Seoul2d
  • 8x National Trade Good Shipment
  • 175x Museum Supplies
Level 14 Expeditions
Milan1d
  • Armored Distraction Army
    • 1x Merc drone Cavalry
    • 1x Commando
    • 1x Archer
  • 60x Museum Researchers
Boston1d
  • Core Convoy Army
    • 1x AFV
    • 5x Solier
    • 1x Attack Helicopter
  • 210x Museum Supplies
Toronto1d
  • Zero
  • 95x Museum Benefactors
Beijing1d
  • 8x National Trade Goods
  • 105x Museum Supplies
Warsaw1d
  • 20,000 Oil
  • 95x Museum Benefactors
Level 15 Expeditions
Nuuk2d
  • Explosive Agency Army
    • 2x Wall Sapper
    • 1x MRL
    • 2x Light Siege
  • 105x Museum Supplies
Toamasina2d
  • Enduring Assault Army
    • 1x Cavalry
    • 1x APC
    • 1x Supply Wagon
  • 65x Museum Benefactors
San Antonio2d
  • Raiding Protection Army
    • 1x merc_auto_rangedcavalry
    • 1x Armored Car
    • 2x Machine Gun
  • 65x Museum Researchers
Bangkok2d
  • 3x Diamonds
  • 65x Museum Benefactors
Port Louis2d
  • 8x National Trade Good Shipment
  • 180x Museum Supplies

Storehouse
LevelUpgrade CostCitizens Req’dUpgrade TimeXPMax StorageHP
1415,000,000 Gold412d12h6,2503242,300


New Councilors
Update 12.16 will introduce two new Councilors. Unlike our previous addition, Ada Lovelace, these two will appear with identical bonuses for War and Peace.

View attachment 13204

Hatshepsut (Diplomat)
Hatshepsut, one of ancient Egypt's most extraordinary rulers, defied tradition by becoming king around 1479 BCE. Hatshepsut’s most enduring legacy lies in her ambitious building projects, including the Karnak Temple Complex, the Red Chapel, the Speos Artemidos, and especially her grand mortuary temple at Deir el-Bahari. She also revitalized trade and boosted Egypt's economy, most notably through a famous expedition to Punt. By focusing on internal stability and expanding Egypt’s reach through diplomacy and commerce, she fostered a flourishing and secure empire.

In DomiNations Hatshepsut will improve the effectiveness of Mortar and Heavy Infantry while reducing Enemy Wall Strength.

CommonUncommonRareEpicLegendary
Mortar Infantry DMG +3%Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Mortar Infantry DMG +4%Mortar Infantry DMG +6%Mortar Infantry DMG +8%Mortar Infantry DMG +12%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Infantry DMG +12%Heavy Infantry DMG +20%
Heavy Infantry Attack Speed +12%

View attachment 13203

Charles Babbage (Scholar)
Born December 26th, 1791, Charles Babbage was an English mathematician, philosopher, inventor, and mechanical engineer who is credited with the original conception of a digital programmable computer. He invented the first mechanical computer, the Difference Engine, which led to his development of the Analytical Engine, a device that utilizes all the same fundamental principles that make up a modern-day computer.

Charles Babbage will help as a Councilor in DomiNations by reducing the strength of Enemy Towers and Anti Air Defenses.


CommonUncommonRareEpicLegendary
Attack Helicopter DMG & HP +3%Attack Helicopter DMG & HP +4%Attack Helicopter DMG & HP +5%Attack Helicopter DMG & HP +7%Attack Helicopter DMG & HP +10%
Enemy Tower DMG +9%Enemy Tower DMG +12%Enemy Tower DMG +16%Enemy Tower DMG +20%
Enemy Tower HP +6%Enemy Tower HP +10%Enemy Tower HP +16%
Enemy Air Defense DMG +16%Enemy Air Defense DMG +20%
Attack Helicopter DMG +10%

Additional Fixes
  • Removed a vulnerability that allowed for seeing when Alliances were queued up for a World War.
    • This helps to strengthen our security improvements and anti-cheating efforts.
  • Updated the Alliance Contributor Daily Quest
    • If an Alliance has completed all Alliance Laws this quest will now automatically complete.
Nice
 
Will legendary artifacts which have effects on rally cooldown or duration(Normandy SCR-536 "Walkie-Talkie" or Desert Storm PSN-8 Manpack etc) also have effects on rally of detachment?
 
Personally, I'd wait until you get feedback from other players.
Or they could add a little more info... Or simply politely answer some of my questions themselves. Obviously we'll need to find out these things somehow. It doesn't really look too well thought through at this point and knowing how the dock was in the past - that was illogical! lolol But "detachments" look interesting...
 
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