TinSoldier , This topic is giving my alliance the willies. It could just be that all the comments have me confused.
Could you publish some situational examples that clear up when decay would apply and would not apply?
Examples: A team as a whole does not war within 10 days, 15, days, 30 days, etc.
Examples: A team has 35 players but 1 or 2 have not battled in a month. Does the team kick the player to avoid decay or it this ok?
If decay depends on every individual player it could be a management nightmare for the leader/co-leaders. But to summarize, the lead thread sounded easy, but then it got complicated quickly. This policy was obviously made for a specific purpose, but it is sticky down in the weeds for me.