Toliphar
Well-known member
- Joined
- Mar 25, 2020
- Messages
- 23
Imo, warmatching should be alot less based on total war weight and more depending on how much glory the alliance is at. I’m currently the leader of an extremely active alliance. We knock the socks of almost all when it comes to triumph, but for war….? We’ve lost 12 wars (30-30) in a row and the oppenents are not getting easier.
Current war are vs an alliance with almost 24k glory, we are at just over 18k now. Their top 15 are at so very much higher levels and ages it’s rediculus. Our highest level is 389, they have 6 players over level 400. Nice? Not so much. They’ll get full stars on us with out even trying, we’ll likely end up at some 130 stars.
I like the idea of only having one attack per player…. That would surely make these extremely uneven wars dissapear. Another suggestion is, if the matchup is all pending on total war weight, then let it be based on the top half only. Most often wars are settled on those accounts anyways…
Current war are vs an alliance with almost 24k glory, we are at just over 18k now. Their top 15 are at so very much higher levels and ages it’s rediculus. Our highest level is 389, they have 6 players over level 400. Nice? Not so much. They’ll get full stars on us with out even trying, we’ll likely end up at some 130 stars.
I like the idea of only having one attack per player…. That would surely make these extremely uneven wars dissapear. Another suggestion is, if the matchup is all pending on total war weight, then let it be based on the top half only. Most often wars are settled on those accounts anyways…
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