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too little supplies vs researchers and benefactors

pckrn

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Apr 14, 2016
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666
for me the dock was useless before but now im thinking about using it.

but i see expeditions give too little supplies lol

for every 200 benefactors, you need 175 researchers and 2800 supplies, but it seems like expeditions will give you more like 2800 researchers and 175 supplies
 

kgaskell01

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May 16, 2015
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I have had two expeditions going since Museum was released and have exactly 1 expedition where resource were a reward. None In the league boat, none in the victory chest. NEXON wants us to gamble and buy them through the museum. They screwed up the expedition rewards to get us to gamble.
 

Manifesto

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Sep 26, 2016
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I have had two expeditions going since Museum was released and have exactly 1 expedition where resource were a reward. None In the league boat, none in the victory chest. NEXON wants us to gamble and buy them through the museum. They screwed up the expedition rewards to get us to gamble.
Pssst, they screwed up nothing. ‘Screwing something up’ is when something unexpected happens.
eg: releasing a new museum with ridiculously low rewards but the bottom portion of the screen doesn’t respond to the touch.
That 2nd bit is the ‘screwed up’ bit.
 
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Wynne D Fanchon

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Apr 19, 2017
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but the bottom portion of the screen doesn’t respond to the touch.
That 2nd bit is the ‘screwed up’ bit.

Omg I thought it was only me and thought I was going crazy. I’ve noticed for the NEXT button, tapping the left hand corner of the next box works all the time for me.
 

Ulysses

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Nov 14, 2017
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165
Thanks for the tip, Wynne. Yeah, me too. I think the 'button' became misplaced somehow. At least on the iPad and iPhone version. If you press just above the 'Next battle' button, it works fine first time too
 

Festivus

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May 19, 2016
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268
Same. Supplies are definitely the bottleneck, and I use the crap out of my dock, unlike most people. I'm getting lots of benefactors and researchers and very few supplies.
 

LordAnubis

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Nov 27, 2016
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534
The museum is a total joke. the benefits gained from even a maxed out artifact are negligible. Talking about 1 - 6% mostly to do with farming. Sure there are benefits to invading/attacking armies but those benefits are spread so damn thin across artifacts its ridiculous. I have yet to see any artifact to benefit heavy tank army.
 

yemen

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Mar 24, 2017
Messages
680
The ratio of supplies, researchers and benefactors vs the respective need for them seems pretty far off to me also.

But I am not planning to do much with the museum until I find a decent artifact or two anyway. So far it has just been churning junk. I'm displaying a few pieces, but nothing worth investing in at these prices. When and if it becomes necessary for war instead of a small boost to MP, I will move on.
 

Ulysses

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Nov 14, 2017
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Hmm... so far, it feels like the Museum is tough but fair... For the players that use it, it's gonna take weeks to months, but they're gonna have some seriously powerful stats upgrades...

The key is the Dock. Options from my Dock today are showing +51 supplies (for a 5hr expedition to Rio), +20 benefactors (21h to San Fran), +122 researchers (2d to Cherbourg). None of those is gonna score me an upgrade in one expedition. But if I do several of those per week, I'll earn plenty.

Keep trashing your lousy artefacts. Most of mine have been full house, five +1%, sometimes with one or two +6%. Don't even think about it. Instant delete.

But slowly, I've begun to find a couple of sweet ones... Like a Queen Zenobia's Necklace, with +1% all resources looted, +11% oil looted, +6% oil looted... If I understand correctly how this is gonna work, that gets to +45% oil looted, if I take the time to fully upgrade it to 10/10 and level 3. I can't think of a uni or library benefit that scores me +45% on looting oil. I'm not gonna get there overnight, but it will be real handy by a month's time...

Collect your fragments. Frequently. Cash em in. Throw out lousy artefacts. Nearly all of them. But the ones that you decide to keep are gonna help you big time
 
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Wynne D Fanchon

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Apr 19, 2017
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78
More than a months time my friend. The first upgrade for a perk is 40 blue prints. After that it jumps to 400, so getting like 2-3 perks is going to take a massive amount of blueprints, this is just for one artifact.
 

BeerMan

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May 10, 2017
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415
I agree about supplies being in rare, um, supply, but the museum is hardly useless. With a couple of artifacts and my brit bonus, I now get +30% oil on my MP attacks. You just have to be patient and constantly craft/sell until you find some good ones.
 

Alexey

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Dec 12, 2017
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265
It would be good to have an option to train your benefactors and reseachers into troop card infantry:)
 

yemen

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Mar 24, 2017
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680
Do you actually get it though? Some people were finding that they were actually only getting their normal 15% boost as British, and the extra did not seem to be stacking.
 

yemen

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Mar 24, 2017
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680
They added 5 different resources to this game with one update - fragments, blueprints, supplies, benefactors and researchers. No wonder they can't balance the quantities.

This update should have been restricted to two resources. Fragments and supplies. Right now, we need 14 supplies to every researcher or benefactor for an artifact maxed to level 5; most worthwhile artifacts will still only be worth upgrading to level 2 or 3, based primarily on scarcity of supplies, and will need none of the other two. Based on what I have acquired so far, the available ratio is more like 4.5:1.

Blueprints are also an unnecessary addition - you just turn fragments into blueprints by churning fragments. This could be done without the extra step. And blueprint count is hidden away - you can't even see how many you have until you actually select upgrade on an artifact.

As things stand right now with the Dock, players will end up swimming in researchers and benefactors long before they have the supplies to use them with. So those dock expeditions that were switched to provide one of those two will not have replaced a valuable reward with something worthless. Very bad move here.

I would suggest the following to simplify this into a system that doesn't need as much balancing:
Fragments should make artifacts, and be directly used to upgrade them. Artifacts are sold to get some of your fragments back, no requirement to make and then sell for blueprints.
The ratio right now is 100 fragments to 25 fragments and 15 blueprints on average (75:15, or 5:1). Presumably some losses are intended in getting rid of an artifact, so call it 3:1. Just multiply the blueprint requirement for upgrades by 3 and put it in fragments instead. And let us sell back bad artifacts for 70. That should leave everything even, but with only one resource.

Supplies should be the only resource required to unlock levels of an artifact. Merge the other two into supplies at some ratio, and change the expeditions they have already modified to just provide supplies.

My suggestions assume that the system was not intentionally designed to encourage players to spend crowns to balance out the missing resources. But if you make the opposite assumption, then the current system is exactly what they want, and changes would be counter productive.
 
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BeerMan

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May 10, 2017
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Yes, I did the math. I had a raid that showed 2500 oil and it paid out 3200 (28%, which was the level of my boost at the time).
 

Manifesto

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Sep 26, 2016
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Your suggestions are too skewed in OUR favour to be implemented.
Dominations seems to heading the way of Simcity with all these new collectible items.
 

Rasperin

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Joined
May 21, 2018
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4
The fact that I haven't seen any supplies yet is extraordinary irritating, one might say infuriating. To the point that nothing would have been better than something.

I guess that said though the museum is dead to me. In real bouts of boredom I spend the some 10k fragments I build up, but I have no way of unlocking features that don't come pre unlocked. So everything in slot is 11% best I can use.

Anyways I really just wanted to lament because I was so excited to just be disappointed.
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