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Should you defend your TC?

Eddie F1

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Aug 6, 2015
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And if it does work - I don't need to waste hours raiding gold to upgrade walls, lvl8 will do nicely.
 

Porcupine

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May 19, 2015
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So TC in the centre, but use bits of wall only as guide paths, hopefully the AI will realise troops don't need to hack at walls and walk round over and past my carefully laid out traps and fields of fire. Spawning garrisons and stables will act as blockers in the narrow pathways, nobody makes it to the TC.
It's a brilliant theory I've tried to do it several times but didn't work. Your opponent will realize your strategy and attack you from a safe place, and you don't have enough walls for a labyrinth on all sides. But if it works with you let us know. I'll maybe try it again
 

Eddie F1

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Two sides are covered by the rest of my base, so there are only two options to start attacking, one side has the castle, the other a row of pretty worker houses..... :)

Climbing medals (or trying not to lose them) is just another challenge to get to 2200 and claim my crowns and get round the tedium of just looting gold for walls, basically not going to bother as max IA walls don't keep me out.
 

Eddie F1

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I think it will rely on how the AI sees a base, rather than human eyes. We've all seen the AI do dumbass, unexpected things. Recently attacked a 2 box GP base still with classical walls, so used a wall breaker into box 1 where the loot was, then the raiders could chop the wall into box 2 for the TC. Started well, rallied on TC and lo and behold they exited box 1 and ran right round the outside to a piece of wall next to TC, or the 3 or 4 raiders that made it that far, the rest fell down spike traps or got shot up on the way. Lost 38 medals.
 

The Prince

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May 6, 2015
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Depends on my resources and goal. If I have less than 1 mil,I may or may not protect my TC. But when I have >2mil resources, I put my TC outside without protecting much and I always thankful to some minor troops to left my base with 2 stars and gave me a peace treaty with not much resources lost. I think probably medals is not so crucial now, but I just try to defend it as low as min 1400 medals.
 

dbukalski

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Apr 8, 2015
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Again, it is a matter of many factors. TC may be outside, np, semi-defended with structures and traps. This is also some defense. I am just saying that completely not defended TC can make you loosing more resources on higher levels. Regarding medals it is a question what's more efficient defended TC or not, unless you're having really strong defense and walls
Its been a week straight where only my tc has been popped and my gold has been untouched. If i showed u my defense logs its wall to wall 15k gold stolen. In my book its an open and shut case. Exposed tc is hands down better for resource protection. Protecting medals i cant say because i wont be protecting medals until i have no use for gold which meanz i have maxed out defense. At which point i can experiment with tc protection setups. A week straight with only 2 star losses is solid for medal protection too. Could i stop quick victory star without giving up 50% destruction in the trade? Because right now people arent getting 50%. Maybe they dont want anything more than pop tc for league bonuses. If i protect my tc then i force them to burn through my base to get to the tc. So ill be trading 2 star(tc + quick victory) for 2 star (tc + 50%) or maybe 3 star (tc + 75%) and in the process theyll burn my gold storage which was in the way. All i know is my setup has been nearly perfect at protecting my gold at my medal range where league bonuses are big and people mostly care about medals and 1 medal is all theyll get whether they drop 10 troops and pop my tc or drop entire army and go for more. Ill reasses the best medal protection strategy when im at that point. When ive tested some ideas i have floating around
 

JuDomines

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May 14, 2015
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This is the one thing I dislike on this game. After all a TC is a town CENTER it should make no sense to have it outside the wall. But the fact is it' sur clearly a better option to have it unprotected below 1000 medals, where i'm raiding. And I hate that. If only loot lost could be factored on the peace treaty calculation, that would be a different story. And it would also solve the issue of those raiders spam stealing loot without without giving a protection in return (i've not answered the other thread, but it's clearly unbalanced from a game design perspective)
 

dbukalski

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This is the one thing I dislike on this game. After all a TC is a town CENTER it should make no sense to have it outside the wall. But the fact is it' sur clearly a better option to have it unprotected below 1000 medals, where i'm raiding. And I hate that. If only loot lost could be factored on the peace treaty calculation, that would be a different story. And it would also solve the issue of those raiders spam stealing loot without without giving a protection in return (i've not answered the other thread, but it's clearly unbalanced from a game design perspective)

What solves the spam raiders taking ur loot but not giving peace treaty is surrounding ur gold with defenses so getting to the gold is nearly impossible without giving peace treaty
 

Redgar

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Apr 9, 2015
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Yes, it could be you're right dbuk and having huge league reqards makes extra-pressure on just taking down TC. At other hand, semi-defended TC can bring you similar results on stars/gold losses when raider army is met with the only difference that semi defended TC may be skipped more often. But againt it is hard to say if it's good or bad. You may get a little bit less attacks in average, but more chances to meet that max 5-star army.
 

dbukalski

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When i log off i get attacked almost instantly. It doesnt matter how many players skip my base because someone will attack and beat it as soon as i stop playing
 

Redgar

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It's either hi medals or exposed TC. You should test. I suppose, Defended TC could even give you time to go to shower and get back to game without being attacked. It could be a huge advantage for you rofl )))
 

Eddie F1

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From an aesthetically and historical POV the the TC should be in the centre - maybe shouldn't be one big lump, but spread over several buildings, treasury, town hall, guild hall, freemasons lodge, etc - each upgradable individually and together to advance. Then an attacker would need to take them all to get the TC victory.

But as it stands the best way to avoid looters and no PT is to climb medals to 1200+ and plonk the TC in the countryside.
 

dbukalski

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Defended tc will not give me time to take a shower. I take long showers. No, defended tc may get skipped 20 times. And it will take about as many seconds for all 20 skips to happen then for someone to pop the tc.
 

Redgar

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Hmm... At 1700-1800 medals I think I am attacked usually in 2-3 hours after logging out. Sometimes faster, sometimes longer, but on average, I don't have immediate attacks now. Medal range may matter here, tho
 

Eddie F1

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Same medal range, 1700+ and I get attacked immediately - I rely on it to get my 8 hour PTs that conveniently tie up with breakfast, late lunch and evening. Even with 5m food and 3m gold sitting around, 9/10 just snipe the TC sitting outside the walls
 

DestroyerArcher

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Apr 14, 2015
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1600+ medal player, I expose all my resources and buildings and max my road bonus. As soon as I log off 5 minutes later someone pops my town center or gives me a nice, long, peace treaty.
 

Redgar

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But this way you loose a lot of resources destroyersrcher? Is longer peace treaty worth it?
 

DestroyerArcher

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Yep I will lose a good deal of available lootable resources with such a base. Storage blessing+Training blessing makes those lost resources easy to recover, and level 11/12 farms and caravans help make up some of the losses. Popping an animal and gathering blessing under said peace treaty can typically help my lost resources not matter. When I make my walls level 9+ I may have a shot at an actual base, though.
 
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