Whose complaining? Just offering suggestions to pivot the focus which I think would make things better.
but time is the problem. Don't you think the best players should be reflected as being the best? The overarching importance of time/process detracts from the ability differential of players and places too much focus on how far you have got in maxing. For longevity the game needs to reduce the focus on process and pivot towards ability/game play.
That would require resources requirements to be harder to achieve but upgrades to take less time. This is reflected to an extent in WW and Oil.
but time is the problem. Don't you think the best players should be reflected as being the best? The overarching importance of time/process detracts from the ability differential of players and places too much focus on how far you have got in maxing. For longevity the game needs to reduce the focus on process and pivot towards ability/game play.
That would require resources requirements to be harder to achieve but upgrades to take less time. This is reflected to an extent in WW and Oil.