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Most useful and useless Museum artifacts perks so far?

MartinK12

Approved user
Joined
May 19, 2016
Messages
379
Of course for each one of us those perks will be different. This post is more as a list of possible artifact perks so that we know which one are certainly useless and we can easily sell them for blueprints. If there's already such a list just point me there.

PLEASE use emojis to show your opinion about certain perks:
-yellow :) emojis for opinions like: useful, hmm..., okey, maybe...
-red :mad: emojis for opinions like: useless, nope, r u serious?, pathetic, just sell it...
That way we will have beautiful colorful list

So far I saw those perks in different artifacts with their bonus for the first level:
-Wall Sapper Damage +1% :mad:
-Bomber Damage +1% :)
-Wall Sapper Hitpoints +1% :mad:
-Supply Vehicle Healing +11% :)
-Raider Damage +1% :mad:
-Paratrooper Hitpoints +1% :mad:
-General's Damage +6% :)
-Ranged Infantry Hitpoints +6% :)
-Mortar Troop Hitpoints +1% :mad:
-Ranged Siege Hitpoints +6% :)
-Defender Spawn Time -1% :mad: if First Wave Time is 5s so does 1% or 10% actually mean something?
-Paratrooper Damage +11% :)
-Ranged Siege Damage +1% :mad:
-Enemy Defender Span Time +1% :mad:
-Library Tech Food Cost -1% :mad: useless for higher ages
-All Resources from Hunting +1% :mad:
-Vault Capacity from +1% to +6% at level 1 :) this 6% at level 1 is interesting
-Forest Expansion Cost Refund +6% :mad:
-Library Tech Food Cost -1% :mad:
-Gold from Gold Mines +1% :mad:
-Vault Interest +6% :)
-Food from Fruit Trees +1% :mad:
-Gold from Caravans +6% :mad:

I think that all +/- 1% is mostly useless bcs it won't have any effect on actual statistics, maybe except for some high values. And separate topic is how those perks will stack within one artifact and how much bonus they will actually give at level 10, but let's start easy with just naming those perks to see what we can get ;)

*for moderator - red emoji :mad: is only used bcs of its different color not bcs we r mad at Nexon/BHG ;)
 
Last edited:

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
374
They seem to vary from 1%, 6% and 11% and increase by 1% percent per level giving an overall bonus of 10, 15 and 20% respectively. These seem to be generated randomly so all i can say is "hope your lucky and get lots of 11% effects.
 

Dvicious

Approved user
Joined
Feb 8, 2018
Messages
238
Question on the vault interest increase. Is it an increase of 6% to base vault savings (eg 5% + 6%= 11% interest) or 6% increase of the current 5% (eg 5%*1.06= ~5.3% interest).? I have one of those that could be unlocked at lvl 2 of artifact. Seems very interesting/useful if it’s the former and useless if it’s the latter.
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
(oil/all) resources looted :)
defender damage :)
oil from oil wells :)

and i think defender spawn 10% would be pretty big. especially if you upgrade it it could become comparable to 20 from acropolis or 25 from saladin.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
I think we need an additional grade, like "useful" and "very useful". For example: increased damage for howitzers:), increased damage for shooters:):)
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Yes well, good luck raiding and finding and expediting all the necessary resources to EVER get there.
 

Wynne D Fanchon

Approved user
Joined
Apr 19, 2017
Messages
78
It’s additive and I can confirm this. I have vault interest increase by 6% on Museum. I put 8000 oil in my bank everyday and after 24hrs I get to draw 8800 oil, an extra 880 oil which is indeed 11%, so it is additive.
 

pichulo

New member
Joined
May 21, 2018
Messages
0
Weapon

Ranged infantry HP
Ranged infantry dmg
Fighter HP
Fighter dmg
Ranged siege dmg
Supply vehicle healing
Heavy cav dmg
Heavy infantry HP
Heavy infantry dmg
Wall Sapper HP
Wall Sapper dmg
Mortar troop HP
Mortar troop dmg
Paratrooper HP
Paratrooper dmg
Generals dmg
Defender spawn time-
Enemy defender spawn time


Armor

Defender HP
Defender dmg
Invading heavy cav HP-
Invading heavy cav dmg-
Invading fighter HP-
Invading paratrooper dmg-
Invading bomber dmg-
Invading supply vehicle HP-
Invading ranged siege HP-
Invading helicopter dmg-

Jewelry

Food looted
Gold looted
Oil looted
All resources looted
Library tech food cost-
Library tech gold cost-
Looted resource refund
NTG chance

Pottery

Food from fruit trees
Gold from caravans
Oil from wells
Vault capacity
Vault interest
Forest exp cost refund

Legendary

Generals dmg
Generals HP
Enemy defender spawn time
 

Ulysses

Approved user
Joined
Nov 14, 2017
Messages
165
Hey Wynne, just to double check. You deposit 8,000 oil every day. And you used to get back 8,800 (10% interest), but now you get back 8,800+880=9,680 (+21%)? Is that right? NICE!! Have you upgraded your starting +6% interest artefact to +11%?
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
Yes it includes oil. While I don't have the proper one yet, my alliance members have confirmed this. They are mostly brit nation so it's stacking with the brit loot perk.
 

Wynne D Fanchon

Approved user
Joined
Apr 19, 2017
Messages
78
Ulysses Oops I meant I’m getting 880 oil
After depositing 8000 initially. Typo on my part. So it’s 11% total because 880 is 11% of 8000.
 
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MartinK12

Approved user
Joined
May 19, 2016
Messages
379
Nice list you guys created :) Is it complete? Or are there any other bonuses?
 

kgaskell01

Approved user
Joined
May 16, 2015
Messages
82
Couple of additions....

Armor:
Invading general damage

Pottery:
All resources from hunting
 

Cryos

Approved user
Joined
Oct 15, 2017
Messages
90
The most useful, for me at least, will be "looted resources refund" if you get lucky on them and can upgrade them plus combine them with the storage blessing you could render yourself effectively immune to raids. Of course for that you'd need four total with three +11%-20% and one +6% to +15% and a lot of luck and time will be needed for that. Of course you need to be careful what you spend your blueprints on since it takes forever to get them.

So far I have two jewelry with a total potential of a 45% refund from attacks, not bad but I might hold out to see if I get enough to create that near raid proof set up. Why is this important? so I don't feel so worried about being attacked when I decide to take a fe days off aside from check ins to collect resources.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
It's interesting that there is no HT boost so far. Anyway, my top three priorities that I'm looking for are: fighter's health, shooter's damage, oil production.
 
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