Arashii
Well-known member
- Joined
- Feb 18, 2022
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- 24
With the War Hall crafting event coming up, thought I would give a quick overview of what's what so that you can get the most out of the event. (There’s a TLDR at the end too!)
How Musuems are Composed
Firstly let’s recap the Museum's composition (for the purposes of this, we’ll exclude legendary slots and hermitage). Players get:
2x Weapon slots, 2x Armours slots and 4x Equipment slots
The stats on each of the above start at either 1%, 3% or 6%, and can be maxed at either 10%, 12% or 15%.
Players can find a maximum of 2 of the same stat line on an artefact. E.g. 2 lines of mortar damage can appear on a weapon, but not 3.
The above is important when considering what maximum stats can be gained from each type of artefact.
For Weapons and armours, there is potential to gain +60% of a certain stat. This would be achieved by having, for example, 2 weapons each with 2 of the same line maxed at 15% (2 x 15% + 2 x 15% = 60%)
For equipments, because you get 4 slots, the highest potential for a certain stat that can be achieved is 15 x 2 x 4 = 120%. It is important to note here that any ‘debuff’ stat caps out at -85%, e.g. ‘All Enemy Defensive Towers Damage’ can reach -120% however only -85% will apply to the enemy base, meaning -35% is wasted here. (Any debuff stats acquired from the council also contribute towards this 85% cap!)
What you want to look for when crafting
So now lets look at what a player may work towards trying to find to make their museum strong! We’ll look at each from an offensive perspective and a defensive perspective.
When Crafting for artefacts you want to look for the following stat lines:
For weapons and armours, this will of course depend on what troop composition you use/what troops you are trying to defend against.
Weapons, as an offensive player – you want two stat lines that buff the damage of your primary troops. E.g. Mortar Damage. Now have in mind a secondary troop you use and look for a stat line that buffs this damage. E.g. Ranged Siege Damage or Paratrooper Damage. If a weapon doesn’t have at least 3 stat lines you need(2 for your primary and 1 for your secondary troop), then don’t consider keeping it. There’s no point investing blueprints, supplies or even spending crowns re-rolling a 2 liner artefact.
As a defensive player – you want to look for Weapons that affect “Invading Troop Hitpoints”. The same principle of finding 2 primary stats and 1 secondary applies. More than likely you’ll want to prioritise “Invading Mortar Troop or Fighter Hitpoints”. Invading Paratrooper, Ranged Siege, Bomber or Attack Helicopter Hitpoints are good secondary stats to have in mind.
Armours, as an offensive player – you guessed it, the same principle of at least 3 lines applies. Your primary line will want to buff your main troop HP, e.g Mortar Troop HP, and a secondary line may be “Ranged siege or Paratrooper HP”
As a Defensive player – you want to look for Armours that affect “Invading Troops Damage”. Prioritise finding “Invading Mortar Troop or Fighter Damage”. Again Invading Paratrooper, Ranged Siege, Bomber or Attack Helicopter Damage are good secondary stats to have in mind.
For Equipments, as an offensive player, the holy trinity you are looking for are: “All Enemy Defensive Tower Damage”, “All Enemy Defensive Tower Hitpoints” and “Enemy Defender Spawn Time”.
As a defensive player, when it comes to equipments you are looking for: “All Defensive Tower Damage”, “All Defensive Tower Hitpoints” and “Defender Spawn Time”. “Defender Damage” and “Defender Hitpoints” are also nice, but the previous 3 are the most important.
Summary (TLDR)
Look for artefacts that have at least 3 lines on them that you need. Investing blueprints, supplies or crowns re-rolling on a 2 liner is not worth it. Crafting a strong museum is a marathon, not a race. You may only find 1 or 2 half decent artefacts during a crafting event. Top tier museums are built over years of crafting!
Have fun with it and take the little gains!
For anyone that may have missed it, check out my video on how to get unlimited blue prints! (You gonna need a lot of them!”)
How to get unlimited blue prints:
How Musuems are Composed
Firstly let’s recap the Museum's composition (for the purposes of this, we’ll exclude legendary slots and hermitage). Players get:
2x Weapon slots, 2x Armours slots and 4x Equipment slots
The stats on each of the above start at either 1%, 3% or 6%, and can be maxed at either 10%, 12% or 15%.
Players can find a maximum of 2 of the same stat line on an artefact. E.g. 2 lines of mortar damage can appear on a weapon, but not 3.
The above is important when considering what maximum stats can be gained from each type of artefact.
For Weapons and armours, there is potential to gain +60% of a certain stat. This would be achieved by having, for example, 2 weapons each with 2 of the same line maxed at 15% (2 x 15% + 2 x 15% = 60%)
For equipments, because you get 4 slots, the highest potential for a certain stat that can be achieved is 15 x 2 x 4 = 120%. It is important to note here that any ‘debuff’ stat caps out at -85%, e.g. ‘All Enemy Defensive Towers Damage’ can reach -120% however only -85% will apply to the enemy base, meaning -35% is wasted here. (Any debuff stats acquired from the council also contribute towards this 85% cap!)
What you want to look for when crafting
So now lets look at what a player may work towards trying to find to make their museum strong! We’ll look at each from an offensive perspective and a defensive perspective.
When Crafting for artefacts you want to look for the following stat lines:
For weapons and armours, this will of course depend on what troop composition you use/what troops you are trying to defend against.
Weapons, as an offensive player – you want two stat lines that buff the damage of your primary troops. E.g. Mortar Damage. Now have in mind a secondary troop you use and look for a stat line that buffs this damage. E.g. Ranged Siege Damage or Paratrooper Damage. If a weapon doesn’t have at least 3 stat lines you need(2 for your primary and 1 for your secondary troop), then don’t consider keeping it. There’s no point investing blueprints, supplies or even spending crowns re-rolling a 2 liner artefact.
As a defensive player – you want to look for Weapons that affect “Invading Troop Hitpoints”. The same principle of finding 2 primary stats and 1 secondary applies. More than likely you’ll want to prioritise “Invading Mortar Troop or Fighter Hitpoints”. Invading Paratrooper, Ranged Siege, Bomber or Attack Helicopter Hitpoints are good secondary stats to have in mind.
Armours, as an offensive player – you guessed it, the same principle of at least 3 lines applies. Your primary line will want to buff your main troop HP, e.g Mortar Troop HP, and a secondary line may be “Ranged siege or Paratrooper HP”
As a Defensive player – you want to look for Armours that affect “Invading Troops Damage”. Prioritise finding “Invading Mortar Troop or Fighter Damage”. Again Invading Paratrooper, Ranged Siege, Bomber or Attack Helicopter Damage are good secondary stats to have in mind.
For Equipments, as an offensive player, the holy trinity you are looking for are: “All Enemy Defensive Tower Damage”, “All Enemy Defensive Tower Hitpoints” and “Enemy Defender Spawn Time”.
As a defensive player, when it comes to equipments you are looking for: “All Defensive Tower Damage”, “All Defensive Tower Hitpoints” and “Defender Spawn Time”. “Defender Damage” and “Defender Hitpoints” are also nice, but the previous 3 are the most important.
Summary (TLDR)
Look for artefacts that have at least 3 lines on them that you need. Investing blueprints, supplies or crowns re-rolling on a 2 liner is not worth it. Crafting a strong museum is a marathon, not a race. You may only find 1 or 2 half decent artefacts during a crafting event. Top tier museums are built over years of crafting!
Have fun with it and take the little gains!
For anyone that may have missed it, check out my video on how to get unlimited blue prints! (You gonna need a lot of them!”)
How to get unlimited blue prints: