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War Museum Offensive 101

Abhorsen

Well-known member
Joined
Sep 1, 2022
Messages
97
Good evening,

I wanted to make an helpful guide to starting the path of building a war museum for your base. There are 3 types of museums you can design: Pure Offensive, Pure, Defensive, or Hybrid model that has a mix of both characteristics. - Hopefully I will get into Defensive and Hybrid builds in a later date.

Most players usually start their journey as an attacker and progress to defensive gear as each war crafting event occurs in game.

Each museum has 2 weapon, 2 armor, 4 equipment, 3 legendary, and 1 wonder slot.

Offensive players want to place priority on 3 stats from equipment:

1) All Enemy Defensive Tower Damage (AEDTD) - Negative value
2) All Enemy Defensive Tower Health Points (AEDTHP) - Negative value
3) Enemy Defender Spawn Time (EDST) - Positive value

It should be noted that there is a cap for stats that are negative integers of -85%. Any negative value above -85% will be wasted and not calculated into the battle.

This theory is true for - Enemy Tower, Air Defense, and etc. You don't want these stats if you're cap on AEDTD and AEDTHP - They will be wasted.

Warning - You can't do -85% AEDTD and -85% Enemy Tower Dmg. The AEDTD will out rank the Enemy Tower Dmg. You should also watch out for this in your council members too. But that's a whole different topic for another time.

Some players go really high in stats for EDST, but most people need values that break 160 to 180% criteria to see any defensive bases affect by slower defender spawn time. Most people that go that route need to use Hermitage wonder slot for equipment to gain an extra 30% EDST.

Many players go the other route and craft for higher maximum damage or health to units (Bombers / Fighter) layout.

I.E. - a Mortar, RS, and APC specialist- Lego player will normally value a third weapon in their Hermitage slot.
I.E. - a Bomber or Fighter specialist - Will tend to put an armor piece in their Hermitage slot to increase the health of their planes.

It should be noted that all museum gear can only have 2 lines of the same unit dmg or health. Same for AEDTD, AEDTHP, and EDST. You may only select one line on each equipment to reroll for 100 crowns. So pick the line that has no synergy for your troop formation:

For me as a Lego player: I tend to look for weapons like this: Below is my opinion only. Some players may value their paratroopers more than Generals.

Weapon:
1) Mortar dmg
2) Mortar dmg
3) RS dmg
4) RS dmg
5) Paratrooper dmg

Armor:
1) Mortar Health
2) Mortar Health
3) General Health
4) General Health or Paratrooper
5) Paratrooper Health

Equipment
1) EDST
2) EDST
3) AEDTD - Until -85% is reached
4) AEDTD or AEDTHP
5) AEDTHP - Until -85% is reached

Each gear can give you a line % of 1%, 3%, or 6%. Try and get 6% lines.

Hopefully this helps out some new players that are wanting to explore more about Museum and how to be efficient in looking for new gear as an attacker.
 
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