Greetings Leaders,
DomiNations Update 12.5 makes a large set of changes to Coalitions and Spying. We’ve made adjustments to nearly all of the Coalitions for World Wars and made Spying much easier for those who have the ability unlocked. We’ve also added the next wave of upgrades for those in Automation Age, and implemented a button to quickly cycle through your defensive buildings!
Automation Age Upgrades
Building | Upgrade Time | Cost | Citizens | HP | XP Amount | Resource |
Oil Well Level 18 | 18d | 27,500,000 (Gold) | 3 | 55,000 | 6,750 | Max Oil Storage 6150 Oil Generated 370 |
War Academy Level 11 | 12d | 10,000,000 (Food) | 4 | 12,500 | 4,500 |
Tactic | Upgrade Time | Cost | XP Amount | Effect |
Barrage Level 10 | 12d12h | 10,000,000 Food Build Cost 25,000 Food | 2,500 | 4,615 DMG |
First Aid Level 10 | 12d12h | 10,000,000 Food Build Cost 25,000 Food | 2,500 | Duration 23s |
Sabotage Level 10 | 12d12h | 10,000,000 Food Build Cost 25,000 Food | 2,500 | Duration 11.5s |
Demolition Level 8 | 12d12h | 12,500,000 Food Build Cost 25,000 Food | 2,500 | 11,560 DMG |
Protect Level 9 | 12d12h | 10,000,000 Food Build Cost 25,000 Food | 2,500 | Duration 15s |
Betrayal Level 7 | 12d12h | 12,500,000 Food Build Cost 25,000 Food | 2,500 | Attack Speed Reduction 30% Health 80% |
Decoy Level 6 | 12d12h | 12,500,000 Food Build Cost 25,000 Food | 2,500 | Base Decoy Soldier HP 4,305 Base Decoy Tank HP 8,385 |
Assault Rally Level 6 | 12d12h | 12,500,000 Food Build Cost 25,000 Food | 2,500 | DMG Increase 300% Speed Boost 310% |
Defensive Building | Upgrade Time | Cost | Citizens | HP | XP Amount | Defender |
Stable Level 19 | 21d | 27,500,000 (Gold) | 6 | 46,120 | 8,000 | Level 15 Next Wave 19s |
Coalition Troop Rebalance
Without question, Coalitions can often turn the tide of your World War battles for the better with stat boosts alone. The Coalition Troops that are included aren’t necessarily at the forefront of your World War planning, but that doesn’t mean they should be an afterthought in the ever-changing landscape of DomiNations. For 12.5 almost ALL Coalition Troops received buffs or changes in Bonus Damage Targets!
Aztecs - Eagle Warrior (Offense)
- Increased base HP
- Increased base DMG
- Now Deals 5x DMG vs. Defenders
- Was Enemy Troops
- Favorite Target is now Defenders
- Was Enemy Foot Troops
Level | HP | Damage |
1 | 211 | 104 |
2 | 242 | 110 |
3 | 278 | 116 |
4 | 302 | 122 |
5 | 326 | 128 |
6 | 376 | 135 |
7 | 432 | 142 |
8 | 475 | 150 |
Eagle Warrior Troop Tactic
- Increased base HP
- Increased base DMG
- Now Deals 5x DMG vs. Defenders
- Favorite Target is now Defenders
- Was Enemy Foot Troops
Level | HP | Damage |
1 | 211 | 104 |
2 | 242 | 110 |
3 | 278 | 116 |
4 | 302 | 122 |
5 | 326 | 128 |
6 | 376 | 135 |
7 | 432 | 142 |
8 | 475 | 150 |
9 | 485 | 157 |
10 | 520 | 164 |
11 | 552 | 172 |
12 | 616 | 180 |
13 | 676 | 189 |
Egyptians - Chariot Archer (Defensive)
- Increased base HP
- Increased base DMG
- Now deals 5x damage against Generals
- Was 5x damage against Soldiers
- Favorite Target is now Generals
- Was Any
Level | HP | Damage |
1 | 1008 | 276 |
2 | 1344 | 291 |
3 | 2520 | 307 |
4 | 3360 | 324 |
5 | 4320 | 342 |
6 | 5520 | 361 |
7 | 6360 | 380 |
8 | 6996 | 400 |
Mongols - Mangonel (Offensive)
- Increased base HP
- Increased base DMG
Level | HP | Damage |
1 | 328 | 780 |
2 | 378 | 897 |
3 | 504 | 1030 |
4 | 620 | 1170 |
5 | 738 | 1310 |
6 | 846 | 1799 |
7 | 983 | 2074 |
8 | 1081 | 2282 |
Mangonel Troop Tactic
Level | HP | Damage |
1 | 328 | 780 |
2 | 378 | 897 |
3 | 504 | 1030 |
4 | 620 | 1170 |
5 | 738 | 1310 |
6 | 846 | 1799 |
7 | 983 | 2074 |
8 | 1081 | 2282 |
9 | 1123 | 2350 |
10 | 1284 | 2415 |
11 | 1364 | 2495 |
12 | 1550 | 2575 |
13 | 1745 | 2649 |
Maori - Toa (Defensive)
- Increased base HP
- Increased base DMG
- Now Deals 5x damage against Tanks
- Was 5x damage against Soldiers
- Favorite Target is now Tanks
- Was Attacking Cavalry
Level | HP | Damage |
1 | 1042 | 43 |
2 | 1160 | 47 |
3 | 1546 | 55 |
4 | 2100 | 62 |
5 | 3000 | 74 |
6 | 3648 | 86 |
7 | 4200 | 100 |
8 | 4620 | 109 |
Cherokee - Ghigau (Offensive)
- Increased base HP
- Increased spawned unit amount at most levels
Level | HP | Units Spawned |
1 | 1495 | 3 |
2 | 1719 | 4 |
3 | 2128 | 4 |
4 | 2243 | 5 |
5 | 2392 | 5 |
6 | 2749 | 5 |
7 | 3163 | 6 |
8 | 3479 | 7 |
Ghigau Troop Tactic
Level | HP | Units Spawned |
1 | 1495 | 3 |
2 | 1719 | 4 |
3 | 2128 | 5 |
4 | 2243 | 6 |
5 | 2392 | 7 |
6 | 2749 | 7 |
7 | 3163 | 8 |
8 | 3479 | 8 |
9 | 3826 | 9 |
10 | 4208 | 9 |
11 | 4628 | 9 |
12 | 5090 | 9 |
13 | 5599 | 9 |
Indians - Urumi (Defense)
- Increased base HP
- Increased base DMG
Level | HP | Damage |
1 | 4931 | 20 |
2 | 5535 | 31 |
3 | 6139 | 36 |
4 | 6742 | 41 |
5 | 10005 | 52 |
6 | 12190 | 67 |
7 | 14030 | 78 |
8 | 15433 | 86 |
Filipinos - MD 500 Defender (Defense)
- Increased base HP
Level | HP |
1 | 1604 |
2 | 1689 |
3 | 1778 |
4 | 1872 |
5 | 1971 |
6 | 2075 |
7 | 2185 |
8 | 2300 |
No Changes
- Americans - Marines
- Russians - T-34 Tank
- Ethiopians - Kagnew Infantry
Auto-Spying
As part of our quality-of-life improvements to the game we’re taking a look at a small but extremely helpful part of World Wars, Spying. Before this update, players with spying (unlocked through the Harriet Tubman research path in the University) would have to tap the Spy button on the opposing army’s base sharing the same number as you. Doing so would reveal information about that base to help you or your allies pick the best strategy to counter their defenses. But if you forgot to press that button, there would be no information available to your Allies.That all changes with Update 12.5, and some of you may already have noticed the feature was live ahead of the Update release! So long as you have Spying unlocked the opposing base sharing your number will have their information revealed at the start of the planning phase.
We’ve certainly heard your feedback, and don’t worry, this is NOT the last time we’ll be updating Spying. We’re currently planning some larger changes to Spying, such as finally implementing Council and Manufactory information to your Spy Reports. While that’s still further out from being ready, we’d still love to hear your feedback on other changes you’d like to see!
Additional Updates
- Added a ‘next’ button for Defensive Buildings.
- This will function similarly to the Traps and Caravans’ ‘next’ button. This will help quickly find those lower-level buildings as you rise through the Ages and your bases become more complex! Personally, we didn’t like having to tap each building every single time and have to search for a specific one.
- Are there any other quick buttons like this you think we should implement? We’re open to your feedback on other ways that we can streamline your play experience!
- Updated visual building quality for Automation and Drone Age Buildings
- Updated these buildings with higher definition visual quality to better align with earlier Age buildings.
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