Greetings Leaders,
DomiNations Update 12.1 brings a large wave of features. The Manufactory arrives, adding an additional layer of strategy to your Troops and Bases. We also reveal another brand new Councilor that is set to release at the end of this year.
Manufactory
We're welcoming a brand new building in DomiNations: the Manufactory! Utilizing strategic assembly the Manufactory will enhance both your Troops and Defensive Buildings as you prepare to embark on a new era of strategic prowess. You can read more about this new feature in our Manufactory Blog Post!
For those who participated in the Manufactory Early Test Build and helped contribute feedback and data to this new building, we thank you! That data helped us to rebalance many of the Munitions from their ETB version. The team also made UI updates to help the readability of the screens you’ll be interacting with based on some of that feedback. There was a ton of positive information gained from this test that players like yourself helped contribute to this version of Manufactory.
Today we’re finally ready to dive into what you’ll need and can expect to see when Outfitting your Troops and Buildings.
Materials
All Materials produce a quantity of 10 at a time.
Material | Production Time | Unlock Level |
Carbon | 15m | 1 |
Titanium | 30m | 1 |
Iron | 40m | 1 |
Platinum | 4h | 1 |
Thermic Brass | 1h15m | 2 |
Plastic | 25m | 2 |
Glass | 45m | 3 |
Polycarbonate | 20m | 3 |
Fiber Mesh | 1h20m | 4 |
Siliconite | 50m | 4 |
Biofoil | 1h10m | 5 |
Components
All Component assembly creates 10 at a time.
Component | Assembly Time | Material Requirements | Unlock Level |
Titanium Alloy | 55m | Carbon x150 Titanium x60 Iron x60 | 1 |
Stainless Steel | 1h5m | Carbon x120 Iron x70 | 1 |
Capacitor | 1h10m | Iron x80 Titanium x60 | 1 |
Advanced Wiring | 2h | Thermic Brass x20 Plastic x100 Titanium x80 | 2 |
Stabilizer | 1h | Thermic Brass x50 Iron x80 Titanium x20 | 2 |
Modular Support | 1h45m | Polycarbonate x120 Glass x60 Iron x40 Carbon x 60 | 3 |
Thermoplastic | 2h30m | Thermic Brass x20 Polycarbonate x120 Glass x50 Plastic x120 Carbon x150 | 3 |
Processor | 1h40m | Fiber Mesh x20 Thermic Brass x20 Siliconite x120 Glass x20 Plastic x90 Titanium x40 | 4 |
Superconductor | 2h5m | Siliconite x90 Thermic Brass x30 Plastic x100 Polycarbonate x80 Fiber Mesh x40 | 4 |
Electroless Plating | 3h20m | Biofoil x20 Polycarbonate x70 Titanium x60 Glass x60 Iron x100 Fiber Mesh x30 | 5 |
Bioplastic | 2h30m | Biofoil x40 Fiber Mesh x30 Plastic x120 Siliconite x100 Carbon x140 | 5 |
Munitions
You can look forward to a total of 16 Munitions each with 10 Levels of benefits to take advantage of! Each level will require a varying amount of Components to upgrade. Each Munition will require your Troops and Buildings to be at a particular level in order to be outfitted to them.
Munition | Unit/Building | Level | Age Unlock |
Field Kit | Musketeer Fusilier Bazooka Guard Mortar Heavy Gatling Gun Veteran Wall Sapper Saboteur | Level 1 - Healing Received +10% Level 2 - Movement Speed +3% Level 3 - HP +4% Level 4 - Movement Speed +3% Level 5 - Attack Speed +3% Level 6 - HP +6% Level 7 - Attack Speed +4% Level 8 - HP +6% Level 9 - Attack Speed +4% Level 10 - Healing Received +25% | 1 - Industrial Age |
Reinforced Plating | Cuirassier Bunker - Level 1 Garrison - Level 8 Rocket Arsenal - Level 1 Stable - Level 6 Air Defense - Level 1 Cannon Tower - Level 4 Mortar - Level 5 Redoubt - Level 2 Sniper Tower - Level 1 Tower - Level 1 | Level 1 - DMG Taken from Ground Troops : -5% Level 2 - HP +3% Level 3 - HP +3% Level 4 - HP +3% Level 5 - HP +3% Level 6 - DMG Taken from Ground Troops -5% Level 7 - HP +5% Level 8 - HP +5% Level 9 - HP +5% Level 10 - Damage Taken -5% | 1 - Industrial Age |
Composite Lining | Carbineer Raider Armored Car Mk.1 Zeppelin Mk.1 Recon Mk.1 Biplane Mk.1 Transport Mk.1 Assault Vehicle APC Attack Helicopter Supply Train Tactical Helicopter | Level 1 - DMG Taken while Moving : -5% Level 2 - HP +2% Level 3 - DMG +3% Level 4 - HP +2% Level 5 - DMG +3% Level 6 - HP +4% Level 7 - HP +4% Level 8 - DMG +5% Level 9 - HP +4% Level 10 - DMG Taken from Defensive Buildings -5% | 1 - Industrial Age |
L.R.E. Optics | MRL Mk.1 Veteran SMG Tactical Helicopter Air Defense - Level 4 Anti-Tank Gun - Level 7 Mortar - Level 8 Machine Gun - Level 5 Sniper Tower - Level 5 Tower - Level 11 | Level 1 - DMG +10% Level 2 - DMG +4% Level 3 - HP +4% Level 4 - HP +4% Level 5 - DMG +4% Level 6 - Attack Speed : 3% Level 7 - HP +6% Level 8 - Attack Speed : 3% Level 9 - DMG +6% Level 10 - Range +1 | 2 - Atomic Age |
Communications Relay | Howitzer Heavy Field Mortar Veteran Machine Gun Veteran Bazooka Heavy Tank Mk.3 Main Battle Tank | Level 1 - DMG Taken from Defensive Buildings -5% Level 2 - HP +4% Level 3 - Damage : 4% Level 4 - HP +4% Level 5 - DMG +4% Level 6 - Attack Speed +3% Level 7 - DMG +6% Level 8 - HP +6% Level 9 - Attack Speed +3% Level 10 - Assault Rally Effect +15% | 2 - Atomic Age |
Rapid Deployment Radio | APC Bunker - Level 4 Garrison - Level 10 Rocket Arsenal - Level 1 Tank Depot - Level 10 | Level 1 - Troops gain "Protect" when spawned (Duration determined by the level of your Protect Tactic) Level 2 - HP +4% Level 3 - HP +4% Level 4 - HP +4% Level 5 - HP +4% Level 6 - Spawn Speed +1 Level 7 - HP +6% Level 8 - Spawned Unit HP +8% Level 9 - Spawn Speed +1 Level 10 - Max Deployed Troops +2 | 2 - Atomic Age |
Adaptive Camouflage | Strategic Infiltrator Valiant Combat Engineer | Level 1 - DMG from Defenders -5% Level 2 - DMG +4% Level 3 - Hitpoints : 4% Level 4 - DMG +4% Level 5 - HP +4% Level 6 - DMG from Defenders -5% Level 7 - Movement Speed +6% Level 8 - HP +6% Level 9 - DMG +6% Level 10 - Cannot be targeted when deployed for 10s | 3 - Space Age |
Braced Plating | Heavy Tank Mk.8 Heavy Assault Vehicle MRL Mk.3 MBT Mk3 Veteran Supply Convoy Elite Attack Helicopter | Level 1 - Healing Received +10% Level 2 - HP +4% Level 3 - HP +4% Level 4 - Damage : 5% Level 5 - HP +4% Level 6 - Healing Received +10% Level 7 - HP +6% Level 8 - Attack Speed +3% Level 9 - Attack Speed +3% Level 10 - DMG Taken when Stationary -5% | 3 - Space Age |
H.A.V. Rangefinder | Valiant Motorcycle Raider Armored Car Mk.7 Heavy Assault Vehicle Elite Attack Helicopter Elite Artillery | Level 1 - DMG Taken While Stationary -5% Level 2 - HP +4% Level 3 - HP +4% Level 4 - DMG +4 Level 5 - Movement Speed +3% Level 6 - DMG +6% Level 7 - Movement Speed +6% Level 8 - DMG +6% Level 9 - Attack Speed +5% Level 10 - Range +1 | 3 - Space Age |
B.D.A.R. Tools | MBT Mk5 Advanced Artillery MRL Mk.7 Desert Patrol Raider Armored Car Mk.11 Heavy Assault Vehicle Mk.3 Air Defense - Level 11 Anti-Tank Gun - Level 11 Mortar - Level 12 Machine Gun - Level 9 Sniper Tower - Level 13 Tower - Level 15 | Level 1 - Heals while Stationary +1% Level 2 - HP +5% Level 3 - HP +5% Level 4 - HP +5% Level 5 - DMG +5% Level 6 - Heals while Stationary +0.5% Level 7 - DMG +7% Level 8 - HP +7% Level 9 - HP +7% Level 10 - Heals while Stationary +1.5% | 4 - Information Age |
Obstruction Transmitter | Advanced Infantry Advanced Rifleman Desert Patrol Raider Advanced Combat Engineer Adept Infiltrator Advanced Artillery Advanced Supply Convoy Advanced Field Mortar Heavy Assault Vehicle Mk.3 Adept Machine Gun Armored Car Mk.11 APC Mk.9 MRL Mk.7 | Level 1 - DMGTaken while Moving -8% Level 2 - DMG +6% Level 3 - HP +5% Level 4 - Movement Speed +5% Level 5 - DMG +6% Level 6 - HP +7% Level 7 - HP +7% Level 8 - DMG +8% Level 9 - DMG +8% Level 10 - Assault Rally Effect +20% | 4 - Information Age |
DRFM Jammer | Supersonic Recon Mk.1 Vanguard Bomber Mk.1 Vanguard Fighter Mk.1 Vanguard Transport Mk.1 | Level 1 - DMG Taken from Traps -5% Level 2 - HP +3% Level 3 - HP +3% Level 4 - HP +3% Level 5 - HP +3% Level 6 - DMG Taken from Traps -5% Level 7 - HP +5% Level 8 - HP +5% Level 9 - HP +5% Level 10 - DMG Taken from Air Defense -10% | 4 - Information Age |
Emergency Alert System | Bunker - Level 10 Garrison - Level 16 Rocket Arsenal - Level 4 Tank Depot - Level 18 | Level 1 - Spawn Speed +2 Seconds Level 2 - HP +4% Level 3 - HP +4% Level 4 - HP +4% Level 5 - HP +4% Level 6 - Spawn Speed +1 Level 7 - HP +7% Level 8 - Spawned Unit HP +7% Level 9 - Spawned Unit HP +7% Level 10 - Spawned Troops are Immune to Betrayal for 10s | 5 - Automation Age |
H.T.E. Rounds | Captain’s Bazooka Captain’s Attack Helicopter Captain’s Heavy Tank | Level 1 - Movement Speed +10% Level 2 - Damage : 4% Level 3 - HP +4% Level 4 - DMG +4% Level 5 - HP +4% Level 6 - Attack Speed +3% Level 7 - Attack Speed +3% Level 8 - DMG +6% Level 9 - DMG +6% Level 10 - Bonus DMG +15% | 5 - Automation Age |
Explosive Rounds | Captain’s Infantry Captain’s Battle Tank | Level 1 - Attacks Deal Splash DMG (Splash DMG is 50% of Unit’s DMG) Level 2 - DMG +6% Level 3 - DMG +6% Level 4 - HP +6% Level 5 - HP +6% Level 6 - Attacks Deal Splash Damage +50% (Splash DMG is now equal to unit’s DMG) Level 7 - Attack Speed +3% Level 8 - Attack Speed +3% Level 9 - HP +8% Level 10 - Splash DMG Radius +0.50 | 5 - Automation Age |
Ejection Seats | Captain’s Fighter Mk.1 Captain’s Bomber Mk.1 | Level 1 - DMG Taken from S.A.M. Battery -5% Level 2 - DMG +4% Level 3 - HP +3% Level 4 - DMG +4% Level 5 - DMG +4% Level 6 - HP +5% Level 7 - DMG +6% Level 8 - HP +5% Level 9 - DMG +6% Level 10 - Spawns 1 Paratrooper when Destroyed | 5 - Automation Age |
New Councilor - Charlotte Ray (Diplomat)
The next Councilor to join DomiNations is Charlotte Ray. Under the initials C. E. Ray, Charlotte became the first woman to graduate from Howard University with a Law degree and cemented her place in history as the first African-American woman to become a lawyer in the United States.
She will be available starting 12/18/23!
The War version of Charlotte Ray will be defensive-focused. While the Primary version reduces enemy defenses!
Common | Uncommon | Rare | Epic | Legendary |
Wall HP +6% | Wall HP +8% | Wall HP +10% | Wall HP +13% | Wall HP +16% |
Defensive Missile Silo DMG +5% | Defensive Missile Silo DMG +7% | Defensive Missile Silo DMG +9% | Defensive Missile Silo DMG +12% | |
General DMG +7% | General DMG +9% | General DMG +12% | ||
General HP +9% | General HP +12% | |||
Air Defense DMG +20% |
Common | Uncommon | Rare | Epic | Legendary |
Enemy Wall HP -6% | Enemy Wall HP -8% | Enemy Wall HP -10% | Enemy Wall HP -13% | Enemy Wall HP -16% |
Enemy Missile Silo DMG -5% | Enemy Missile Silo DMG -7% | Enemy Missile Silo DMG -9% | Enemy Missile Silo DMG -12% | |
General DMG +7% | General DMG +9% | General DMG +12% | ||
General HP +9% | General HP +12% | |||
Enemy Air Defense DMG -20% |
Museum Loadouts - Progress Update
And finally, an update on the highly-requested Museum Loadouts feature. The team has entered its final stages of testing to bring you this quality of life adjustment in the new year. As you’ve read above, the 12.1 update is quite substantial in size so we apologize for the additional delay in getting this part in your hands, but we will keep you updated here on the forums as soon as more information is available.
Extensive Security Investigation
At multiple points this year we implemented additional security measures to combat cheating in DomiNations. These measures resulted in periodic ban waves, and while doing so, laid out additional groundwork to further determine the avenues in which players were manipulating the game and finding sources of vulnerability. That work has resulted in the permanent banning of over 4,000 malicious accounts with the release of 12.1. We’ll continue to monitor known vulnerabilities and utilize similar methods in the future to prevent and combat further manipulation of the game.
Additional Updates
- Fixed an issue where defenders spawning from Rocket Arsenal wouldn’t appear, leaving only shadows.
DomiNations update 12.1 has begun rolling out now! Leaders will be able to install the update as soon as it populates for your region on both Android and iOS devices!
EDIT: Burj Al Arab fix wasn't a part of this update.
Last edited by a moderator: