This is pretty much where i’m at. I’m ok with 3D war bases getting harder if there are folks out there that enjoy the challenge and it makes the game better for them - but for me, really, buying cards and failing on a 3D base creates a pay2lose situation which I can’t accept as a sensible way to spend my entertainment dollars. As a result I haven’t spent anywhere near as much and have been surprised to find the game is dynamic enough for me to still enjoy play while still engaging in wars as a defence base and using mostly freely attained cards. The increased amount of crowns coming my way and dock armies have made free play better than thought it would be. Kudos for that. But much of my enjoyment now really comes from multiplayer, and as others have stated elsewhere, you are dragging that down the same road as you are the war experience. I’m cool with making war harder, I’m ok with not being able to swing the big stick anymore, but mp is the source of everything we use in the game. Making mp battles harder does a lot of things, but chief for me is it means longer train time for the increased lost troops. I’m not going sit there and watch the time tick down, and I’m not paying to crown troops for every battle. It’s simply not going to be an enjoyable experience for me anymore. That’s my concern. Attacking in wars is has already become something I don’t enjoy. Fair enough on that one. But this War rebalance is trending towards making mp unfun as well. If you are doing this with eyes open, your call....but I kind of suspect perhaps the consequences of your war rebalance on mp could be thought out better. As a fan if your game, please do consider the possibility that for many players, what makes the mp experience fun is being choked out of it. Honestly, if you reduced train times by 50 percent or better i’d be excited about what you are doing rather than weary.