• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

Combat Rebalance Design Spotlight (Stage 3)

SirViper

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Joined
May 19, 2016
Messages
55
This game for me was supposed to be a way to relieve stress and detach from real life issues. I’m afraid somehow it’s now become a source of stress! I don’t feel motivated to even try to relearn the game after the changes and I’m lvl 281 with max offense and defense.
 

SiuYin

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Joined
Jan 25, 2017
Messages
540
but 100M come from first year, before Global Age release
Revenue drop a lot after Global Age
 

Blood

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Apr 24, 2017
Messages
154
Annual revenue at Nexon grew 43.3% last year. So where are you getting your figures. Fun fact the ceo worked as head of corporate strategy at EA from 2000 to 2010.
 

SiuYin

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Jan 25, 2017
Messages
540
but Nexon got many games.
Nexon made money doesn't mean Dominations made money
 

FroggyKilla

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Joined
Nov 25, 2015
Messages
550
Annual revenue at Nexon grew 43.3% last year. So where are you getting your figures. Fun fact the ceo worked as head of corporate strategy at EA from 2000 to 2010.
This fun fact might not be so fun, and it is definitely the answer as to why everything is the way it is. Looks like EA is an infection.
 

Alexey

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Joined
Dec 12, 2017
Messages
265
Stage 4: “We still see a lot of 5-star attacks, so we are adding another 100% hp to defensive buildings. We are also adding hp and dps to heavy tanks because we want to see more variety in troop composition.”
Stage 5: “We are adding hp and dps to elephant archers because we want to see more variety in troop composition.”
 

Manifesto

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Sep 26, 2016
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1,920
Blood , Seriously?
Maybe Nexon is adept at reading between the lines or reading every third word or something.
 

SiuYin

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Jan 25, 2017
Messages
540
Stage 4: “We still see a lot of 5-star attacks, so we are adding another 100% hp to defensive buildings. We are also adding hp and dps to heavy tanks because we want to see more variety in troop composition.”
Stage 5: “We are adding hp and dps to elephant archers because we want to see more variety in troop composition.”

Stage 4: “We still see a lot of 5-star attacks, so we are adding another 100% hp to defensive buildings. We are also adding hp and dps to heavy tanks(In Defense) because we want to see more variety in troop composition.”
 

Manifesto

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Sep 26, 2016
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1,920
To be fair to us high level players, the 'rebalance' hasn't had the same affect on us that it's going to have on younger players.
My global has noticed a significant difference and I don't even bother with the Classic I started earlier this year.
But I agree with your first comment. This game used to be fun, now it's more like work.
 

Ankara

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Joined
Jul 13, 2016
Messages
28
This is pretty much where i’m at. I’m ok with 3D war bases getting harder if there are folks out there that enjoy the challenge and it makes the game better for them - but for me, really, buying cards and failing on a 3D base creates a pay2lose situation which I can’t accept as a sensible way to spend my entertainment dollars. As a result I haven’t spent anywhere near as much and have been surprised to find the game is dynamic enough for me to still enjoy play while still engaging in wars as a defence base and using mostly freely attained cards. The increased amount of crowns coming my way and dock armies have made free play better than thought it would be. Kudos for that. But much of my enjoyment now really comes from multiplayer, and as others have stated elsewhere, you are dragging that down the same road as you are the war experience. I’m cool with making war harder, I’m ok with not being able to swing the big stick anymore, but mp is the source of everything we use in the game. Making mp battles harder does a lot of things, but chief for me is it means longer train time for the increased lost troops. I’m not going sit there and watch the time tick down, and I’m not paying to crown troops for every battle. It’s simply not going to be an enjoyable experience for me anymore. That’s my concern. Attacking in wars is has already become something I don’t enjoy. Fair enough on that one. But this War rebalance is trending towards making mp unfun as well. If you are doing this with eyes open, your call....but I kind of suspect perhaps the consequences of your war rebalance on mp could be thought out better. As a fan if your game, please do consider the possibility that for many players, what makes the mp experience fun is being choked out of it. Honestly, if you reduced train times by 50 percent or better i’d be excited about what you are doing rather than weary.
 

Attila

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Joined
May 23, 2018
Messages
65
All I'm doing is dropping medals to 400. Then working my way up as I get the NTG's I need. Then dropping medals back down to 400 instantly as soon as I have the NTG's. Buy coalitions.Work my way up as I get the NTG's. Repeat. It is still incredibly easy to 5 star bases between 400-800 medals. Considering a major part of the game economy relies on 5 starring, I have no idea why 5 starring is supposedly a bad thing. They literally force you to do it.
 

Houkai

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Joined
Dec 1, 2016
Messages
113
To think this could be solved simply by buffing the defensive coalitions. Yep... game ruined. At least now I would have more money for "other" fun activities :D
 

LordStark263AC

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Oct 22, 2017
Messages
890
But not everyone wants to do that. A lot of people just wanna hunt for medals and receive bigger daily boat and Daily win. Not everyone is like us and likes to prey on the weak. I thrive on it. Makes me feel like a bada55
 

oddin

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Joined
May 17, 2018
Messages
1,730
exactly THAT!! We all upgraded certain units which do not work anymore. It will take 2 months or maybe even more to go from HT MK3 to HT MK6-7!!
 

FrostMr

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Joined
Sep 19, 2017
Messages
84
TinSoldier a very simple question. Do you and nexon understand the frustration from the player base from the second re-balance? Its a yes/no answer (more than likely wont bother replying in which case we'll take that as a no) . If yes can you please acknowledge?

I for example have completely stopped raiding since re-balance v2 and 6-8 of our regular war players have opted out because you made too hard for them to bother. You're driving people away.
 

No Angel

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Joined
May 1, 2017
Messages
1,386
World War is a different story. You don't drop medals to get easier opponents 😉
 

oddin

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Joined
May 17, 2018
Messages
1,730
Myself and other people on this forum and in my alliance feel the same LESS FUN WHILE PLAYING DOMINATIONS. THAT should alert you guys and do something about it.

Trying to put some sense to you guys is pointless but I will give one last try...


Change List
  • Troops
    • Commando
      • Training cost decreased by half Should also have a reduction in troop space by at least 2
    • Bazooka
      • Damage increased slightly
      • Hitpoints increased slightly
      • Now deals splash damage
      • Training cost decreased by half What about the problem that they like to run ahead and get killed before everyone else arrives? Reduce speed
    • MRL
      • Training cost decreased by half This is not adequate. First make crystal clear the stats. Then buff them by a lot and reduce troop space by 1-2


Totally unneeded. Battles were already too hard for most people after 2 rebalance stages. You keep making things worse and the less fun we have from this game, the more people will reduce their playing time and move to other games. I have seen it with myself and other friends. The time we used to play dominations, now we devote it to another game. If this is what you want then be my guest.
  • Defenders
    • Heavy Infantry (including unique nation defenders)
      • Damage slightly increased
      • Hitpoints greatly increased
    • Ranged Infantry (including unique nation defenders)
      • Damage slightly increased
      • Hitpoints greatly increased
    • Heavy Cavalry (including unique nation defenders)
      • Damage slightly increased
      • Hitpoints greatly increased
    • Flammpanzer
      • Damage slightly increased
      • Hitpoints greatly increased
    • Heavy Tank
      • Damage slightly increased
      • Hitpoints greatly increased
    • Machine Gun
      • Damage slightly increased
      • Hitpoints greatly increased
      • Can now shoot over walls
    • RPG (Rocket Arsenal defender)
      • Damage slightly increased
      • Hitpoints greatly increased
      • Now deals splash damage
    • Chariot Archer (Egyptian coalition troop)
      • Damage slightly increased
      • Hitpoints greatly increased
 

Attila

Approved user
Joined
May 23, 2018
Messages
65
Yeah I get that about WW. I used to live in 800-1200 medals. But getting the NTG's to be effective in war was just too hard so I prey on the weak. I'm Industrial about level 155 and I can still 5 star similar bases in WW. I know the higher guys are struggling.
 
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