TinSoldier
New member
- Joined
- Jun 4, 2017
- Messages
- 1,568
Greetings Leaders!
Stage Two has been live for about a week and a half and the development team is happy with the overall results of the changes. We are continuing to identify areas of combat balance that need further improvements and plan to address those in the near future. However, it’s time to talk about Stage Three of this rebalance.
This spotlight is going to breakdown the changes to defenders, Barrage, Gatling Guns, Bazookas, and Factory troop training, which will be going live on October 18th. If you’d like to see a basic list of these changes, they can be found at the end of this spotlight. If you missed the previous combat rebalance spotlights, you can check them out below.
Combat Rebalance Introduction
Combat Rebalance Stage One
Combat Rebalance Stage Two
Like defensive buildings, defenders will also be getting stronger by having both their hitpoints and damage increased. Coalition defenders and unique building defenders, like the Longhouse Shieldmaidens, will also receive similar stat changes. Barrage will be doing more damage to ensure it’s still just as effective against more tenacious infantry protecting their homelands.
On the Factory front, we are making several significant adjustments in this Stage. First, Gatling Guns will receive hefty improvements. When compared to similar defender-killing troops, Gatling Guns have not been performing as well as we’d like. Allowing them to shoot over walls will provide a great increase in their ability to deal damage to incoming defenders. Giving them increased hitpoints and a troop space reduction will also make them more durable against the barrage of bullets they regularly face from defenders.
Secondly, Bazookas are also being improved. Although they deal high damage to enemy tanks, they often find themselves overwhelmed too quickly when squaring off against multiple tanks simultaneously. Giving these troops splash damage, on top of increased hitpoints and damage, will help them shred enemy armor brigades rolling out of the Tank Depots and Bunkers. Similar rocket troops, like the Ethiopian Coalition’s Kagnew Infantry, will also do splash damage and have more hitpoints and damage.
Lastly, we want to give players more choices in how they’re building their armies, so almost all Factory troops will cost about 50% less oil to train. This reduction will open up new possibilities for building more Factory-based armies when the extra armor or firepower is needed.
The next design spotlight is going to cover changes to the remaining buildings, wonders, armored cars, and more!
- Brad
Change List
Stage Two has been live for about a week and a half and the development team is happy with the overall results of the changes. We are continuing to identify areas of combat balance that need further improvements and plan to address those in the near future. However, it’s time to talk about Stage Three of this rebalance.
This spotlight is going to breakdown the changes to defenders, Barrage, Gatling Guns, Bazookas, and Factory troop training, which will be going live on October 18th. If you’d like to see a basic list of these changes, they can be found at the end of this spotlight. If you missed the previous combat rebalance spotlights, you can check them out below.
Combat Rebalance Introduction
Combat Rebalance Stage One
Combat Rebalance Stage Two
Like defensive buildings, defenders will also be getting stronger by having both their hitpoints and damage increased. Coalition defenders and unique building defenders, like the Longhouse Shieldmaidens, will also receive similar stat changes. Barrage will be doing more damage to ensure it’s still just as effective against more tenacious infantry protecting their homelands.
On the Factory front, we are making several significant adjustments in this Stage. First, Gatling Guns will receive hefty improvements. When compared to similar defender-killing troops, Gatling Guns have not been performing as well as we’d like. Allowing them to shoot over walls will provide a great increase in their ability to deal damage to incoming defenders. Giving them increased hitpoints and a troop space reduction will also make them more durable against the barrage of bullets they regularly face from defenders.
Secondly, Bazookas are also being improved. Although they deal high damage to enemy tanks, they often find themselves overwhelmed too quickly when squaring off against multiple tanks simultaneously. Giving these troops splash damage, on top of increased hitpoints and damage, will help them shred enemy armor brigades rolling out of the Tank Depots and Bunkers. Similar rocket troops, like the Ethiopian Coalition’s Kagnew Infantry, will also do splash damage and have more hitpoints and damage.
Lastly, we want to give players more choices in how they’re building their armies, so almost all Factory troops will cost about 50% less oil to train. This reduction will open up new possibilities for building more Factory-based armies when the extra armor or firepower is needed.
The next design spotlight is going to cover changes to the remaining buildings, wonders, armored cars, and more!
- Brad
Change List
- Troops
- Gatling Gun
- Hitpoints increased
- Damage bonus against defenders increased
- Troop space decreased by 1
- Can now shoot over walls
- Training cost decreased by half
- Commando
- Training cost decreased by half
- Heavy Tank
- Training cost decreased by half
- Bazooka
- Damage increased slightly
- Hitpoints increased slightly
- Now deals splash damage
- Training cost decreased by half
- Armored Car
- Training cost decreased by half
- Tactical Helicopter
- Training cost reduced slightly
- MRL
- Training cost decreased by half
- Kagnew Infantry (Ethiopian Coalition troop)
- Damage increased slightly
- Hitpoints increased slightly
- Now deals splash damage
- Gatling Gun
- Event Troops (changes made to match Factory troop counterparts)
- Machine Gun/Veteran Machine Gun
- Hitpoints greatly increased
- Damage bonus against defenders increased
- Troop space decreased by 1
- Can now shoot over walls
- Machine Gun Army/Veteran Machine Gun Army now summons more troops
- Bazooka/Veteran Bazooka
- Damage increased slightly
- Hitpoints increased slightly
- Now deals splash damage
- Korean War Battalion
- Hitpoints greatly increased
- Damage bonus against defenders increased
- Troop space decreased by 1
- Can now shoot over walls
- Machine Gun/Veteran Machine Gun
- Tactics
- Barrage
- Damage greatly increased
- Turtle Ship Barrage (Turtle Ship is summoned by Admiral Yi)
- Damage greatly increased
- Barrage
- Defenders
- Heavy Infantry (including unique nation defenders)
- Damage slightly increased
- Hitpoints greatly increased
- Ranged Infantry (including unique nation defenders)
- Damage slightly increased
- Hitpoints greatly increased
- Heavy Cavalry (including unique nation defenders)
- Damage slightly increased
- Hitpoints greatly increased
- Flammpanzer
- Damage slightly increased
- Hitpoints greatly increased
- Heavy Tank
- Damage slightly increased
- Hitpoints greatly increased
- Machine Gun
- Damage slightly increased
- Hitpoints greatly increased
- Can now shoot over walls
- RPG (Rocket Arsenal defender)
- Damage slightly increased
- Hitpoints greatly increased
- Now deals splash damage
- Chariot Archer (Egyptian coalition troop)
- Damage slightly increased
- Hitpoints greatly increased
- Toa (Maori coalition troop)
- Damage slightly increased
- Hitpoints greatly increased
- Urumi (Indian coalition troop)
- Damage slightly increased
- Hitpoints greatly increased
- T-34 Tank (Russian coalition troop)
- Damage slightly increased
- Hitpoints greatly increased
- Heavy Infantry (including unique nation defenders)
- Defender Event Troops
- Pirate
- Damage slightly increased
- Hitpoints greatly increased
- Jaguar Warrior
- Damage slightly increased
- Hitpoints greatly increased
- Shieldmaiden
- Damage slightly increased
- Hitpoints greatly increased
- Assassin
- Damage slightly increased
- Hitpoints greatly increased
- Camel Cataphract
- Damage slightly increased
- Hitpoints greatly increased
- Janissary
- Damage slightly increased
- Hitpoints greatly increased
- Yumi Samurai
- Damage slightly increased
- Hitpoints greatly increased
- Retiarius Gladiator
- Damage slightly increased
- Hitpoints greatly increased
- Attack Helicopter
- Damage slightly increased
- Hitpoints greatly increased
- Pirate