TinSoldier
First, Thanks for taking care of this matter
On the one hand, I agree with the changes they are making, in which the great imbalance between attack and defense, which is in the game, would be partially corrected.
On the other hand, there are 2 things that are not correcting so far:
1) The game favored England and Germany, starting from global age, while disadvantaging Japan and Greece very strongly, Japan has no useful benefit in battle, and Greece with the appearance of very high level traps and the rocket arsenal , its only advantage in battle, the tanks, is useless. Germany being the only Nation, thanks to the theuronic fury that has a plus of attack in range sige and in all the factory troops, it became the only superior option in the Age of the Cold and Atomic War. The same happens with the advantage of +1 of reach in shooters, that has England, what turns it into an option of attack sumanete easy and unjust, is full of players England that only improved shooters and range sige.
These things and more produce a huge imbalance of numbers of players in each nation, which results in a lower diversity of types of attacks (which makes the game a bit boring), a shortage of certain national products, and that players of underrepresented nations receive a greater number of attacks.
Look at the table
Players | Cold War Age | | Atomic Age | | Global | |
Total | 19459 | | 87254 | | 101093 | |
China | 1757 | 9,03% | 12551 | 14,38% | 15547 | 15,38% |
England | 5812 | 29,87% | 16649 | 19,08% | 14750 | 14,59% |
France | 2871 | 14,75% | 11279 | 12,93% | 11911 | 11,78% |
Germany | 3690 | 18,96% | 6929 | 7,94% | 8045 | 7,96% |
Greece | 1017 | 5,23% | 9509 | 10,90% | 12682 | 12,54% |
Japan | 659 | 3,39% | 9194 | 10,54% | 12626 | 12,49% |
Korea | 1404 | 7,22% | 7349 | 8,42% | 8017 | 7,93% |
Rome | 2249 | 11,56% | 13794 | 15,81% | 16493 | 16,31% |
| Chi-Test | 0,9996892773 | | 0,9999988643 | | 0,9999997025 |
-Recommend to disable the Teutonic fury in world war attacks, OR reduce the percentage in wars to 5%, to equilibrate nations
2) From the age of the illustration there are a number of extremely sub-improved bases, changing age should represent a certain challenge and permanence in age. See the following table. Clearly there should be a smaller number of players in each following Age, this is lost from the Age of the illustration due to the extremely lax limit of level to pass of age.
Cold War Age | 19459 |
Atomic Age | 87254 |
Global | 101093 |
Industrial | 210182 |
Enlightment | 244392 |
GunPower Age | 527506 |
Medieval | 776550 |
Clasic | 909035 |
Iron | 281353 |
I suggest that you change the level limits to pass ages
Cold War Age | 230 | Atomic Age | 180-190 | Global | 155 | Industrial | 115 |
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