TinSoldier
New member
- Joined
- Jun 4, 2017
- Messages
- 1,568
Greetings Leaders!
As mentioned in the introduction to our rebalance initiative, we are breaking down the changes for each stage in their own design spotlight. The focus of Stage One will be on rebalancing the Library and University, which will be going live on September 20th. If you’d like to see an abridged version of these changes, they can be found at the end of this spotlight.
When looking at the technologies and skills provided by these two buildings, it’s important that each level provides well-rounded bonuses for both attacking and defending. You should feel like your army has an advantage over archaic defenses by researching offensive technologies like Standing Army. If you prefer to build a stalwart nation that focuses on defensive technologies like Citadels, underdeveloped attackers should have trouble breaching your bastion. However, when two nations battle with roughly equal investments in the Library and University, strong army compositions and base layouts should be more of a deciding factor in who is victorious.
As nations advance through the Ages and unlock bonuses from the Library and University, they gain much more firepower for their armies than fortifications for their towns with the current Library and University balance. Increasing the defensive health and damage bonuses earned through these buildings will ensure that battles are less skewed towards attackers.
In the next design spotlight I’ll be discussing the changes to defensive buildings as well as several troops and tactics.
- Brad
Abridged Change List
As mentioned in the introduction to our rebalance initiative, we are breaking down the changes for each stage in their own design spotlight. The focus of Stage One will be on rebalancing the Library and University, which will be going live on September 20th. If you’d like to see an abridged version of these changes, they can be found at the end of this spotlight.
When looking at the technologies and skills provided by these two buildings, it’s important that each level provides well-rounded bonuses for both attacking and defending. You should feel like your army has an advantage over archaic defenses by researching offensive technologies like Standing Army. If you prefer to build a stalwart nation that focuses on defensive technologies like Citadels, underdeveloped attackers should have trouble breaching your bastion. However, when two nations battle with roughly equal investments in the Library and University, strong army compositions and base layouts should be more of a deciding factor in who is victorious.
As nations advance through the Ages and unlock bonuses from the Library and University, they gain much more firepower for their armies than fortifications for their towns with the current Library and University balance. Increasing the defensive health and damage bonuses earned through these buildings will ensure that battles are less skewed towards attackers.
In the next design spotlight I’ll be discussing the changes to defensive buildings as well as several troops and tactics.
- Brad
Abridged Change List
- Library chapters providing more bonus to your town/troops
- Ramparts Ch. 4 (Town Center health)
- Crop Rotation Ch. 4 (Mill health)
- Commerce Ch. 4 (Market health)
- Drilling Ch. 1 (Oil Well and Refinery health)
- Citadels Ch. 1 (Ballista Tower health)
- Citadels Ch. 2 (Redoubt health)
- Citadels Ch. 3 (Castle health)
- Citadels Ch. 4 (Redoubt attack)
- Ballistics Ch. 4 (Wall Miner attack)
- Fortification Ch. 1 (Garrison health)
- Nationalism Ch. 1 (Bunker health)
- Nationalism Ch. 5 (Bunker health)
- Watch Towers Ch. 2 (Tower health)
- Monuments Ch.1-5 (Wonder health)
- Machinery Ch. 1 (Catapult attack)
- Deception Ch. 1 (Spike Trap damage)
- Deception Ch. 4 (S.A.M. Battery damage)
- Sentries Ch. 1 & 3 (Sniper Tower health)
- Sentries Ch. 2 & 4 (Sniper Tower attack)
- University skills providing more bonus to your town/troops
- Leonardo da Vinci - University Hitpoints
- King Sejong - Library Hitpoints
- Suleiman the Magnificent - Temple Hitpoints
- Suleiman the Magnificent - Ballista Damage
- Amelia Earhart - Fighter Hitpoints
- Amelia Earhart - Bomber Hitpoints
- Sultan Saladin - Stable Hitpoints