Hunter Killer
Approved user
- Joined
- Aug 14, 2015
- Messages
- 409
Expect some changes to raiding. It’s a little too easy to take resources from players this way . Yes, it’s fun to take a bunch of resources for little to no work, but it’s not fun to lose them that way.
This is not entirely true. I don't mind losing resources at all because I know I can easily get them back in my next few battles. If you mean that you are going to nerf cavalry raiders, it's the wrong way to go.
To rebalance, what you should do is:
1. Fix the storage blessing bug. No point is saying it's not fun to lose resources while there is actually a feature to save it but it doesn't work!
2. The 50% destruction star for battle should cover 50% destruction OR 50% resources stolen. What is not fun is losing all your resources and not getting a peace treaty. You should prevent people from being attacked multiple times after they've lost a certain amount of resources.
Being able to take resources from players easily is the only way this game will survive. How else are you going to keep people interested in the game when they need to save 5 million gold for an upgrade for instance? And this will go up and up when global age, space age is released. If it's too hard to get resources to upgrade, people will just quit.
We think the game is most fun when it rewards PvP battling, and wanted to be sure we were giving appropriate rewards from attacking.
If this is really true, then you should give way more rewards for league bonuses (doubling it at least), especially if you plan on cutting raiding.
It's very appreciated that you share ideas with us. I just hope this is not an announcement and rather a work in progress where we can still influence the direction. Being able to loot so you can upgrade your building is fun. If you make that too hard, people will just quit playing.