TimTrain
Big Huge Games
- Joined
- Jul 24, 2015
- Messages
- 18
This post is brought to you by Lead Designer John Hawkins. Enjoy!
Hello Leaders!
The Animal Blessing and the Demolition war tactic have been hot topics of late, and we wanted to address concerns that have been raised about them. We read these forums, and your posts do not fall on deaf ears.
Apologies for the failure to fully explain the balance change to the Animal Blessing in the update notes. We do want to explain changes when they happen, and we dropped the ball with this one. We will be doubly sure not to let this happen again in the future.
As for the why of the change itself – we changed it because the game was not intended for players to get more resources from using blessings than they do from combat. We think the game is most fun when it rewards PvP battling, and wanted to be sure we were giving appropriate rewards from attacking. We went with cutting the duration of the blessing because most other potential fixes involved changing the balance of the hunting system itself, and we didn’t want to mess with that.
The balance of Animal Blessing is currently in flux. Even in its current state, it is still much more powerful than other Blessings. While we may end up reducing its current value, we have no plans to make it useless. Our goal is to make every tool at your disposal - Blessings, Tactics, etc. - useful in its own way.
On the lameness of losing battles without a single troop being placed – we agree it is not fun. We understand that the Korean nation power exacerbates the existing problem where five Demolition spells can destroy any Town Center. We plan on fixing Demolition damage against Town Centers as soon as practical. We just have to make sure that whatever change we make doesn’t have a big effect on other strategies.
We also wanted to share a few other balance things in process:
Please keep on sharing your thoughts with us. While positive feedback is enjoyable to read, criticism is just as important for us to make the game as balanced and fun as possible. We appreciate your patience and understanding, and hope you continue to enjoy the game as it evolves.
- John Hawkins
Hello Leaders!
The Animal Blessing and the Demolition war tactic have been hot topics of late, and we wanted to address concerns that have been raised about them. We read these forums, and your posts do not fall on deaf ears.
Apologies for the failure to fully explain the balance change to the Animal Blessing in the update notes. We do want to explain changes when they happen, and we dropped the ball with this one. We will be doubly sure not to let this happen again in the future.
As for the why of the change itself – we changed it because the game was not intended for players to get more resources from using blessings than they do from combat. We think the game is most fun when it rewards PvP battling, and wanted to be sure we were giving appropriate rewards from attacking. We went with cutting the duration of the blessing because most other potential fixes involved changing the balance of the hunting system itself, and we didn’t want to mess with that.
The balance of Animal Blessing is currently in flux. Even in its current state, it is still much more powerful than other Blessings. While we may end up reducing its current value, we have no plans to make it useless. Our goal is to make every tool at your disposal - Blessings, Tactics, etc. - useful in its own way.
On the lameness of losing battles without a single troop being placed – we agree it is not fun. We understand that the Korean nation power exacerbates the existing problem where five Demolition spells can destroy any Town Center. We plan on fixing Demolition damage against Town Centers as soon as practical. We just have to make sure that whatever change we make doesn’t have a big effect on other strategies.
We also wanted to share a few other balance things in process:
- Angkor Wat healing Generals will be adjusted. It pretty much makes higher level Generals invincible, which is not intended or fun.
- Expect some changes to raiding. It’s a little too easy to take resources from players this way . Yes, it’s fun to take a bunch of resources for little to no work, but it’s not fun to lose them that way.
- We are looking at nation balance. It would be easy to buff the British power, or give them an additional one. The Greeks are a little bit harder – their refund power is extremely good…at least until you run out of upgrades. Their free under X minutes power is less cool later in the game as well, so we’ll see what we can do. The Chinese are also a bit underpowered, so we’re discussing options for them, and possibly the Germans as well.
- We may try out Revolution requiring fewer citizens.
Please keep on sharing your thoughts with us. While positive feedback is enjoyable to read, criticism is just as important for us to make the game as balanced and fun as possible. We appreciate your patience and understanding, and hope you continue to enjoy the game as it evolves.
- John Hawkins