• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

War Matchmaking Iteration

oddin

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May 17, 2018
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NOT MY RESPONSE. IT WAS POSTED BY MUET BUT NOT SHOWN HERE. I JUST COPY-PASTED IT FROM HIS PROFILE, FOR ALL TO SEE
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Yes, correct. The system doesn't remove the ability to sandbag but it does attempt to prioritize Alliances with similar compositions (something it didn't do prior to the update earlier in the year). So, even if your example Alliances had even Glory and even ratings, it would not pair these two Alliances at first and it would try to find other opponents with similar compositions.

That said, it's always possible that there just aren't other Alliances in the queue with a composition that is similar at any given time. So, eventually it would prioritize finding an opponent over preventing sandbagging and pair the two example Alliances you mentioned. But, that shouldn't be a fast pairing and should only occur if the system can't find a more similar composition.
 

oddin

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NOT MY RESPONSE. IT WAS POSTED BY MUET BUT NOT SHOWN HERE. I JUST COPY-PASTED IT FROM HIS PROFILE, FOR ALL TO SEE
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12 hours shouldn't be possible as the system would have forced your Alliance into a match well before that. It's possible that your Alliance stopped trying to match but got stuck in the queue. I'll investigate today.

If you're ever in queue that long, cancel and re-enter the queue as something went wrong.
 

oddin

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NOT MY RESPONSE. IT WAS POSTED BY MUET BUT NOT SHOWN HERE. I JUST COPY-PASTED IT FROM HIS PROFILE, FOR ALL TO SEE
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I hate to give the standard "coming soon" response. But, for your a) and b), stay tuned. We certainly hear the complaints around bugs and security and have had a fairly long-running investigating on the tech side to discuss solutions for some of the bigger pain points in those areas. We've got some good stuff in the works internally but given DomiNation's history of not addressing these concerns, I'd rather show you than tell you. You'll need to wait a little longer but the first steps are coming soon and I'm excited to share what we've been working on when it is ready.

For c), I'm interested to hear what you would be looking for here? More information per release or more future planning? The 2020 roadmap is hard to share as items shift around quite frequently and we can't guarantee release dates (for example, I have a target release date for Information Age in 2020 but it is too early to commit to that date with you all). If you're looking for more information per release, I agree! Arguably, 8.0 went out a little too quiet. We can do better and you'll hopefully see improvements here as we go into 2020. The first (small) change you can expect is an improvement to our patch notes in the upcoming 8.1 release. Listing "bug fixes" as a line item on the patch notes doesn't tell you anything and we're looking to give actual details in our next release. I know it is a small change but it's at least one I can talk about.

Please share your thoughts on what you want to hear more about. I'd like to compare it to the process changes we've been discussing.
 

Chadwicke

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Apr 11, 2016
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Yes digital age is rising above other digital age bases with more upgrade done as well some cold war age are rising above some space age in most teams line ups this was the exact early sign we encountered in space age it will lead to max digital age bases sitting between 4-8 in the line up showing something isn't being counted I don't believe it's a total not counting but something is wrong
 

Chadwicke

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Apr 11, 2016
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Yes 12 hours for that war spin and we matched a team that has absolutely no chance to win which I have been on the other side of that many times ....how long should a long seach be then ...yes we stop seach for 5 seconds every 2 hours total time to match was 14 hours
 

Chadwicke

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I really hope that December 2020 is the absolute soonest information age would come April 2021 would be better digital age was too fast from space age and level was very high
 

Cannibals

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Aug 9, 2015
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Mid-tier alliance (ranked in the 500s). We were getting challenging matches in 5 minutes before the change. We have been searching now for 90 minutes :(
 
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Theoneandonly

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Mar 14, 2018
Messages
411
War weight is definitely wrong again. I upgraded one bunker to max and climbed the line up down three slots, below space age players. Pretty sure if my second bunker will be finished I will go down some more slots.
 

Nautica

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Apr 14, 2019
Messages
3
Is it working? We are top tier alliance and we’ve been searching for war for almost 1 day.
id prefer the old system, it worked well enough.
 

oddin

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May 17, 2018
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nope. it was maybe a permission problem Muet had and they fixed it.
 

oddin

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BHG_Muet My alliance had a brainstorming afternoon yesterday. This is the list we came up with. I believe this expresses the opinion of many players in dominations.
Sorry for the long post but couldn't make it shorter!

General
-------------

- Future of the game. We want to have a general idea towards where the game is gonna go. This reassures us cause many people spend money and don't wanna see their investment fall apart. We are more inclined to spend on a game that we feel is gonna be around in 2-3 years. Something like "Information age will be the last age. From that point on we will focus on bug fixes and game rebalance for 6 months and then we will release a new WW mode. Stay tuned!". Simple and effective.
- Stats and transparency about base stats and bonuses. Everything should be known to us. It is a strategy game. We need more DATA
- Detailed release notes a week earlier at least (i.e. Dev notes). We really liked these !!
- New things in the game, tested by players (create a beta test group). Yes we would all be extra happy to help you as much as we can. i.e. King Dhoogster created a video that explains several serious bugs ( https://www.youtube.com/watch?v=-Mma7UQuv0Q ). It is an excellent vid! Must see!
- Listen to our advice/ideas (maybe we can think something you haven't). Establish a 2 way communication on a daily basis. (Fingersoft does this perfectly in their discord server with thousands of players). They even created a survey and asked us what we would like to see next in HCR2. So cool!
- Don't try to invent the wheel. Doing a market research and playing other games from competitors is not a bad thing. Incorporate new things from other games to dominations (i.e.the event system 2.0 with the pass was a good idea. Its pricing policy isn't).
- New Age releases should be know well in advance. It takes months just to max tank depots. Takes a lot of planning from our side. With digital age release, the rushed space age players were left hanging from a rope cause loot is harder now with no atomics to hit. Had we known that Digital would be out so soon, we would have stayed CWA for longer! That is why we insisted on delaying the Digital age.
- Overall game rebalance concerning building/research times (now that we have so many ages). This is critical imho. It is already a very long game! Don't you want more new players? Summer/Winter for the ages helps up to a certain point. It doesn't solve the <<super lengthy game>> issue. (and its one of the reasons many players decide to cheat, as a side effect).
- VIP system. Does not take into account player loyalty at all. This is a major setback. No game raises VIP level ONLY by counting money spent. Most games have daily login rewards. I play the game for 3,5 years and I am barely level 2 VIP. :(
- Minimum reqs to play the game. If you change something that makes the game run heavier then what is the recommended processor/ram combination to play it smoothly? Thousands of players have to deal with lag after the 6.3 update. Was it the xing code? Was it something else? Nobody knows... Again communicating and acknowledging an issue, is the first step in solving it.

Bugs+Cheating
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- Bug fixes. Higher priority, faster response time and better communication. (i.e. WW Alliance gate +3 troop capacity bug should have been fixed months ago). We can tolerate some bugs for a time, but not continuously.
- Proactive anticheating. (i.e. automated script that compares VIP level against ingame level and when that player starting playing dominations. You can find many hacked bases like this)
- strict punishments, known to the community beforehand. (workers cheat => 1 month ban, crown cheat => 3 months ban etc)
- Offer rewards for every new bug or cheat we discover!! (learn from the cheaters how they do their stuff and close the holes). Isn't that what the industry is doing to hackers after all? They hire them as security experts!!

Alliances
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- Alliance wide goals (i.e. alliance wonders, defensive building)
- Alliance marketplace. Excess resources we can give towards helping each other. Every game item should be available to buy at any given time. From gold to speedups

WW
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- WW Leagues like in normal mp. Each one gives more incentive (aka rewards) to climb the ladder. Those should be alliance wide.
- WW glory should take into account not only glory difference between the 2 alliances but overall defence/offence ratings. A well built and strong alliance with 16000 glory shouldn't gain 500 glory when they play against a 19000+ alliance when they are much stronger than them. This is totally wrong for the 19000 glory team. The relative strength of each team should count!
- New feature. Choose around how much glory your next WW should be. i.e. we lost 3 wars in a row and wanna go all in and try to climb faster. Set the glory level to something like 450+ and let the system find us an opponent that if we win, we get all that glory. High risk, high profit!! New strategic aspect in the game!
- New feature. WW mode that allows for simultaneously playing 2 or 3 WW within the same alliance with much less players (i.e. 5) and smaller duration (10 hour war with 2 hour planning day).
 

Net55

Approved user
Joined
Jul 30, 2019
Messages
42
7 out 10 of last wars have been really bad matchups, so bad so, That i think matchmaking is really broke.

how is a match like this even possible?

Us Them
1 DA 2 DA
2 SA 5 SA
1 CWA 4 CWA
12 AA 8 AA
2 Ga. 4 Ga

they not only out aged us, their levels were much much higher too.

Maybe you can allow the teams to chose criteria, like max Da, Sa, Cwa, etc opponents allowed?

For this particular matchup, they cheated as well, 4 of their sa accounts were just created and they used 4 stealth bombers on every attack.
we should be able to see their vip lvl to confirm cheaters, so we can report to support.

cheating at higher glory is a big problem, you really need to do something about it.

vip is nice, but you’re alienating free to play players and low spenders, that’s a mistake bc you’ll just drive them away, limiting the player pool. They need a way to complete without spending many many hours of grinding. they already can’t win events, bc you need to buy to even have a chance. Perhaps do some events based on vip lvl?
 

Xabar

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Joined
Dec 9, 2017
Messages
456
  • Yes, correct. The system doesn't remove the ability to sandbag but it does attempt to prioritize Alliances with similar compositions (something it didn't do prior to the update earlier in the year). So, even if your example Alliances had even Glory and even ratings, it would not pair these two Alliances at first and it would try to find other opponents with similar compositions.

    That said, it's always possible that there just aren't other Alliances in the queue with a composition that is similar at any given time. So, eventually it would prioritize finding an opponent over preventing sandbagging and pair the two example Alliances you mentioned. But, that shouldn't be a fast pairing and should only occur if the system can't find a more similar composition.
    • Flag
BHG_Muet The alliances of the example, was our last MM. One, the boton 20% of each alliance, dont have to be taken in cosideration in the MM, is the only chance of improve the MM in midle alliances.
10vs10. Only the first 8 afect the pairing
15vs15. Only the first 12 afect the pairing
20vs20. Only the first 16 afect the pairing
30vs30. Only the first 24 afect the pairing
 

Xabar

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Joined
Dec 9, 2017
Messages
456
BHG_Muet
The bugs, and cheating are being an nightmare.
Some bugs, as the Map-Editor-Bastions, Map place near museum, and War Base troop donation capacity, persist during several updates.
The cheatinsg.....
Full Alliances using exploids, Mods, and hacks.
 

Beastmaximus

Approved user
Joined
Jul 31, 2017
Messages
9
I can totally agree that it made the matching worse at it ever was. Currently we got a opponent which was so much stronger that we decided not to fight at all.
It would be perfect if there would be stronger rules to avoid mixing a atomic player with a level1 player or any other way to make it fair (like decreasing the strength if you fight against a player with x-Level below). One additional idea would be that you can decide in the search how strong the matching should be.
Everthing would be better than the current situation.

I really would like to continue playing this great game but if they do not change something I will search for something better.
 

Kenny

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Joined
Jun 1, 2018
Messages
56
Only rank the top 50% of each team in war. Problem solved... oh except for the cheaters and the endless ways they can cheat lel
 

LordStark263AC

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Oct 22, 2017
Messages
890
We've been searching for a War 2 days running.

1st day we waited 6 hours, yes we cancel and restart War search every 25 minutes. No match.

The following day (last night/today) we tried again, so far it's been almost 10 hours and no match. This is getting ridiculous and annoying.

BHG_Muet please take a look.
 
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