BHG_Muet My alliance had a brainstorming afternoon yesterday. This is the list we came up with. I believe this expresses the opinion of many players in dominations.
Sorry for the long post but couldn't make it shorter!
General
-------------
- Future of the game. We want to have a general idea towards where the game is gonna go. This reassures us cause many people spend money and don't wanna see their investment fall apart. We are more inclined to spend on a game that we feel is gonna be around in 2-3 years. Something like "Information age will be the last age. From that point on we will focus on bug fixes and game rebalance for 6 months and then we will release a new WW mode. Stay tuned!". Simple and effective.
- Stats and transparency about base stats and bonuses. Everything should be known to us. It is a strategy game. We need more DATA
- Detailed release notes a week earlier at least (i.e. Dev notes). We really liked these !!
- New things in the game, tested by players (create a beta test group). Yes we would all be extra happy to help you as much as we can. i.e. King Dhoogster created a video that explains several serious bugs (
https://www.youtube.com/watch?v=-Mma7UQuv0Q ). It is an excellent vid! Must see!
- Listen to our advice/ideas (maybe we can think something you haven't). Establish a 2 way communication on a daily basis. (Fingersoft does this perfectly in their discord server with thousands of players). They even created a survey and asked us what we would like to see next in HCR2. So cool!
- Don't try to invent the wheel. Doing a market research and playing other games from competitors is not a bad thing. Incorporate new things from other games to dominations (i.e.the event system 2.0 with the pass was a good idea. Its pricing policy isn't).
- New Age releases should be know well in advance. It takes months just to max tank depots. Takes a lot of planning from our side. With digital age release, the rushed space age players were left hanging from a rope cause loot is harder now with no atomics to hit. Had we known that Digital would be out so soon, we would have stayed CWA for longer! That is why we insisted on delaying the Digital age.
- Overall game rebalance concerning building/research times (now that we have so many ages). This is critical imho. It is already a very long game! Don't you want more new players? Summer/Winter for the ages helps up to a certain point. It doesn't solve the <<super lengthy game>> issue. (and its one of the reasons many players decide to cheat, as a side effect).
- VIP system. Does not take into account player loyalty at all. This is a major setback. No game raises VIP level ONLY by counting money spent. Most games have daily login rewards. I play the game for 3,5 years and I am barely level 2 VIP.
- Minimum reqs to play the game. If you change something that makes the game run heavier then what is the recommended processor/ram combination to play it smoothly? Thousands of players have to deal with lag after the 6.3 update. Was it the xing code? Was it something else? Nobody knows... Again communicating and acknowledging an issue, is the first step in solving it.
Bugs+Cheating
------------------------
- Bug fixes. Higher priority, faster response time and better communication. (i.e. WW Alliance gate +3 troop capacity bug should have been fixed months ago). We can tolerate some bugs for a time, but not continuously.
- Proactive anticheating. (i.e. automated script that compares VIP level against ingame level and when that player starting playing dominations. You can find many hacked bases like this)
- strict punishments, known to the community beforehand. (workers cheat => 1 month ban, crown cheat => 3 months ban etc)
- Offer rewards for every new bug or cheat we discover!! (learn from the cheaters how they do their stuff and close the holes). Isn't that what the industry is doing to hackers after all? They hire them as security experts!!
Alliances
---------------
- Alliance wide goals (i.e. alliance wonders, defensive building)
- Alliance marketplace. Excess resources we can give towards helping each other. Every game item should be available to buy at any given time. From gold to speedups
WW
-------
- WW Leagues like in normal mp. Each one gives more incentive (aka rewards) to climb the ladder. Those should be alliance wide.
- WW glory should take into account not only glory difference between the 2 alliances but overall defence/offence ratings. A well built and strong alliance with 16000 glory shouldn't gain 500 glory when they play against a 19000+ alliance when they are much stronger than them. This is totally wrong for the 19000 glory team. The relative strength of each team should count!
- New feature. Choose around how much glory your next WW should be. i.e. we lost 3 wars in a row and wanna go all in and try to climb faster. Set the glory level to something like 450+ and let the system find us an opponent that if we win, we get all that glory. High risk, high profit!! New strategic aspect in the game!
- New feature. WW mode that allows for simultaneously playing 2 or 3 WW within the same alliance with much less players (i.e. 5) and smaller duration (10 hour war with 2 hour planning day).