BHG_Muet
Design Lead
- Joined
- Nov 12, 2018
- Messages
- 72
Hey all,
We've been looking at the pain points discussed here over the last several months for high-end Alliances and match quality. After reviewing a lot of wars and auditing queue health, we've decided to move forward with an iteration to the queue that considerably extends the wait time before reducing the potential match quality. This change went live today and we're keeping an eye on its performance.
What impact will this have?:
Thanks!
Muet
We've been looking at the pain points discussed here over the last several months for high-end Alliances and match quality. After reviewing a lot of wars and auditing queue health, we've decided to move forward with an iteration to the queue that considerably extends the wait time before reducing the potential match quality. This change went live today and we're keeping an eye on its performance.
What impact will this have?:
- Increased time to find an opponent. This update has greatly extended the wait time before the matchmaking system starts making large trade-offs in match quality. As a result, you may notice longer wait times to find an opposing Alliance as the system slowly extends its search.
- Higher quality matches. We do understand the impact a poor match can have in DomiNations (given how long wars last, among other pain points) and are hoping this change will result in better matches for more Alliances. We're not expecting much of a change for mid-tier Alliances (match quality there was already pretty good after the system overhaul). But, the extra wait time should allow the smaller pool of top-end Alliances to better find each other instead of punching below their weight class.
Thanks!
Muet