Swinton
Approved user
- Joined
- Feb 28, 2017
- Messages
- 30
Well it's like the demolitions tactics and night witch bug but now in helicopter form, oil refineries are being raided "without meaningful deployment of troops." I've re-arranged my buildings and defenses to deal with the issue but if the person pops up a decoy or flies in multiple runs they're likely to easily succeed and walk away with an easy 4-5k in oil.
NEXON, Please do something about this. Its extremely frustrating to early Global age players. Losing 20-30k oil in a night without getting any crowns or a peace treaty is pretty crap.
Some suggestions:
1. INCREASE THE TRAINING TIME FOR TACTICAL HELIS
2. DECREASE THE HEALTH FOR TACTICAL HELIS
OR...
3. MAYBE DON'T LET THEM CARRY RAIDERS (OR DOUBLE TROOP SPACE COST FOR RAIDERS IN TACTICAL HELIS)
I know some Atomic players are going to whine about how they "deserve" to have an oil raider or have "earned it," but any player with any skill or common sense will agree that tactical heli oil raids aren't much different than the older demo tactics. In fact, they're easier to train since you can have two factories* churning them out. I don't have an issue with new troops being introduced into the game and I kind of like the idea of there being a carrier unit but IT IS BEING ABUSED in its current form. PLEASE IMPLEMENT A SOLUTION FOR THIS! Thanks.
*I'm well aware of the large amount of oil it costs to upgrade two factories to a level that can produce tactical helicopters. It's still possible and people are doing it.
NEXON, Please do something about this. Its extremely frustrating to early Global age players. Losing 20-30k oil in a night without getting any crowns or a peace treaty is pretty crap.
Some suggestions:
1. INCREASE THE TRAINING TIME FOR TACTICAL HELIS
2. DECREASE THE HEALTH FOR TACTICAL HELIS
OR...
3. MAYBE DON'T LET THEM CARRY RAIDERS (OR DOUBLE TROOP SPACE COST FOR RAIDERS IN TACTICAL HELIS)
I know some Atomic players are going to whine about how they "deserve" to have an oil raider or have "earned it," but any player with any skill or common sense will agree that tactical heli oil raids aren't much different than the older demo tactics. In fact, they're easier to train since you can have two factories* churning them out. I don't have an issue with new troops being introduced into the game and I kind of like the idea of there being a carrier unit but IT IS BEING ABUSED in its current form. PLEASE IMPLEMENT A SOLUTION FOR THIS! Thanks.
*I'm well aware of the large amount of oil it costs to upgrade two factories to a level that can produce tactical helicopters. It's still possible and people are doing it.