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bugs and duplicated items, trash game

Kai_Li

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Joined
Sep 24, 2019
Messages
31
Recently in World War, I keep encountering opponents using duplicated flags (item duplication bug). The officials don't seem to be taking action. This issue has existed for a long time, and it's suddenly becoming rampant again. In my matches, opponents always have four sets of reconnaissance units or four sets of stallions. How are small guilds like ours supposed to survive? I'm already at level 480, which makes me a fairly well-established player, but my guild members are all newcomers. If even I can't defend against this, how can my members? This is supposed to be a strategy game, but ultimately, victory depends on team levels and the items opponents use. I could somewhat accept if opponents' items were restricted and they weren't exploiting unreasonable bugs, but is it normal to face such opponents in every single match? Don't treat us players like fools. Back in 2022, I also knew how to use the flag duplication glitch. At that time, some expert players, disgusted with the officials' approach, publicly revealed all the bug steps. Are we going to repeat this situation again?

Moreover, I'm extremely frustrated encountering these situations in every match. When I invest my own resources into battles and attack the opponent's strongest defender, I end up facing tactical bugs. What's the point of this game anymore? Are they treating players like idiots?

SCR-20250220-qqrq.jpeg
 

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King Crimson

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Apr 21, 2016
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1,575
Recently in World War, I keep encountering opponents using duplicated flags (item duplication bug). The officials don't seem to be taking action. This issue has existed for a long time, and it's suddenly becoming rampant again. In my matches, opponents always have four sets of reconnaissance units or four sets of stallions. How are small guilds like ours supposed to survive? I'm already at level 480, which makes me a fairly well-established player, but my guild members are all newcomers. If even I can't defend against this, how can my members?
So you're complaining that the opponent has a stronger army?
Ultimately if your opponents are spending more money than you it stands to reason they're going to have more success. If they're cheating that's a different story and only BHG can deal with that - if they ever plan to.

When I invest my own resources into battles and attack the opponent's strongest defender, I end up facing tactical bugs.
When you say 'tactical bugs' do you mean the opponent's defense is stronger than your attack?? Perhaps it's not the bugs that you're upset about...?
Unless the opponent is actually cheating in which case you have every right to be upset.
 

nobodyknowsthetrouble

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Feb 28, 2018
Messages
463
When you say 'tactical bugs' do you mean the opponent's defense is stronger than your attack?? Perhaps it's not the bugs that you're upset about...?
Unless the opponent is actually cheating in which case you have every right to be upset.
Have you seen the attachment? In the encircled area, the troops behave strangely in the video. At the beginning they follow the Assault Rally tactic, but after a few steps they stop for no reason. I would interpret this as a tactical bug.The rally was cast on the ground, so neither on troops nor buildings, so no reason to cancel the rally. Also, I don't see any barbed wire under the troops that could cause a slowing down effect. Or am I missing something?
 
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oddin

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Joined
May 17, 2018
Messages
1,887
it reminds me of the heli stuck at the edge of the map bug or the planes doing figure 8s endlessly. Those bugs are hard to find and fix.
Obviously this is a bug
 

Kai_Li

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Joined
Sep 24, 2019
Messages
31
So you're complaining that the opponent has a stronger army?
Ultimately if your opponents are spending more money than you it stands to reason they're going to have more success. If they're cheating that's a different story and only BHG can deal with that - if they ever plan to.


When you say 'tactical bugs' do you mean the opponent's defense is stronger than your attack?? Perhaps it's not the bugs that you're upset about...?
Unless the opponent is actually cheating in which case you have every right to be upset.
First, I apologize as I am a Chinese player and am using translation to write this post, so I may not be able to precisely translate some of the game's technical terms.

First issue: Yes! I am complaining about opponents using powerful units, specifically high-level units. If you look at world-ranking guild battles, you'll notice that in some guilds, many members are using high-level units. They're using these against opponents who are 100 levels below them, or even against opponents from a lower age/era. I believe this defies common sense, and I'm well aware that this bug exists in the game. To be honest, I even used it myself in the early days^^. So this isn't something that's hard to figure out. Therefore, I find it hard to believe that all the opponents I encounter obtained these high-level units through legitimate purchases. Even if they did purchase them legitimately, their usage goes beyond reasonable limits. I believe I have reasonable grounds to be suspicious about how my opponents obtained these high-level units.

This isn't jealousy - it's a fact that exists in this game. As you mentioned, if opponents truly purchased these units, I would be willing to accept such battle disparities. This issue can only be verified by BHG, which is why I want to raise this discussion here.

Second issue: Other players have already responded to you about this. When I used my own flags, all my units ended up stuck in place, with all the flags becoming ineffective. I have no way to recover from such losses, and these losses affect my team's performance... This is an incalculable loss.
 

King Crimson

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Have you seen the attachment? In the encircled area, the troops behave strangely in the video. At the beginning they follow the Assault Rally tactic, but after a few steps they stop for no reason. I would interpret this as a tactical bug.The rally was cast on the ground, so neither on troops nor buildings, so no reason to cancel the rally. Also, I don't see any barbed wire under the troops that could cause a slowing down effect. Or am I missing something?
I didn't realize there was a video. Now l see what OP is talking about.
 

Kai_Li

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Joined
Sep 24, 2019
Messages
31
Have you seen the attachment? In the encircled area, the troops behave strangely in the video. At the beginning they follow the Assault Rally tactic, but after a few steps they stop for no reason. I would interpret this as a tactical bug.The rally was cast on the ground, so neither on troops nor buildings, so no reason to cancel the rally. Also, I don't see any barbed wire under the troops that could cause a slowing down effect. Or am I missing something?
Your explanation is very accurate, and you haven't missed any details. It happened exactly as you described - everything suddenly stopped moving, and there was no way to counterattack. Those units could only be killed where they stood.

In fact, all these units were gradually killed by the opponent's guards afterwards. Due to video length limitations, I only included this short clip, but your explanation was already very clear. Thank you for your comment.
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,575
First, I apologize as I am a Chinese player and am using translation to write this post, so I may not be able to precisely translate some of the game's technical terms.

First issue: Yes! I am complaining about opponents using powerful units, specifically high-level units. If you look at world-ranking guild battles, you'll notice that in some guilds, many members are using high-level units. They're using these against opponents who are 100 levels below them, or even against opponents from a lower age/era. I believe this defies common sense, and I'm well aware that this bug exists in the game. To be honest, I even used it myself in the early days^^. So this isn't something that's hard to figure out. Therefore, I find it hard to believe that all the opponents I encounter obtained these high-level units through legitimate purchases. Even if they did purchase them legitimately, their usage goes beyond reasonable limits. I believe I have reasonable grounds to be suspicious about how my opponents obtained these high-level units.

This isn't jealousy - it's a fact that exists in this game. As you mentioned, if opponents truly purchased these units, I would be willing to accept such battle disparities. This issue can only be verified by BHG, which is why I want to raise this discussion here.

Second issue: Other players have already responded to you about this. When I used my own flags, all my units ended up stuck in place, with all the flags becoming ineffective. I have no way to recover from such losses, and these losses affect my team's performance... This is an incalculable loss.
I didn't see your video before, thought you just posted some screenshots - that's clearly a bug, as you said.
 

chikaizhiwei

New member
Joined
Oct 17, 2024
Messages
12
Recently in World War, I keep encountering opponents using duplicated flags (item duplication bug). The officials don't seem to be taking action. This issue has existed for a long time, and it's suddenly becoming rampant again. In my matches, opponents always have four sets of reconnaissance units or four sets of stallions. How are small guilds like ours supposed to survive? I'm already at level 480, which makes me a fairly well-established player, but my guild members are all newcomers. If even I can't defend against this, how can my members? This is supposed to be a strategy game, but ultimately, victory depends on team levels and the items opponents use. I could somewhat accept if opponents' items were restricted and they weren't exploiting unreasonable bugs, but is it normal to face such opponents in every single match? Don't treat us players like fools. Back in 2022, I also knew how to use the flag duplication glitch. At that time, some expert players, disgusted with the officials' approach, publicly revealed all the bug steps. Are we going to repeat this situation again?

Moreover, I'm extremely frustrated encountering these situations in every match. When I invest my own resources into battles and attack the opponent's strongest defender, I end up facing tactical bugs. What's the point of this game anymore? Are they treating players like idiots?

View attachment 13155
这游戏本来就有很多bug
 

Kai_Li

Well-known member
Joined
Sep 24, 2019
Messages
31
这游戏本来就有很多bug
我知道有很多bug,但是影響遊戲公平性太大。其他問題都可以無視,這遊戲如果連大戰都能作弊,其實這遊戲也只剩下一個屁而已,玩到後期的等級,根本不會去掠奪資源,只剩下一週三次跟隊員互動,所以這個樂趣都被剝奪的話,是可以退坑了。官方也不屌我們~~~
 

chikaizhiwei

New member
Joined
Oct 17, 2024
Messages
12
我知道有很多bug,但是影響遊戲公平性太大。其他問題都可以無視,這遊戲如果連大戰都能作弊,其實這遊戲也只剩下一個屁而已,玩到後期的等級,根本不會去掠奪資源,只剩下一週三次跟隊員互動,所以這個樂趣都被剝奪的話,是可以退坑了。官方也不屌我們~~~
我知道的bug就有好几个,但有些bug对玩家有好处,官方可能甚至都不知道这些。
 

Kai_Li

Well-known member
Joined
Sep 24, 2019
Messages
31
我知道的bug就有好几个,但有些bug对玩家有好处,官方可能甚至都不知道这些。
好處的部分,就不討論了
重點可以放在「不公平」的部分

所以要說這遊戲Bug很多嗎?
實際上跟過去比起來已經沒有那麼多了
但如果不公平的事情持續發生
那才會影響到玩家厭惡的觀感
 

Jeff7459

New member
Joined
Mar 7, 2025
Messages
1
It’s frustrating to see the same exploit resurface, ruining fair competition. Strategy should decide battles, not bugs. The devs need to take action before more players lose faith in the game.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
792
First, I apologize as I am a Chinese player and am using translation to write this post, so I may not be able to precisely translate some of the game's technical terms.

First issue: Yes! I am complaining about opponents using powerful units, specifically high-level units. If you look at world-ranking guild battles, you'll notice that in some guilds, many members are using high-level units. They're using these against opponents who are 100 levels below them, or even against opponents from a lower age/era. I believe this defies common sense, and I'm well aware that this bug exists in the game. To be honest, I even used it myself in the early days^^. So this isn't something that's hard to figure out. Therefore, I find it hard to believe that all the opponents I encounter obtained these high-level units through legitimate purchases. Even if they did purchase them legitimately, their usage goes beyond reasonable limits. I believe I have reasonable grounds to be suspicious about how my opponents obtained these high-level units.

This isn't jealousy - it's a fact that exists in this game. As you mentioned, if opponents truly purchased these units, I would be willing to accept such battle disparities. This issue can only be verified by BHG, which is why I want to raise this discussion here.

Second issue: Other players have already responded to you about this. When I used my own flags, all my units ended up stuck in place, with all the flags becoming ineffective. I have no way to recover from such losses, and these losses affect my team's performance... This is an incalculable loss.
Actually BHG can not currently tell you what is used in World War battles. ( They are based on AI generated simulation not actual battle)They do not have proof or track what is used in War Battles. I have sent countless tickets and asked for the proof they can not provide it.

This is biggest issue I personally have with this game. This is a war game that can not show proof a War Battle is legit or not. Not knowing who actually won fair and square in a War Game is fundamentally wrong.

Long Live The Exiles A Misfit Mayors Nightmare And A Blondes Envy
CTRL ALT EXILES
Seek
 
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Kai_Li

Well-known member
Joined
Sep 24, 2019
Messages
31
Hello, I work as a software development engineer. Regarding game replay mechanisms for competitive matches, I clearly understand they use replay techniques, so the video content isn't authentic. However, game servers must save the quantity of items players possess, as this is necessary to prevent data loss when users log in from different devices. This is a very basic server data storage mechanism, which means player items can be verified.


In battle replay videos, if a player uses three sets of flags, the server backend should show a reduction of three items after that time point - this is basic logic. But if after a series of battles, many players' items haven't decreased, yet replay videos show them using expensive high-tier items, it's impossible that this couldn't be detected.


I've reported this to administrators who informed me they would investigate, but they never report back the results of their investigation. Meanwhile, we continue to see players with "unlimited flags" still active in the game. This whole situation feels like a joke.


I've been a player since April 2015 and lead a community team. I don't know how to explain to new players that their gaming environment is so terrible. Should I advise them to quit the game early? I believe that not making investigation results public already violates the reporting mechanism, not to mention whether the investigations are fair or not. The officials show no genuine intention to improve, only empty promises in their communications - all of which is useless nonsense.
Actually BHG can not currently tell you what is used in World War battles. ( They are based on AI generated simulation not actual battle)They do not have proof or track what is used in War Battles. I have sent countless tickets and asked for the proof they can not provide it.

This is biggest issue I personally have with this game. This is a war game that can not show proof a War Battle is legit or not. Not knowing who actually won fair and square in a War Game is fundamentally wrong.

Long Live The Exiles A Misfit Mayors Nightmare And A Blondes Envy
CTRL ALT EXILES
Seek
 

nobodyknowsthetrouble

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Joined
Feb 28, 2018
Messages
463
In battle replay videos, if a player uses three sets of flags, the server backend should show a reduction of three items after that time point - this is basic logic.
Your logic misses a point. Replay and inventory are 2 different topics.
Replays simulate combat. To do this, dominations save when you typed what and where.
The replay tries to repeat these inputs, but it is missing some key data such as the starting point of the forest defenders. Then the troops run differently, the planes circle, are shot down and so on. At the same time, however, a new input is simulated and results in too many aircraft being visible. I have already experienced all of this in my own battles. Some of the replays even change over time. Recently: Real battle: 4 stars, 99%. Immediately afterwards, the replay shows the battle relatively accurately. A few hours later we watch the same replay 3 times almost simultaneously with 3 different results: 2 stars, 3 stars and 4 stars and also different number of used fighters.
In the next war, the replay immediately after the battle is also completely wrong. There is no simple pattern.
It's probably similar with the flags; sometimes, for example, a pile of gold blocks the deployment and you tap several times to place the tactic. In the replay this works on the first tap and it seems to be used several times.

I agree that replay should be accurate and that it is a long overdue issue. But it doesn't help to spread false rumours that this is related to the inventory. Since none of replay issues has any effect on our inventory. Troops used are accounted for via a different mechanism from our inventory. And that's a good thing, otherwise our inventory would constantly change, just like the replays change over time.
as this is necessary to prevent data loss when users log in from different devices.
Have you already experienced this? If I log in from another device during a battle, the battle and all troops are lost. Even the retrain is not available as an option. Maybe I'm too stupid, but I don't see how you could preserve premium tactics this way.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
792
Your logic misses a point. Replay and inventory are 2 different topics.
Replays simulate combat. To do this, dominations save when you typed what and where.
The replay tries to repeat these inputs, but it is missing some key data such as the starting point of the forest defenders. Then the troops run differently, the planes circle, are shot down and so on. At the same time, however, a new input is simulated and results in too many aircraft being visible. I have already experienced all of this in my own battles. Some of the replays even change over time. Recently: Real battle: 4 stars, 99%. Immediately afterwards, the replay shows the battle relatively accurately. A few hours later we watch the same replay 3 times almost simultaneously with 3 different results: 2 stars, 3 stars and 4 stars and also different number of used fighters.
In the next war, the replay immediately after the battle is also completely wrong. There is no simple pattern.
It's probably similar with the flags; sometimes, for example, a pile of gold blocks the deployment and you tap several times to place the tactic. In the replay this works on the first tap and it seems to be used several times.

I agree that replay should be accurate and that it is a long overdue issue. But it doesn't help to spread false rumours that this is related to the inventory. Since none of replay issues has any effect on our inventory. Troops used are accounted for via a different mechanism from our inventory. And that's a good thing, otherwise our inventory would constantly change, just like the replays change over time.

Have you already experienced this? If I log in from another device during a battle, the battle and all troops are lost. Even the retrain is not available as an option. Maybe I'm too stupid, but I don't see how you could preserve premium tactics this way.
How do you know the player is spreading a false rumor about the TT. The fact is as I have stated over and over there is zero proof of what was used in a war battle. How do I know after years of complaining to CS team they straight up told me there is zero proof.

So in my eyes if players think TT are being abused it is very possible they are. Till BHG can provide proof of what was used in War Battle then no War Battle is beyond question. Show players what was exactly used not based on simulation. Till then every War Battle is in question on weather or not it is legit.

My thoughts
 

nobodyknowsthetrouble

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Joined
Feb 28, 2018
Messages
463
How do you know the player is spreading a false rumor about the TT.
Because we already know that the replays are wrong. Anyone can check this with their own replays. To conclude from this incorrect data that something else is broken is rubbish. If there is no other basis for the claim, then it's just a useless rumor.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
792
Because we already know that the replays are wrong. Anyone can check this with their own replays. To conclude from this incorrect data that something else is broken is rubbish. If there is no other basis for the claim, then it's just a useless rumor.
Well there is the problem. Rumor like this happen because BHG can not provide Proof of what was used in war battles. Yes replays are broken and so are War Battle reports there no one can prove Rumors false or true.

Now as far premium tactics truthfully I have hundreds of them, so my honest feeling is Troop Tactics are not being abused by most if at all. Yet I must admit it possible and we cannot prove it one way or orher.

Now hopefully BHG is good to their word that this will be fixed sooner rather than later. Till Replays and War Battle Reports are 100% legit rumors, falsely accusing, and mistrust of BHG will continue.
 

Kai_Li

Well-known member
Joined
Sep 24, 2019
Messages
31
Your logic misses a point. Replay and inventory are 2 different topics.
Replays simulate combat. To do this, dominations save when you typed what and where.
The replay tries to repeat these inputs, but it is missing some key data such as the starting point of the forest defenders. Then the troops run differently, the planes circle, are shot down and so on. At the same time, however, a new input is simulated and results in too many aircraft being visible. I have already experienced all of this in my own battles. Some of the replays even change over time. Recently: Real battle: 4 stars, 99%. Immediately afterwards, the replay shows the battle relatively accurately. A few hours later we watch the same replay 3 times almost simultaneously with 3 different results: 2 stars, 3 stars and 4 stars and also different number of used fighters.
In the next war, the replay immediately after the battle is also completely wrong. There is no simple pattern.
It's probably similar with the flags; sometimes, for example, a pile of gold blocks the deployment and you tap several times to place the tactic. In the replay this works on the first tap and it seems to be used several times.

I agree that replay should be accurate and that it is a long overdue issue. But it doesn't help to spread false rumours that this is related to the inventory. Since none of replay issues has any effect on our inventory. Troops used are accounted for via a different mechanism from our inventory. And that's a good thing, otherwise our inventory would constantly change, just like the replays change over time.

Have you already experienced this? If I log in from another device during a battle, the battle and all troops are lost. Even the retrain is not available as an option. Maybe I'm too stupid, but I don't see how you could preserve premium tactics this way.
I'm not discussing the accuracy of replays" because I know replays work by recreating when items were used, and that forest guardians appear in different positions, so replay accuracy isn't real - this is undeniable.

What I've been discussing is the quantity of flags (TT) being used. I can tell you with certainty that in this game, flags can be used without limits.

While replays may not be accurate, the items used don't change - if you deployed a "Mortar Artillery Flag" during the battle, the replay won't show it as a "Tank Flag." Therefore, replays can reveal which flags were used by opponents. Through this method, you can determine which flags the attacker used in battle, and then check if the items in their account decreased accordingly. This allows verification of whether players are exploiting an "unlimited flags BUG."

I'm not sure if using AI translation has made my intended point unclear, or why you understood that I was discussing replay accuracy with you.
 
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