In the Manufactory, when upgrading the ammunition "Optics L.R.E." to level 10, we get +1 range increase. But if for Air Defense and Towers this is a tangible advantage, then, for example, for a Sniper Tower (base range 14) - this is already like “pellet to elephant” - not such a significant advantage. Maybe it’s worth increasing the range not in absolute, but in relative values (percentages) or introducing different values depending on the base range of the weapon?
For example:
Any Towers (base range 7): +1
Mortars (base range 10): +2
Sniper Towers (base range 14): +3
For example:
Any Towers (base range 7): +1
Mortars (base range 10): +2
Sniper Towers (base range 14): +3
Last edited: