If manufactory ammunition is assigned to a certain type of weapon (building), but not all units of these weapons (buildings) have the corresponding level, then for all units of these weapons (buildings) of a lower level, show this ammunition in the list as paler or shaded manner, thereby indicating that the ammunition assigned to this type of weapon (building), but it does not apply to this specific unit.
For example, now I have all Garrisons level 9, and one level 10 - and only for it it is possible to assign 2 ammunition, but the information is the same for all Garrisons. But I know very well that it is only valid for Garrison level 10, especially since the 2nd ammunition is “Rapid Deployment Radio” available only for level 10.
In this particular case, it would be more correct for Level 9 Garrisons to display the 1st ammunition, and display the second, which does not work for them, in a paler or shaded manner.
I hope my idea is clear and understandable. I hope this won't be difficult to implement in the game - just check the sign of whether the ammo is valid for this weapon level of unit, and display it accordingly.
Thanks
P.S. I'm sorry for duplicating this thread here, but in this case it's more of a suggestion to improve the game than a bug.
There are also some shortcomings in the Manufactory interface:
Manufactory - no relations between ammunition and troops and buildings are visible
Manufactory: No information on required building or army unit level
For example, now I have all Garrisons level 9, and one level 10 - and only for it it is possible to assign 2 ammunition, but the information is the same for all Garrisons. But I know very well that it is only valid for Garrison level 10, especially since the 2nd ammunition is “Rapid Deployment Radio” available only for level 10.
In this particular case, it would be more correct for Level 9 Garrisons to display the 1st ammunition, and display the second, which does not work for them, in a paler or shaded manner.
I hope my idea is clear and understandable. I hope this won't be difficult to implement in the game - just check the sign of whether the ammo is valid for this weapon level of unit, and display it accordingly.
Thanks
P.S. I'm sorry for duplicating this thread here, but in this case it's more of a suggestion to improve the game than a bug.
There are also some shortcomings in the Manufactory interface:
Manufactory - no relations between ammunition and troops and buildings are visible
Manufactory: No information on required building or army unit level
Last edited: