Ramesses the Great
Approved user
- Joined
- Jul 14, 2016
- Messages
- 45
This topic is directed towards BHG developers. I hope this could help them fix the lag problem ASAP.
Since update 7.2+, many players have been suffering from (game lag) introduced by the update. Low FPS, freezes, and FPS drops are now common during regular game play, battles and more importantly war battles.
It’s currently one of the bigger issues negatively affecting war battles. The game community has been complaining about it on forums/discord without acknowledgement so far.
What happens?
Some situations where such lag occurs (after 7.2):
Which devices suffer from this?
Devices that are “NOT flagships” or older than 2-3 years old. Newer devices with low/mid-range CPU/GPU as well.
It occurs on big SA/CWA/AA bases in particular. Sometimes smaller bases too.
Note: the same devices work more than fine on similar strategy games.
Workaround:
Use a flagship or a high performance device (particularly recent iOS). If you can.
How can the developers fix this issue?
By finding what was added to update 7.2 and caused lag. It could be a problem with path-finding, multi-tasking, internet requests or new fonts?
Similar to when Decoy tactic was causing huge lags due to a bug in path-finding sometime ago, and it was fixed then.
Optimizing the graphics and AI of the game can enhance performance - long term.
Additionally, I suggest the following:
Considering this is a strategy game not an FPS, I expect the majority of players to use that feature. It will also help make the “HP bar” of damaged buildings easier to see.
Example of another strategy game using very light graphical effects to be user-friendly for a big number of players/devices:
Low graphics option not only provides better performance but also better visibility during battle.
Since update 7.2+, many players have been suffering from (game lag) introduced by the update. Low FPS, freezes, and FPS drops are now common during regular game play, battles and more importantly war battles.
It’s currently one of the bigger issues negatively affecting war battles. The game community has been complaining about it on forums/discord without acknowledgement so far.
What happens?
- A big graphical lag rendering the game irresponsive, making it hard to drop/rally troops, send planes in, scroll the troop bar, etc.
- Low FPS or a frozen image (0 FPS) while the game keeps running in background then resumes after 1-3 seconds. Inability to do much during that time.
Some situations where such lag occurs (after 7.2):
- Enemy generals coming out of castle after destruction.
- Lots of defenders coming out of defender-producing buildings at the same time.
- Scrolling through a big SA base mid-battle.
- Explosions from consecutive destructions of buildings after an AR rally.
- A laggy “training troops screen” when trying to remove/add troops. This is a non-intensive task yet it’s very laggy on some devices since update 7.2.
- Replays, especially on 4x.
etc
Which devices suffer from this?
Devices that are “NOT flagships” or older than 2-3 years old. Newer devices with low/mid-range CPU/GPU as well.
It occurs on big SA/CWA/AA bases in particular. Sometimes smaller bases too.
Note: the same devices work more than fine on similar strategy games.
Workaround:
Use a flagship or a high performance device (particularly recent iOS). If you can.
How can the developers fix this issue?
By finding what was added to update 7.2 and caused lag. It could be a problem with path-finding, multi-tasking, internet requests or new fonts?
Similar to when Decoy tactic was causing huge lags due to a bug in path-finding sometime ago, and it was fixed then.
Optimizing the graphics and AI of the game can enhance performance - long term.
Additionally, I suggest the following:
- Add a button to the settings menu: “Low graphics”. Ticking this button would hide/remove/reduce all the intense (and mostly unnecessary) graphical features such as: explosions, “fire burning” effects on damaged buildings, shadows, smoke, and halos around generals/TT.
Considering this is a strategy game not an FPS, I expect the majority of players to use that feature. It will also help make the “HP bar” of damaged buildings easier to see.
Example of another strategy game using very light graphical effects to be user-friendly for a big number of players/devices:
Low graphics option not only provides better performance but also better visibility during battle.
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