• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

DomiNations Sitrep #1

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Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
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Thank you for finally agreeing with me. 😄
Yes it attacking game but there has to be bases that are a challenge currently no base in this game is challenging to true T1 attacker. If there no balance then they eventually quit as well. Kinda like ying and yang and light and dark have to have the other.
 
Yes it attacking game but there has to be bases that are a challenge currently no base in this game is challenging to true T1 attacker. If there no balance then they eventually quit as well. Kinda like ying and yang and light and dark have to have the other.
I'll. say. it. again.
Suspend your bias and read this. (in other words "close your mouth and open your mind")
- Only the best strikers can five star good D bases
- with the usage of premium TTs or buildings
- after carefully analyzing the enemy base
- watching with detail the scout
- and all that only after strikers execute their attack to perfection!
 
No T1 attacker attacks with out premiums on T 1 d bases . As I said one sided
Are you for real??
You're saying attacks are too one-sided in favour of the attacker - yet in the same breath you're saying No T1 attacker attacks without premiums on T1 d bases.
Does it make sense that, if T1 attackers need premium TTs, maybe it's not one-sided in favour of attackers???
Can you understand that simple logic?
 
Regardless of the top players (whether attackers or defenders). We are currently in 190th place and have a wide variety of opponents in the World War. I think that, as King Crimson says, anything is possible if you prepare well. In the last fight, our opponent needed 3 Auto-Age attacks on our Info-Age defender (only promoted a few weeks ago) to get 5 stars. That clearly speaks for the good possibilities of defenders. There are so many levers in the game - on both "sides". From my point of view, it's fine the way it is.

Personally, I think it's good when the defenders are catching up and not every fight ends with 5 stars. I also notice that the further back the alliances are in the rankings, Lego, for example, is not used, which shows that we see a completely different game dynamic in terms of behavior across the board than at the top (I also have an account with a top alliance and see the fights there). Further back, good defenders can perform at their best.
With the Council and the Manufatory, the game has gained two major levers in addition to the museum. They make a lot of things possible, but they also mean more effort and planning for players to become really good. I'm curious to see how this will play out if many players don't make the effort. Some of them don't even manage to put together an average museum. As you can't spy on these two new areas at the moment, there is unfortunately a lack of insight here.
I just want to say that everyone has the chance to be successful, whether as a defender or an attacker, but not without making an effort. This is even more true the closer you play against top players.
 
It would be nice to see every star count and defense have a chance but too many will cry on offense side to ever allow defenders have actual chance to defend.
 
Regardless of the top players (whether attackers or defenders). We are currently in 190th place and have a wide variety of opponents in the World War. I think that, as King Crimson says, anything is possible if you prepare well. In the last fight, our opponent needed 3 Auto-Age attacks on our Info-Age defender (only promoted a few weeks ago) to get 5 stars. That clearly speaks for the good possibilities of defenders. There are so many levers in the game - on both "sides". From my point of view, it's fine the way it is.

Personally, I think it's good when the defenders are catching up and not every fight ends with 5 stars. I also notice that the further back the alliances are in the rankings, Lego, for example, is not used, which shows that we see a completely different game dynamic in terms of behavior across the board than at the top (I also have an account with a top alliance and see the fights there). Further back, good defenders can perform at their best.
With the Council and the Manufatory, the game has gained two major levers in addition to the museum. They make a lot of things possible, but they also mean more effort and planning for players to become really good. I'm curious to see how this will play out if many players don't make the effort. Some of them don't even manage to put together an average museum. As you can't spy on these two new areas at the moment, there is unfortunately a lack of insight here.
I just want to say that everyone has the chance to be successful, whether as a defender or an attacker, but not without making an effort. This is even more true the closer you play against top players.
Credit where credit's due, @oddin made those comments.
 
Time wars are like 8-10 per day. It was A LOT MORE in the recent past. So, this is fixed as far as i am concerned. Domistats
As far as defences goes... I just gathered whatever defence I pulled out during our last 3 WW.

This has never happened before in my life as a defender. Just count how many times I defended against top teams. So, not everything is one sided against defence.

defences smaller.jpg



and something more....


tell me when did you have bunkers spawning
- 2 HTs at a time
- that are protected
- and unbetrayable?
- and all def spawning buildings spitting units every 5"?
FFS don't you see that this is a big help for us defenders? And it applies for garrisons, tank depots, rocket arsenal!!!

and the +1 range for ALL buildings under the All def towers ? You forgot about that maybe?
or the permanent +3% healing on all def towers?
 
All I know is that in all our wars, the result is being decided from defenders and this hasn't happened for many many years. And that, only when they pay to win TTs/buildings and execute everything to perfection.

If strikers need 8€ per WW to flatten my base + another 2,5k crowns for a hangar then so be it. They are buying their win. I can live with that.

Don't forget that we have against us the best strikers of this game.
The other day I defended an attack of bombers with +156% hp.
Today I defended against a Lego striker with +186% edst!!
Would that have happened last year or 3 years ago?
NOPE NEVER!

We have scored many victories and sustained many loses over the years against such alliances. We both know the game inside out. Just because some strikers with air units pay a lot and manage to clear some bases , that doesn't mean the game is one-sided .

Have you seen at all how is the game being played in top 500? Top 200? Sub 100? I have very recently. And I can testify that it's impossible to get even two stars.

What you see, applies only to the top of the top and only because you have very devoted and knowledgeable air strikers like leosong, gogamja and several others. But you can't judge a whole game based on that .

@Seek
 
After a long correspondence with customer service, I cannot reach any conclusion. I guess my English is not sufficient for this conversation.

All Defensive Towers Damage, All Defensive Towers Hitpoins, Defender Spawn Time, Defender Damage, Defender Hitpoints. The defender has 5 buff chances.

Enemy Defender Spawn Time, All Enemy Defensive Towers Hitpoints and All Enemy Defensive Towers Damage. The attacker has a chance to deal 3 debuffs.

In order to eliminate this inequality, at least the enemy defender hitpoint debuff and enemy defender damage debuff must come from the museum or the council.

I look forward to seeing how you resolve this inequality.
 
I'll. say. it. again.
Suspend your bias and read this. (in other words "close your mouth and open your mind")
- Only the best strikers can five star good D bases
- with the usage of premium TTs or buildings
- after carefully analyzing the enemy base
- watching with detail the scout
- and all that only after strikers execute their attack to perfection!
Oddin and king are absolutely correct. The game is absolutely favoring D! And to say any O player bringing this up is crying is laughable. I can say all you D people are the ones crying. You all wont be happy until no one can even get 2* on you and ruin the game. Defenders are the ones crying, they have cried so much that BHG has given in and keeps making the game more and more lopsided to D until it’s untenable and no fun anymore to play And more and more O players keep quitting. well done folks , congratulations…you’ve likley succeeded in killing the game 👍
 
Oddin and king are absolutely correct. The game is absolutely favoring D! And to say any O player bringing this up is crying is laughable. I can say all you D people are the ones crying. You all wont be happy until no one can even get 2* on you and ruin the game. Defenders are the ones crying, they have cried so much that BHG has given in and keeps making the game more and more lopsided to D until it’s untenable and no fun anymore to play And more and more O players keep quitting. well done folks , congratulations…you’ve likley succeeded in killing the game 👍

What a bullshit 🤣🤣

How many legendary artifacts are there for the Off ? how many does the defense have 3 ? maybe 4 with the glove that has shit stats ?

council members is maybe balanced O and D

how many additional buildings does the Off have ? One additional TT and one Nighthawkhangar with 2 slots. D have only B-Tower

The top guilds often make full house against the strongest defenders in Domi. stop talking if you have no idea
 
What a bullshit 🤣🤣

How many legendary artifacts are there for the Off ? how many does the defense have 3 ? maybe 4 with the glove that has shit stats ?

council members is maybe balanced O and D

how many additional buildings does the Off have ? One additional TT and one Nighthawkhangar with 2 slots. D have only B-Tower

The top guilds often make full house against the strongest defenders in Domi. stop talking if you have no idea
Your types are all the same. Just call the other side bullshit and be insulting . Yeah, I can be insulting too…you’re a moron if you think D isn’t absolutely favored. our team has been in top 10. We see what can and can’t be done against top D. Only a handful of players can compete against T1 3d anymore. Many people are quitting because of it. Stop saying there are a few players that can clear these bases because it is extremely limited number of people that can , and I suspect they are cheating , but there are many tough T1 3D outside the top 5. You talk about leggie artys ? Maori club given for feee, Ramses given for free, glove given for free. What are these great O leggies? The drum? It costs a lot and it’s one arty. You mention buildings , what about the OP zook towers? You are the one that has no idea. Dont talk about things you no nothing about .
 
Your types are all the same. Just call the other side bullshit and be insulting . Yeah, I can be insulting too…you’re a moron if you think D isn’t absolutely favored. our team has been in top 10. We see what can and can’t be done against top D. Only a handful of players can compete against T1 3d anymore. Many people are quitting because of it. Stop saying there are a few players that can clear these bases because it is extremely limited number of people that can , and I suspect they are cheating , but there are many tough T1 3D outside the top 5. You talk about leggie artys ? Maori club given for feee, Ramses given for free, glove given for free. What are these great O leggies? The drum? It costs a lot and it’s one arty. You mention buildings , what about the OP zook towers? You are the one that has no idea. Dont talk about things you no nothing about .
Actuality I have to disagree. Your counter is free club , Ramesh and glove is mute they have given away just as many O artifacts with exception of Drum which is nice for mortar seige combo but not a end all be all like ur making it out to be there are many artifacts that help with that combo. Your next counter was Zook towers being over powered that sir is a joke compared to the pay to win use of FSH and Hangers. I am used most hits the 5 star me coming from the I Paid to Win by buying FSH. The air units crush bases and Zook Sentry and Zook Tower are pointless. Not to mention the fact FSH is listed as a defense building when it’s entire purpose is O the D player does not get the extra troop tactic space on D so make it fair and list the building as Offensive as it is. Two offense building and your complaining about a Zoom Tower your air unit should wipe out anyway. When O players are paying to win with that FSH and Blackhawk Hanger plus most them gost them by not updating war bases.

Oh your type ( your words) are not the only players that been Top 10 lol I am not great player but I hold my own lol
 
You all have valid points and the game may allow offense to be slightly stronger (because it should, it's an attacking game after all) but you can't deny that it's hard without lots of help - and often paying help - to get those stars. And as @Seek has said many times, a 3, 4, 5 star victory should be hard.
The real issue, imo, is that there seems to be only 1 or 2 recognised combos to win wars (unless you're lucky to find a museum combo for a specific troop combo). It's ridiculous that only 20% of the available troops are viable options in higher ages - this is what makes the game unbalanced regardless of the various conversation between D vs O. If there were more viable troop combos then maybe defensive 're-balances' wouldn't matter so much.
 
Actuality I have to disagree. Your counter is free club , Ramesh and glove is mute they have given away just as many O artifacts with exception of Drum which is nice for mortar seige combo but not a end all be all like ur making it out to be there are many artifacts that help with that combo. Your next counter was Zook towers being over powered that sir is a joke compared to the pay to win use of FSH and Hangers. I am used most hits the 5 star me coming from the I Paid to Win by buying FSH. The air units crush bases and Zook Sentry and Zook Tower are pointless. Not to mention the fact FSH is listed as a defense building when it’s entire purpose is O the D player does not get the extra troop tactic space on D so make it fair and list the building as Offensive as it is. Two offense building and your complaining about a Zoom Tower your air unit should wipe out anyway. When O players are paying to win with that FSH and Blackhawk Hanger plus most them gost them by not updating war bases.

Oh your type ( your words) eare not the only players that been Top 10 lol I am not great player but I hold my own lol
Respectully disagree . nighthawk hangars and strong points are VERY expensive and by no means a garauntee of good outcomes . Most people don’t use them. I have a maxed fighter museum and even with NH hangar and strongpoint I hit a wall on these big bases to the point I don’t use fighters. I am a good, not super player, but still. Like I said there are a handful of players that seem to be able to do it , whether because they have some super magic skills or have cheating boosts is a debate. This war we are in now I had 3 PT, Kahn, stallions, bhm, recon and got 0* and 23% on a base and I really didn’t make any major errors and I have maxed mortar stats, drum and all gold council. that’s not a playable game at that point Imo. And a lot of people use the cop out and say it’s “skill”, but I have good skills in this game and used to take the toughest bases, so to me that is not right and a game killer to me.

Also, I wasn’t ”complaining“ about the ZT , but rather responding to the accusation O has so many buildings and D doesn’t .
And I am not even complaining about getting 3*, I am talking about how peeps I know that are very good hitters that used to clear 3D are now getting 0-1* on T1 3d…people are getting demoralized, quitting, selling accounts or switching to D. I don’t know about you , but I think that’s a real problem . I say this stuff because I liked this game and want it to keep going. But, at this point I will not spend anymore on this game and will be f2p Or sell and quit. There…I said my piece, lol 😁
 
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Respectully disagree . nighthawk hangars and strong points are VERY expensive and by no means a garauntee of good outcomes . Most people don’t use them. I have a maxed fighter museum and even with NH hangar and strongpoint I hit a wall on these big bases to the point I don’t use fighters. I am a good, not super player, but still. Like I said there are a handful of players that seem to be able to do it , whether because they have some super magic skills or have cheating boosts is a debate. This war we are in now I had 3 PT, Kahn, stallions, bhm, recon and got 0* and 23% on a base and I really didn’t make any major errors and I have maxed mortar stats, drum and all gold council. that’s not a playable game at that point Imo. And a lot of people use the cop out and say it’s “skill”, but I have good skills in this game and used to take the toughest bases, so to me that is not right and a game killer to me.

Also, I wasn’t ”complaining“ about the ZT , but rather responding to the accusation O has so many buildings and D doesn’t .
And I am not even complaining about getting 3*, I am talking about how peeps I know that are very good hitters that used to clear 3D are now getting 0-1* on T1 3d…people are getting demoralized, quitting, selling accounts or switching to D. I don’t know about you , but I think that’s a real problem . I say this stuff because I liked this game and want it to keep going. But, at this point I will not spend anymore on this game and will be f2p Or sell and quit. There…I said my piece, lol 😁
The same can be said about top d players who give up with the FSH and Hanger making D pointless. As you stated take a somewhat competent ( all you face in the top 20 alliance is competent players) attack to smoke T-1 player with the advantages of FSH and Hanger esp if they have somewhat of decent muse for Fighters. It gets really old you spend months and years building everything just to smoked by a FSH and Hanger.

But the entire argument we are discussing is like two kids saying daddy loves the other one more. When the reality is BHG tries to make money from both sides of the coin and try to keep a counter for every buff on O or D. Then get to sit and laugh at us fighting like kids.

This biggest thing is people need to realize 1 or more stars is a win it should be rare a 5 star happens. This is called balance not choosing d players over o player.
 
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I hear a lot of whining... Fighters and Bombers have super strong legendary artifacts as well as council members, mortars too. The off dominated for several months/years, also through the seasons... (2x Fighter and Bomber seasons) D couldn't do anything about it. If you don't want to spend any money then you hardly have a chance as an O and D player, yes, but it's always been like that. We have off players who buy PTTs and hangars and still destroy T1 D… what exactly do you want to do now, make off so ridiculously strong without spending any money? At the moment there is no faceroll to defeat a T1 defense like there used to be and that's a good thing.

the O now gets another off legendary artifact... how many strong off legendarys are there now for bombers/fighters and mortars? plus the new council? stop claiming BHG only prefers D, show me where? Queen Seondeok was released on November 13th, 2023 as the last D council, you could discuss whether Nancy counts but she only has DST otherwise no good stats released on February 5th, 2024, when was Maorie club released over a year ago

At the beginning of the manufacture, O was also very dominant because D needed at least half a year to counteract..

prove me wrong
 
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This biggest thing is people need to realize 1 or more stars is a win it should be rare a 5 star happens. This is called balance not choosing d players over o player.
This might be balance in your opinion but I think you'll agree that to go to all the trouble that 'warring' entails, it's a pretty disappointing result for the effort. Even 3 or 4 stars is worth fighting for but 1 or 2 stars??
What's not considered "balance" is for 1 or 2 viable combos when most troops are sitting idle, twiddling their thumbs.
 
This might be balance in your opinion but I think you'll agree that to go to all the trouble that 'warring' entails, it's a pretty disappointing result for the effort. Even 3 or 4 stars is worth fighting for but 1 or 2 stars??
What's not considered "balance" is for 1 or 2 viable combos when most troops are sitting idle, twiddling their thumbs.
I am just stating that 1 star is a win but the average hit should be 2 to 4 the extremely rare hit a 5 star but crap is getting old with FSH and Hanger buying wins and glory
 
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