I like the concept of the new decoy trap, but I think it's a bit overpowered for one reason: it redirects troops from a rally. If you rally your troops somewhere and they encounter the decoy trap, they will stop and destroy the trap first, ignoring the original rally request. I don't think it should behave like that. Rally should trump anything else on the map...it has a long cooldown because it's powerful. 2 traps that basically negate that power is a bit too powerful in my opinion. Rally should rally your troops to the target, period.