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WONDERS SUCK!!!!!

Ionass

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Joined
Dec 31, 2014
Messages
89
Jesus fukn christ dbukalski you're so extremely annoying. As previous poster said, be fkn happy you didn't build any of the gp wonders yet. If i could repick i would be stuck without wonders at all.
 

dbukalski

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Joined
Apr 8, 2015
Messages
2,015
i understand the logic/strategy behind u picking no wonders. i still want to know the aoe size and ill keep digging until i find out
 

Whatwhat

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Joined
Jan 11, 2015
Messages
419
Dbu what your doing is not digging. Digging would be politely asking once and if not answered finding the information yourself by buildings no all the wonders on different accounts.
 

dbukalski

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Joined
Apr 8, 2015
Messages
2,015
not sure how to do more than one account but in either case also dont have the time for more accounts. if uve been playing since december then help me out and what is the aoe size and we can end this
 

finger

Approved user
Joined
Apr 27, 2015
Messages
117
Lets assume you have two identical maxed bases. One has 3 wonders. One does not.

Now pretend the wonders are just 3 buildings slapped on the side of the base with all effects removed except for being a HP shields and possibly tanking for defenses to dmg the attacking army.

What "logic/strategy" would give no wonders the advantage in this situation? Maybe the wonders stretch the fight just enough to be the difference between 4 and 5 stars? 49% and a marginal victory?

Maybe all functions of troop building/research/temple/tactics should be moved into the town center and only defenses TH and walls should exist in this game? Sounds pretty boring to me...

Instead of branding every wonder "useless" come up with ideas you'd like to see in the game.

Wonders could have incredibly creative unique effects.

My idea is to see wonders have an offensive benefit (5% dmg to archers for example) to encourage synergy between unique units and wonders
 

dbukalski

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Joined
Apr 8, 2015
Messages
2,015
the reason people are saying no wonders is best is because they give dispraportionate % towards reaching 50%.
 

Whatwhat

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Joined
Jan 11, 2015
Messages
419
"You might stop them from getting a diamond"

does anyone actually care about diamonds??? they have to be the most useless resource of any game ive played
 

finger

Approved user
Joined
Apr 27, 2015
Messages
117
Thanks for clarifying hearthpad, I hadn't realized it worked so disproportionately towards wonders I can see your point is very valid now. I hope they can adjust how they are weighted.

I didn't intent to call the OP out for saying wonders are useless or suggest he didn't present good ideas, it was meant as more of a general request to everyone that we should try to hammer out some good solid ideas for change.

Changing the size of the wonders down to a normal 3x3 might help. A lot of the wonders feel like they should be placed inside walls but its not easy to design a base around them without compromising the defensive attributes.
 
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