So we have a few devices running, levelling nations with different builds.
By enlightenment age, every wonder in the game except Notre Dame is useless, and actually make your nation worse.
Notre Dame is good because the attacking army doesn't get victory points from it. And it's effect is super useful.
In addition to the following individual problems, all wonders are huge. They take up so much space they become impractical. And you just get more and more of them. By end-game you throw them to the side because they don't do anything other than make your base design crap, and give your enemies free victory points.
Pyramids: Useless
The range is so short (good luck getting all your farms near it)
It's effect is laughable. At the start of the game it provides you with about an extra 100 food / hour combined. End-game, about 2500 / hour.
Acropolis: Useless
- Building a practical base design that can take advantage of it's effect is impossible, and it doesn't really do much. Wow you save about 4 secs by end-game!
Hanging Gardens: Useless
- The amount of resources provided are a joke. The best part is it reduces gathering time by 10 secs. Wow that's worth the space and investment, while your enemies enjoy the fat victory points it gives them.
Stonehenge: Useless
- Same situation as pyramids, the amount of resources it provides is a joke.
Colosseum: OK then useless
- Good at the mid-game, obsolete by end-game. Throw it to the side, goes down in 2 seconds, free victory points to your enemy.
Terra Cotta: useless
- It provides about 2000 HP to a maxed castle, it's best feature. Which means it needs to be far within your base, it's worst feature. That 2000 HP doesnt do much with the amount of stupidly high DPS and range you can put out. The bonus army once per day is good, but not worth the space / victory point loss.
Forbidden City: useless
- Useless amount of food once per day. Your enemy will just blow through it, and if they reach your real TC, you lost anyway from 50% destruction. No one rushes TC end-game, you don't need to.
Versailles: super useless
- The range on this thing is shorter than a eunuch's genitals. Completely useless, the basic solider can out-range kill it. And spamming soldiers is what you do, with supply wagons and cannons, with a few archers / cavalry.
Angor Wat: useless
- Pointless heal function, defenders will just get out damaged before it ticks twice, assuming they are within it's stupid radius, which means your base design is crap. Only useful for it's trade good increase, which itself is useless for the resource cost , victory point loss.
Taj Mahal: useless
- Defense buildings have low HP to start with, a 20% increase is nothing compared to the DPS you just spam **** everyone with
Temple Takal: useless
- To use it means you have a crap base design, and if the enemy is near your resource buildings, that means you pretty much lost anyway. Wow, it gives them an extra 1 second of staying alive. Woop dee f_cking doo If you managed to kill most of their army, a handful of survivors picking at stuff won't matter anyway
And by looking at our industrial age icons, it looks like the Kremlin will be one of the next wonders. Great that's 4 huge useless objects in our base, making it easier for our enemies to get medals!!! Why aren't the effects on things like the pyramids nation wide, and why don't they actually something other than make your nation suck?
You should only be allowed to have one wonder in your whole base!!! The effect should be good. You should be able to break down and rebuild to any wonder you like at anytime, with time and resource cost being age appropriate.
One wonder per player makes it more unique, makes it more relevant to base design, makes people think "oooh you pick that one". It adds character to the game, and more importantly make them f_cking do something other than give our enemies free victory points and act as ornaments on the side of the base! FFS developers
And you're making more of them available! WTF! NO ... NO...NO.... BAD DEVELOPER BAD!!
If you're new to the game and still levelling, don't build any wonder except Notre Dame. Save your time, resources, space and victory points.
By enlightenment age, every wonder in the game except Notre Dame is useless, and actually make your nation worse.
Notre Dame is good because the attacking army doesn't get victory points from it. And it's effect is super useful.
In addition to the following individual problems, all wonders are huge. They take up so much space they become impractical. And you just get more and more of them. By end-game you throw them to the side because they don't do anything other than make your base design crap, and give your enemies free victory points.
Pyramids: Useless
The range is so short (good luck getting all your farms near it)
It's effect is laughable. At the start of the game it provides you with about an extra 100 food / hour combined. End-game, about 2500 / hour.
Acropolis: Useless
- Building a practical base design that can take advantage of it's effect is impossible, and it doesn't really do much. Wow you save about 4 secs by end-game!
Hanging Gardens: Useless
- The amount of resources provided are a joke. The best part is it reduces gathering time by 10 secs. Wow that's worth the space and investment, while your enemies enjoy the fat victory points it gives them.
Stonehenge: Useless
- Same situation as pyramids, the amount of resources it provides is a joke.
Colosseum: OK then useless
- Good at the mid-game, obsolete by end-game. Throw it to the side, goes down in 2 seconds, free victory points to your enemy.
Terra Cotta: useless
- It provides about 2000 HP to a maxed castle, it's best feature. Which means it needs to be far within your base, it's worst feature. That 2000 HP doesnt do much with the amount of stupidly high DPS and range you can put out. The bonus army once per day is good, but not worth the space / victory point loss.
Forbidden City: useless
- Useless amount of food once per day. Your enemy will just blow through it, and if they reach your real TC, you lost anyway from 50% destruction. No one rushes TC end-game, you don't need to.
Versailles: super useless
- The range on this thing is shorter than a eunuch's genitals. Completely useless, the basic solider can out-range kill it. And spamming soldiers is what you do, with supply wagons and cannons, with a few archers / cavalry.
Angor Wat: useless
- Pointless heal function, defenders will just get out damaged before it ticks twice, assuming they are within it's stupid radius, which means your base design is crap. Only useful for it's trade good increase, which itself is useless for the resource cost , victory point loss.
Taj Mahal: useless
- Defense buildings have low HP to start with, a 20% increase is nothing compared to the DPS you just spam **** everyone with
Temple Takal: useless
- To use it means you have a crap base design, and if the enemy is near your resource buildings, that means you pretty much lost anyway. Wow, it gives them an extra 1 second of staying alive. Woop dee f_cking doo If you managed to kill most of their army, a handful of survivors picking at stuff won't matter anyway
And by looking at our industrial age icons, it looks like the Kremlin will be one of the next wonders. Great that's 4 huge useless objects in our base, making it easier for our enemies to get medals!!! Why aren't the effects on things like the pyramids nation wide, and why don't they actually something other than make your nation suck?
You should only be allowed to have one wonder in your whole base!!! The effect should be good. You should be able to break down and rebuild to any wonder you like at anytime, with time and resource cost being age appropriate.
One wonder per player makes it more unique, makes it more relevant to base design, makes people think "oooh you pick that one". It adds character to the game, and more importantly make them f_cking do something other than give our enemies free victory points and act as ornaments on the side of the base! FFS developers
And you're making more of them available! WTF! NO ... NO...NO.... BAD DEVELOPER BAD!!
If you're new to the game and still levelling, don't build any wonder except Notre Dame. Save your time, resources, space and victory points.
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