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WONDERS SUCK!!!!!

onetime80

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Apr 26, 2015
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So we have a few devices running, levelling nations with different builds.
By enlightenment age, every wonder in the game except Notre Dame is useless, and actually make your nation worse.
Notre Dame is good because the attacking army doesn't get victory points from it. And it's effect is super useful.

In addition to the following individual problems, all wonders are huge. They take up so much space they become impractical. And you just get more and more of them. By end-game you throw them to the side because they don't do anything other than make your base design crap, and give your enemies free victory points.

Pyramids: Useless
The range is so short (good luck getting all your farms near it)
It's effect is laughable. At the start of the game it provides you with about an extra 100 food / hour combined. End-game, about 2500 / hour.

Acropolis: Useless
- Building a practical base design that can take advantage of it's effect is impossible, and it doesn't really do much. Wow you save about 4 secs by end-game!

Hanging Gardens: Useless
- The amount of resources provided are a joke. The best part is it reduces gathering time by 10 secs. Wow that's worth the space and investment, while your enemies enjoy the fat victory points it gives them.

Stonehenge: Useless
- Same situation as pyramids, the amount of resources it provides is a joke.

Colosseum: OK then useless
- Good at the mid-game, obsolete by end-game. Throw it to the side, goes down in 2 seconds, free victory points to your enemy.

Terra Cotta: useless
- It provides about 2000 HP to a maxed castle, it's best feature. Which means it needs to be far within your base, it's worst feature. That 2000 HP doesnt do much with the amount of stupidly high DPS and range you can put out. The bonus army once per day is good, but not worth the space / victory point loss.

Forbidden City: useless
- Useless amount of food once per day. Your enemy will just blow through it, and if they reach your real TC, you lost anyway from 50% destruction. No one rushes TC end-game, you don't need to.

Versailles: super useless
- The range on this thing is shorter than a eunuch's genitals. Completely useless, the basic solider can out-range kill it. And spamming soldiers is what you do, with supply wagons and cannons, with a few archers / cavalry.

Angor Wat: useless
- Pointless heal function, defenders will just get out damaged before it ticks twice, assuming they are within it's stupid radius, which means your base design is crap. Only useful for it's trade good increase, which itself is useless for the resource cost , victory point loss.

Taj Mahal: useless
- Defense buildings have low HP to start with, a 20% increase is nothing compared to the DPS you just spam **** everyone with

Temple Takal: useless
- To use it means you have a crap base design, and if the enemy is near your resource buildings, that means you pretty much lost anyway. Wow, it gives them an extra 1 second of staying alive. Woop dee f_cking doo If you managed to kill most of their army, a handful of survivors picking at stuff won't matter anyway

And by looking at our industrial age icons, it looks like the Kremlin will be one of the next wonders. Great that's 4 huge useless objects in our base, making it easier for our enemies to get medals!!! Why aren't the effects on things like the pyramids nation wide, and why don't they actually something other than make your nation suck?

You should only be allowed to have one wonder in your whole base!!! The effect should be good. You should be able to break down and rebuild to any wonder you like at anytime, with time and resource cost being age appropriate.

One wonder per player makes it more unique, makes it more relevant to base design, makes people think "oooh you pick that one". It adds character to the game, and more importantly make them f_cking do something other than give our enemies free victory points and act as ornaments on the side of the base! FFS developers

And you're making more of them available! WTF! NO ... NO...NO.... BAD DEVELOPER BAD!!


If you're new to the game and still levelling, don't build any wonder except Notre Dame. Save your time, resources, space and victory points.
 
Last edited:

Redgar

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Apr 9, 2015
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Good advice. ;) I think wonders can't be key-factors in battle, though. They already confirmed that wonders change is possible, but nations balance and uniqueness is even worse, imo
 

Redgar

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Apr 9, 2015
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Personally, I thought that 5% loot bonus for Britain is like 5%+25% you get normally. What a joke with extra 5% from the totals.
 

TmpUsr

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Apr 20, 2015
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22
What's a victory point?
I think victory points = stars. Destroying a wonder gets you closer to 50%...

However, if you hadn't built that wonder, everything else would simply be worth more, and they would get to 50% just as quickly, so that point is sort of silly.
 

Mindounet

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Apr 27, 2015
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The industructible part of Notre-Dame is actually a liability in term of stars, not an advantage.
  1. it is a little easier for your opponent to reach 50% and 100%, as he has one less building to destroy
  2. it is a little easier for your opponent to destroy your defenses, because the wonder cannot "tank"
However, its main bonus (-10% research cost) is really great, as it stays "powerful" during all stage of the game (until you get every upgrades of course).
 

Xx-Saber-xX

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Apr 3, 2015
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Totally Agree with you. Colosseum is a WONDERFUL WONDER THAN ALL WONDERS. THEY ALL SUCK AND MAKE YOUR BASE LOOK LIKE CRAP.

Only Colosseum is Great. All other Wonders are bad.
 

finger

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Apr 27, 2015
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117
Yeah, that's what I figured too. Its just more stuff that enemy troops have to cut through to get to your goods. I don't see how that hurts you...
Houses are "useless" to by that logic heck most buildings are just HP shields i'm sure the games balanced around that fact.

I don't think a single wonder format would work well, one way or another one wonder would be "best" and that's all anyone would choose.

Being able to destroy and rebuild wonders would solve a lot of issues(buyers remorse) but it should be super expensive possibly doubling each time.

It would be interesting to see wonders having a more offensive role (dmg/hp buffs to certain troop types) this could give more depth to certain underwhelming
wonders and make it easier to balance the wonder choices.
 

Sorrow

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Apr 13, 2015
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Notre Dame useless end-game, Dont forget the daily bonus about Colosseum who is powerfull :p
 

highpol

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Apr 21, 2015
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Well, this is one of the most interesting notes on the forum. Wonders are ok as a part of the game. Wonders are not ok on it's effects.

First it is so strange to have an Acropolis and choose Chinese as your nation ;) ....

Second

"You should only be allowed to have one wonder in your whole base!!!" Ok one for age seems good. You're the one that choose to have it or not ;)

"The effect should be good." Or at least it's effect on the base more obvious. I think that if the effect range included all map then most bases and useffulness of the wonders would became more interesting.


I'm really about to choose my second wonder. I was tempted by the Terracota ... and space around the base is quite hard to find ;) ... so maybe Not construct one is the right course of action.
 

Aussie guy

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Jan 29, 2015
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I agree, they are all a waste of space...basically one more building for your base. I'm at level 105 and tend to use them as a type of extra wall to protect my actual walls and resources.
 

onetime80

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Apr 26, 2015
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I think victory points = stars. Destroying a wonder gets you closer to 50%...

However, if you hadn't built that wonder, everything else would simply be worth more, and they would get to 50% just as quickly, so that point is sort of silly.

No you are wrong. Each building type is worth a certain amount of points (its not completely based on the amount of buildings you have) you earn more for destroying a wonder than you get for destroying any other building. having 2-3 large point makers sitting on the outside of your base makes it easier for them to score a quick medal, as they dont need to break through your defences were the bulk of your points are

you know why we know this? because we have a max age base with no wonders in it! and it performs better on defense than any of the other builds we have created

wonders are useless!! it takes 1 to 2 seconds to destroy a wonder, it doesnt slow anyone down, it speeds up the points lost. the more shit on the outside of your base, the more you lose
 

onetime80

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Apr 26, 2015
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The industructible part of Notre-Dame is actually a liability in term of stars, not an advantage.
  1. it is a little easier for your opponent to reach 50% and 100%, as he has one less building to destroy
  2. it is a little easier for your opponent to destroy your defenses, because the wonder cannot "tank"
However, its main bonus (-10% research cost) is really great, as it stays "powerful" during all stage of the game (until you get every upgrades of course).

That's completely stupid. How does it make it "easier" to destroy your defenses exactly? He has to destroy your defenses to destroy your defenses, only your shitty base building skills can make that easier. The less crap on the outside of your building, the more he has to attack your defenses and win
 

dbukalski

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Apr 8, 2015
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how bad are the aoe size for versailles and taj mahal? angkor has aoe size 2.5 barracks which is pretty good. is versailles and taj mahal smaller than acropolis?
 

Bau Wau

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Apr 27, 2015
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Honestly, I am not happy with my first wonder (Stonehenge) but I think that Notre Dame saved me a ton of resources on research and upgrades. Sure, it's only good for 20K gold a day now, but the savings was enormous. My final wonder was Angkor Wat and I have been very pleased with it for the last few weeks. I see lots of complaints, but for high health troops (cavalry mostly) this really has a very noticeable effect. It has a huge range when centrally located and I notice that it really slows down the attackers.

Now, I admit that I would probably rather have another defensive structure like a mortar or a stable, but I certainly don't feel like it is bad. And the extra trade good storage and extra trade good are just gravy.

TL;DR Early wonders not so great (surprise) later ones useful.
 

Bau Wau

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Apr 27, 2015
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then i would say you are very lucky and facing weak opponents who dont know how to use rally and supply carts with ranged / cannons, you either still in gunpowder or very very lucky (maybe sub 1000 medals?)


I only have 1200 Medals and I am in Enlightenment Age. I guess I misspoke. I don't find the wonders to be amazing super unstoppable offensive or defensive juggernauts, I just find them reasonably useful. I see no reason to cry about their power level. I don't feel like it would be a lot more fun if they were super overpowered.
 

dbukalski

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oh FFS, why do you care so much about this? angor wat doesnt do a fuking thing, it doesnt matter if it covers the whole map the healing doesnt stop defenders from dropping like flies versailles radius is like an inch around its graphic, it doesnt do a fuking thing taj has a short radius like i said, if you cant figure out what SHORT means and need things in pointless numbers like "2.5x the width of my ****" then hell maybe read what the OP said, you're lucky enough to havent built the crappy gunpowder wonders but out of all of them, taj at least does something very minor
someone said angkor has short range. it doesnt. so when im told taj mahal has short range i cant know if they mean acropolis small? angkor small? because angkor is most double acropolis. one inch around versailles does sound small. so like one barracks wide?
 

hearthpad

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Apr 12, 2015
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someone said angkor has short range. it doesnt. so when im told taj mahal has short range i cant know if they mean acropolis small? angkor small? because angkor is most double acropolis. one inch around versailles does sound small. so like one barracks wide?

barracks are medium! towers are short, colosseum is large
versailles is not medium and its not large...
 
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