HI there... Finally a thread where there is something to read.
Great posts
KniferX and
yemen...
Kind of end game player here - having a nearly maxed CWA and and AA account - did all the grinding for them myself...
The most important point in my opinion is, that this game is - and should be - about attacking. Until this makes fun, all the players will stay and play, as soon as attacking gets boring (too easy, or too hard) the players will leave.
You simply cannot start the game (I mean log in) and start defending. You log in to attack, and attack again until you have troops/army ready.
As
KniferX correctly pointed out - if you would like to take part in the "most exciting feature of the game" - in WW, you need to get the ntgs and the mercs, and preferably some troop cards, to make your attack(s) count, and you need ntg, and preferably troop cards for making the opponents attacks void on your base.
As ntgs are mainly gained from 5 star attacks the MP attacks aimed to get the 5 star victories needs to be executed with as low as possible losses in troops, planes, tactics & mercs, as you don't want to wait 1 hour to get your army ready for the next one. Efficiency is the key here, so we are attacking in MP way below our level (unless there is a high push to get exactly that desired ntg...).
Just for illustration: My CWA account had 0 full force attacks in the last 6 months, while my AA account had the last one 2 months ago.
We can put it like this: Above lvl 200 the defenses are upgraded for WW and not for MP anymore, with a slight exception - for protecting your oil refinery. Having this in mind decoupling the ww base from the mp base would be a viable option, and the defensive coalitions are doing exactly that. But as the fun part of the game is in attacking - many of us like the offensive coals more... For those then the ww and the mp base defenses are equal - even the mp base can be tougher with the defensive blessings.
So there is the task: the designer should make it possible (for a skilled attacker) to get the 5 stars in ww against an opponent on the similar level with the usage of all your tactics and full mercs, This works quite fine here, maybe until lvl 230-240, It is definitely way harder against a proper 250+ base with full defensive coalitions (even if you have full O coals).
As in MP you will not use mercs and rarely use tactics - there is no way you will be consciously attacking a base of your level with a 5 star army. You are simply not doing it as there are enough weaker bases to get the loot or ntgs from.
So either you are attacking weaker bases (in mp) or you are attacking similar,or a bit higher level bases (in ww). The first one is not much fun, if you ask me, but we do it for the fun element available in the later.
Now back to the question discussed here: Do we need weaker defenses or more powerful offense?
In ww not really. I think there is a certain balance there right now.
In mp yes. It would greatly boost the fun element in the area which is used 90% of the time the players spend in this game.
How this could be achieved?
A few options in my mind:
Manipulate with mp attack blessings (new blessing for making sure your troops are retrained immediately after the battle, cheaper tactic training bessing, etc)
Reinstate the single tactic slot for the protect, sabotage and betrayal tactics and decrease the training time for tactics
Buff/modify some of the unused troops statistics (increase the range of machine gunners, modify the stats of the copters, introduce a trainable spy, buff the standard tank's dps,etc)
Generals/mercs - if survived should be available for the next battle the same way as the hurt troops. The healing of gens or loss of mercs should be valid only for ww attacks.
As you see these suggestions are mostlyfor boosting mp attacking in a way that it can be more like in a ww - where I think the defense and offense is mostly balanced out.