I think I can offer a bit of explanation here as this isn't a glitch but an intended design of the Missile Silo. The missile silo checks the map, which is essentially cut up into a grid. The total health of the enemies in each cell is evaluated and the grid with the most health becomes the target for the silo. Cells adjacent to others are also factored in to account for the splash of the missile. There is also a threat level system which checks the threat level of the map, if the threat level is below the threshold, the silo won't fire. In your example, the Mortars and Artillery are seen as more of a threat so the Missile Silo targets them first, meaning there's more total HP in that cell than there is elsewhere. If your Generals or Mercenaries are split up for instance, their total HP won't be added together for the same threat evaluation.
I hope this helps in giving a bit of insight to how the Missile Silo targeting works.
But if something weird is going on we certainly want to take a look at it. Were the generals and mercenaries all bunched up? Was this based on a replay? If you or anyone else notices something like this happening in the future, please try to get a screenshot/recording and share it both in this thread and send a report to our CS Team.
ok this is an excellent topic to discuss as we have experienced this glitch too.
It is a fact that sometimes Missile Silo fires at your main army instead of your heavy units (gens/mercs). For months we have been trying to understand at Greeks reborn why this is happening. The total HP of mercs and gens reaches 1million hp. There is absolutely no way that the main army can reach that high. In addition, I have +49% General HP from the museum which skyrockets their HP even higher. The attack happened as follows:
1. deploy mercs
2. deploy gens
3. deploy rest of army - Missile Silo hits main army --> attack ends in first 15 secs . Note: the troops were being deployed in a straight line (half a base length) and not at a specific spot on the map bunched up. This was talking place once every 5-8 WW attacks.
One player told us that if we deploy in the following order, it won't happen:
1. deploy paratroopers in a corner
2. deploy mercs
3. deploy gens
4. deploy rest of army
and we changed the deployment order and voila!! The glitch with the silo disappeared. This info has been proven from multiple players across endless WW. It's not something we encountered for a couple matches and led us to fast derived conclusions.
Earlier this week, I took my WW attacks with my space age alt and upon finishing laying down my troops, silo hits me and the attack fails. For a few secs, I was wondering why that happened. Then I noticed that I completely forgot to send my transports first somewhere. So, this glitch definitely exists and is reproducible.
I will try to record an attack and upload it.