[Edit to original Post]
I was imprecise in my characterization of King Crimson's comment. One of KC's main points was seasoned players have
less and less need for replays. That doesn't mean 'no value' as I originally claimed. Please ignore that part of my original post.
I still disagree, but reasonable people do not have to always agree. But I don't get to change the intent of another member's post. I'm sorry for any confusion I may have caused.
[Original line: The argument that replays have no value for long-time players is equal parts ignorant and arrogant. (The argument - not the person advancing the argument. King Crimson has many smart posts. I just disagree with this specific opinion.)]
[New opening sentence:]
I want to counter King Crimson's comments. I've been playing since year one, and I get great benefit from replays.
Here are reasons accurate replays matter to all players.
- The game is not static. Each and every balance change to patches affects combat, sometimes in drastic ways. Replays, especially defensive battles, reveal changes to pathing, unit performance, and new features. I started this game year one. It's absurd to say things are the same. They're not even the same for a year.
- Identifying Cheating - I've been able to submit tickets based upon replays of hackers over-spawning on defense or fielding units with infinite health.
- Identifying Bugs - sending replays of irregular game behavior is the only proof of a complaint. For example, how many of you deployed a bomber to a building located at the edge of the map only to watch the bomber circle but not attack? Only replays made them believe us. Other examples are defenders that spawn but remain in place or healing carts that get stuck in one place (not trap-related) while their wounded army marches off.
- Optimizing base layout. (This seems obvious).
- Hard data spying - in a war situation, you can see where traps are, what units spawned, and how your college may have missed starts. In Triumph events, this is more important as savvy alliances attack bases based upon potential Triumph gains rather than war stars.
- Artifact evaluation: Looking at numbers is one thing, but testing artifacts' impacts and reviewing results is valuable.
- Better attacks. Everyone knows that it's impossible to see all skirmishes in a war. Rewatching permits focus on different unit encounters and can reveal better drop options, unit blends, or the impact of traps you've never encountered before.
- Game Integrity. Users need to have faith and confidence that the games are 'on the level' and be able to cross-check other players' claims and notes.
- Provider Confidence - If you're giving your time and or money to a product, isn't it concerning that they are unable to give receipts of what happened? What about wars - when the stars disagree with playback (this is particularly true when a 5-star tally is added, but the replay shows a 1-star or complete defense). Do we really know what is going on?
- NEW PLAYERS - new players invariably compare the game to the only one they know - Clash of Clans (CoC). That title has had accurate replay - Heck you can watch in real time! New players will get frustrated if they can't pick up battle mechanics. We need new players to keep war matching fairer, fund development, and avoid the slow death that many titles face. Seriously, would you devote time or money to a game that can't show replays? Or if it does replay, it confusingly replays battles that don't align with the score reported?
- Civilization shift - Been playing Britain but want to take advantage of French tanks? Watch battles featuring French attackers. See how other nations' unique troops perform without going through the revolution to another nation.
These are the top of my head.