Replays!!!!

BlackHeart0369

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Joined
Apr 4, 2024
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8
I searched this and found there are quite a few threads on this already. However, seeing that the issue has only continued for at least the past year and a half, I think it's worth bringing up again. I have yet to watch one single replay that is at all accurate as to what actually transpired. The only factor that seems to mess everything up is where the forest defenders spawn from. Could it really be that difficult to make the replay have the exact same spawn point that the battle had? It makes it very difficult to help teach people as well as trying to rearrange a base when all of the replays you watch are not what actually transpired! Any insight on this would be greatly appreciated.
 

Tomik

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Dec 6, 2019
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113
I find this quite impossible because no more money will flow to them when they fix this... they would rather give us 50 new special offers into store ;)
 

nobodyknowsthetrouble

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Feb 28, 2018
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たとえ最初の試行でリプレイが完璧でなかったとしても、森の守備隊が適切な場所に出現すれば、それは正しい方向への大きな一歩となるでしょう。
その後、再度分析して次の手がかりを提供します ;-)
 

King Crimson

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Apr 21, 2016
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1,000
I can understand the need for newer players to see accurate replays but for older players, after years of battles, surely replays are less and less of an issue or a need.
 

Seek

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Aug 23, 2022
Messages
334
Actually I would be happy with just a 100% accurate battle report ones now are just messed up as the replays. Gotta love the 1 stars in replays lol then end up 4 or 5 stars on map and you look at incorrect battle report showing enemy used like 10 TT lol ya can track crowns I spend ya can track everything used in war just saying 😝
 

oddin

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May 17, 2018
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1,610
this is a must do and it goes without saying that all WW hardcore players need it fixed .
It is not only to train the new guys but also train oursleves. That's how we practice our attacks
 

Seek

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Aug 23, 2022
Messages
334
It will never be fixed y’all and the contact a cs is pointless they don’t care or it would have been fixed as all of us have complained since the start just saying lol
 
Last edited:

Garrett Haines

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Jan 23, 2019
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9
I can understand the need for newer players to see accurate replays but for older players, after years of battles, surely replays are less and less of an issue or a need.
[Edit to original Post]
I was imprecise in my characterization of King Crimson's comment. One of KC's main points was seasoned players have less and less need for replays. That doesn't mean 'no value' as I originally claimed. Please ignore that part of my original post.

I still disagree, but reasonable people do not have to always agree. But I don't get to change the intent of another member's post. I'm sorry for any confusion I may have caused.

[Original line: The argument that replays have no value for long-time players is equal parts ignorant and arrogant. (The argument - not the person advancing the argument. King Crimson has many smart posts. I just disagree with this specific opinion.)]

[New opening sentence:]


I want to counter King Crimson's comments. I've been playing since year one, and I get great benefit from replays.

Here are reasons accurate replays matter to all players.

  1. The game is not static. Each and every balance change to patches affects combat, sometimes in drastic ways. Replays, especially defensive battles, reveal changes to pathing, unit performance, and new features. I started this game year one. It's absurd to say things are the same. They're not even the same for a year.
  2. Identifying Cheating - I've been able to submit tickets based upon replays of hackers over-spawning on defense or fielding units with infinite health.
  3. Identifying Bugs - sending replays of irregular game behavior is the only proof of a complaint. For example, how many of you deployed a bomber to a building located at the edge of the map only to watch the bomber circle but not attack? Only replays made them believe us. Other examples are defenders that spawn but remain in place or healing carts that get stuck in one place (not trap-related) while their wounded army marches off.
  4. Optimizing base layout. (This seems obvious).
  5. Hard data spying - in a war situation, you can see where traps are, what units spawned, and how your college may have missed starts. In Triumph events, this is more important as savvy alliances attack bases based upon potential Triumph gains rather than war stars.
  6. Artifact evaluation: Looking at numbers is one thing, but testing artifacts' impacts and reviewing results is valuable.
  7. Better attacks. Everyone knows that it's impossible to see all skirmishes in a war. Rewatching permits focus on different unit encounters and can reveal better drop options, unit blends, or the impact of traps you've never encountered before.
  8. Game Integrity. Users need to have faith and confidence that the games are 'on the level' and be able to cross-check other players' claims and notes.
  9. Provider Confidence - If you're giving your time and or money to a product, isn't it concerning that they are unable to give receipts of what happened? What about wars - when the stars disagree with playback (this is particularly true when a 5-star tally is added, but the replay shows a 1-star or complete defense). Do we really know what is going on?
  10. NEW PLAYERS - new players invariably compare the game to the only one they know - Clash of Clans (CoC). That title has had accurate replay - Heck you can watch in real time! New players will get frustrated if they can't pick up battle mechanics. We need new players to keep war matching fairer, fund development, and avoid the slow death that many titles face. Seriously, would you devote time or money to a game that can't show replays? Or if it does replay, it confusingly replays battles that don't align with the score reported?
  11. Civilization shift - Been playing Britain but want to take advantage of French tanks? Watch battles featuring French attackers. See how other nations' unique troops perform without going through the revolution to another nation.
These are the top of my head.
 
Last edited:

King Crimson

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Apr 21, 2016
Messages
1,000
[Edit to original Post]
I was imprecise in my characterization of King Crimson's comment. One of KC's main points was seasoned players have less and less need for replays. That doesn't mean 'no value' as I originally claimed. Please ignore that part of my original post.

I still disagree, but reasonable people do not have to always agree. But I don't get to change the intent of another member's post. I'm sorry for any confusion I may have caused.

[Original line: The argument that replays have no value for long-time players is equal parts ignorant and arrogant. (The argument - not the person advancing the argument. King Crimson has many smart posts. I just disagree with this specific opinion.)]

[New opening sentence:]

I want to counter King Crimson's comments. I've been playing since year one, and I get great benefit from replays.

Here are reasons accurate replays matter to all players.

  1. The game is not static. Each and every balance change to patches affects combat, sometimes in drastic ways. Replays, especially defensive battles, reveal changes to pathing, unit performance, and new features. I started this game year one. It's absurd to say things are the same. They're not even the same for a year.
  2. Identifying Cheating - I've been able to submit tickets based upon replays of hackers over-spawning on defense or fielding units with infinite health.
  3. Identifying Bugs - sending replays of irregular game behavior is the only proof of a complaint. For example, how many of you deployed a bomber to a building located at the edge of the map only to watch the bomber circle but not attack? Only replays made them believe us. Other examples are defenders that spawn but remain in place or healing carts that get stuck in one place (not trap-related) while their wounded army marches off.
  4. Optimizing base layout. (This seems obvious).
  5. Hard data spying - in a war situation, you can see where traps are, what units spawned, and how your college may have missed starts. In Triumph events, this is more important as savvy alliances attack bases based upon potential Triumph gains rather than war stars.
  6. Artifact evaluation: Looking at numbers is one thing, but testing artifacts' impacts and reviewing results is valuable.
  7. Better attacks. Everyone knows that it's impossible to see all skirmishes in a war. Rewatching permits focus on different unit encounters and can reveal better drop options, unit blends, or the impact of traps you've never encountered before.
  8. Game Integrity. Users need to have faith and confidence that the games are 'on the level' and be able to cross-check other players' claims and notes.
  9. Provider Confidence - If you're giving your time and or money to a product, isn't it concerning that they are unable to give receipts of what happened? What about wars - when the stars disagree with playback (this is particularly true when a 5-star tally is added, but the replay shows a 1-star or complete defense). Do we really know what is going on?
  10. NEW PLAYERS - new players invariably compare the game to the only one they know - Clash of Clans (CoC). That title has had accurate replay - Heck you can watch in real time! New players will get frustrated if they can't pick up battle mechanics. We need new players to keep war matching fairer, fund development, and avoid the slow death that many titles face. Seriously, would you devote time or money to a game that can't show replays? Or if it does replay, it confusingly replays battles that don't align with the score reported?
  11. Civilization shift - Been playing Britain but want to take advantage of French tanks? Watch battles featuring French attackers. See how other nations' unique troops perform without going through the revolution to another nation.
These are the top of my head.
@Harlems369th this is a great list of reasons why replays need to be accurate.
Well explained @Garrett Haines

ps: there's really only 2 or 3 points that relate to my original comments but I won't nitpick. 😄
pps: I still maintain that older players shouldn't need replays. If you've been playing for 4+ years and still haven't 'figured it out', well then maybe ..... nah, I'll keep that opinion to myself. 😋
 
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