1 / When engaging combat, register the precise spawn point of forest defenders.
2/ Register the precise spawn point of troops, especially generals and alliance's town troops.
Why ?
Snowball effect of course. For example if I send a plane to deal with the forest defenders, but in the replay those forest defenders are not there, the plane will go wander somewhere and possibly get killed. Next time I use this plane (considered dead in the replay), the replay will "generate" a fresh new plane, this is why replays often show more than 8 airstrip units on the replays.
For the generals : I just had a replay where the enemy generals spawned in front of the fort (in the real combat they spawned behind), leading to a massive error on the replay, with dead generals where they should have been alive. Snowball effect again.
Same for alliance's town troop. If a mortar comes out behind the town or in front of it, the output will be completely different.
For the other small troops like infantry, I don't think it is as important because they are not strong enough to change the whole replay, so you can ignore them for now I think ? You can also ignore the stronghold if needed : it is a small building so troops spawn almost at the same place bewteen reality and replay.
As a final remark, considering the replay is able to record the precise deployment position (and at witch time they were deployed) of all attacker's units, I don't think it should overwhelm your data center if you add the precise spawn point of defender's troops too ? (I know nothing about all this stuff so you tell me )
2/ Register the precise spawn point of troops, especially generals and alliance's town troops.
Why ?
Snowball effect of course. For example if I send a plane to deal with the forest defenders, but in the replay those forest defenders are not there, the plane will go wander somewhere and possibly get killed. Next time I use this plane (considered dead in the replay), the replay will "generate" a fresh new plane, this is why replays often show more than 8 airstrip units on the replays.
For the generals : I just had a replay where the enemy generals spawned in front of the fort (in the real combat they spawned behind), leading to a massive error on the replay, with dead generals where they should have been alive. Snowball effect again.
Same for alliance's town troop. If a mortar comes out behind the town or in front of it, the output will be completely different.
For the other small troops like infantry, I don't think it is as important because they are not strong enough to change the whole replay, so you can ignore them for now I think ? You can also ignore the stronghold if needed : it is a small building so troops spawn almost at the same place bewteen reality and replay.
As a final remark, considering the replay is able to record the precise deployment position (and at witch time they were deployed) of all attacker's units, I don't think it should overwhelm your data center if you add the precise spawn point of defender's troops too ? (I know nothing about all this stuff so you tell me )