How to help fixing the battle replays

Artheo

New member
Joined
Jun 1, 2024
Messages
2
1 / When engaging combat, register the precise spawn point of forest defenders.
2/ Register the precise spawn point of troops, especially generals and alliance's town troops.

Why ?
Snowball effect of course. For example if I send a plane to deal with the forest defenders, but in the replay those forest defenders are not there, the plane will go wander somewhere and possibly get killed. Next time I use this plane (considered dead in the replay), the replay will "generate" a fresh new plane, this is why replays often show more than 8 airstrip units on the replays.
For the generals : I just had a replay where the enemy generals spawned in front of the fort (in the real combat they spawned behind), leading to a massive error on the replay, with dead generals where they should have been alive. Snowball effect again.
Same for alliance's town troop. If a mortar comes out behind the town or in front of it, the output will be completely different.
For the other small troops like infantry, I don't think it is as important because they are not strong enough to change the whole replay, so you can ignore them for now I think ? You can also ignore the stronghold if needed : it is a small building so troops spawn almost at the same place bewteen reality and replay.

As a final remark, considering the replay is able to record the precise deployment position (and at witch time they were deployed) of all attacker's units, I don't think it should overwhelm your data center if you add the precise spawn point of defender's troops too ? (I know nothing about all this stuff so you tell me 😅)
 

Artheo

New member
Joined
Jun 1, 2024
Messages
2
Btw, I know the forest defender's spawn position has already been reported in this forum, however I've not seen anybody talking about the spawn point of generals and alliance's troops, this is the main reason for this post.
 
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